[android] How to implement an android:background that doesn't stretch?

I found this great thread describing how to "eat the cake and have it too", i.e. use image for a Button instead of ImageButton (which doesn't allow SetText(), resizing, etc.).

This is achieved by using the View attribute:

android:background="@drawable/bgimage"

The only problem with this is that it stretches the image to fit the button size.

Short of hard-coding a fixed button size (in pixels!), is there a way to tell Android not to stretch the background image at all and either crop or pad it?

This question is related to android android-layout

The answer is


You can use a FrameLayout with an ImageView as the first child, then your normal layout as the second child:

<?xml version="1.0" encoding="utf-8"?>
<FrameLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

  <ImageView
        android:id="@+id/background_image_view"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:scaleType="centerCrop"
        android:src="@drawable/your_drawable"/>

  <LinearLayout
        android:id="@+id/your_actual_layout"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:orientation="vertical">

  </LinearLayout>

</FrameLayout>

You can create an xml bitmap and use it as background for the view. To prevent stretching you can specify android:gravity attribute.

for example:

<?xml version="1.0" encoding="utf-8"?>
<bitmap xmlns:android="http://schemas.android.com/apk/res/android"
    android:src="@drawable/dvdr"
    android:tileMode="disabled" android:gravity="top" >
</bitmap>

There are a lot of options you can use to customize the rendering of the image

http://developer.android.com/guide/topics/resources/drawable-resource.html#Bitmap


Use draw9patch... included within Android Studio's SDK tools. You can define the stretchable areas of your image. Important parts are constrained and the image doesn't look all warped. A good demo on dra9patch is HERE

Use draw9patch to change your existing splash.png into new_splash.9.png, drag new_splash.9.png into the drawable-hdpi project folder ensure the AndroidManifest and styles.xml are proper as below:

AndroidManifest.xml:

<application
...
        android:theme="@style/splashScreenStyle"
>

styles.xml:

<style name="splashScreenStyle" parent="Theme.AppCompat.Light.DarkActionBar">
    <item name="android:windowBackground">@drawable/new_splash</item>
</style>

Here's a version of Santosh's answer for programmatically-created buttons, without the need for a separate XML configuration:

Button button = new Button(getContext());
Bitmap backgroundBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.my_button);
BitmapDrawable backgroundDrawable = new BitmapDrawable(getResources(), backgroundBitmap);
backgroundDrawable.setGravity(Gravity.CENTER); // also LEFT, CENTER_VERTICAL, etc.
backgroundDrawable.setColorFilter(new PorterDuffColorFilter(Color.RED, PorterDuff.Mode.SRC_ATOP));
button.setBackground(backgroundDrawable);

I included the ColorFilter line since that works a little differently from buttons with a normal background image.


Simply using ImageButton instead of Button fixes the problem.

<ImageButton android:layout_width="30dp"
             android:layout_height="30dp"
             android:src="@drawable/bgimage" />

and you can set

android:background="@null"

to remove button background if you want.

Quick Fix !! :-)


I am using an ImageView in an RelativeLayout that overlays with my normal layout. No code required. It sizes the image to the full height of the screen (or any other layout you use) and then crops the picture left and right to fit the width. In my case, if the user turns the screen, the picture may be a tiny bit too small. Therefore I use match_parent, which will make the image stretch in width if too small.

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <ImageView
        android:id="@+id/main_backgroundImage"
        android:layout_width="match_parent"
        //comment: Stretches picture in the width if too small. Use "wrap_content" does not stretch, but leaves space

        android:layout_height="match_parent"
        //in my case I always want the height filled

        android:layout_alignParentTop="true"
        android:scaleType="centerCrop"
        //will crop picture left and right, so it fits in height and keeps aspect ratio

        android:contentDescription="@string/image"
        android:src="@drawable/your_image" />

    <LinearLayout
        android:id="@+id/main_root"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:orientation="vertical" >
    </LinearLayout>

</RelativeLayout>

The key is to set the drawable as the image of the button, not as a background. Like this:

rb.setButtonDrawable(R.drawable.whatever_drawable);

I had the same problem: you should only use a 9-patch image (.9.png) instead of your original picture.

Serge


One can use a plain ImageView in his xml and make it clickable (android:clickable="true")? You only have to use as src an image that has been shaped like a button i.e round corners.


I had a background image, not big in size, but with weird dimensions - therefore the stretching and bad performance. I made a method with parameters Context, a View and a drawable ID(int) that will match the device screen size. Use this in e.g a Fragments onCreateView to set the background.

public void setBackground(Context context, View view, int drawableId){
    Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(),drawableId);

    bitmap = Bitmap.createScaledBitmap(bitmap, Resources.getSystem().
             getDisplayMetrics().widthPixels,
             Resources.getSystem().getDisplayMetrics().heightPixels,
             true);

    BitmapDrawable bitmapDrawable = new BitmapDrawable(context.getResources(), 
                                    bitmap);

    view.setBackground(bitmapDrawable);
}