[c++] Generating random integer from a range

Let's split the problem into two parts:

  • Generate a random number n in the range 0 through (max-min).
  • Add min to that number

The first part is obviously the hardest. Let's assume that the return value of rand() is perfectly uniform. Using modulo will add bias to the first (RAND_MAX + 1) % (max-min+1) numbers. So if we could magically change RAND_MAX to RAND_MAX - (RAND_MAX + 1) % (max-min+1), there would no longer be any bias.

It turns out that we can use this intuition if we are willing to allow pseudo-nondeterminism into the running time of our algorithm. Whenever rand() returns a number which is too large, we simply ask for another random number until we get one which is small enough.

The running time is now geometrically distributed, with expected value 1/p where p is the probability of getting a small enough number on the first try. Since RAND_MAX - (RAND_MAX + 1) % (max-min+1) is always less than (RAND_MAX + 1) / 2, we know that p > 1/2, so the expected number of iterations will always be less than two for any range. It should be possible to generate tens of millions of random numbers in less than a second on a standard CPU with this technique.

EDIT:

Although the above is technically correct, DSimon's answer is probably more useful in practice. You shouldn't implement this stuff yourself. I have seen a lot of implementations of rejection sampling and it is often very difficult to see if it's correct or not.