How can I play an .mp3
and a .wav
file in my Java application? I am using Swing. I tried looking on the internet, for something like this example:
public void playSound() {
try {
AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(new File("D:/MusicPlayer/fml.mp3").getAbsoluteFile());
Clip clip = AudioSystem.getClip();
clip.open(audioInputStream);
clip.start();
} catch(Exception ex) {
System.out.println("Error with playing sound.");
ex.printStackTrace();
}
}
But, this will only play .wav
files.
The same with:
http://www.javaworld.com/javaworld/javatips/jw-javatip24.html
I want to be able to play both .mp3
files and .wav
files with the same method.
Use this library: import sun.audio.*;
public void Sound(String Path){
try{
InputStream in = new FileInputStream(new File(Path));
AudioStream audios = new AudioStream(in);
AudioPlayer.player.start(audios);
}
catch(Exception e){}
}
To give the readers another alternative, I am suggesting JACo MP3 Player library, a cross platform java mp3 player.
Features:
For a complete list of its methods and attributes you can check its documentation here.
Sample code:
import jaco.mp3.player.MP3Player;
import java.io.File;
public class Example1 {
public static void main(String[] args) {
new MP3Player(new File("test.mp3")).play();
}
}
For more details, I created a simple tutorial here that includes a downloadable sourcecode.
Using standard javax.sound API, a single Maven dependency, completely Open Source (Java 7 or later required), this should be able to play most WAVs, OGG Vorbis and MP3 files:
pom.xml:
<!--
We have to explicitly instruct Maven to use tritonus-share 0.3.7-2
and NOT 0.3.7-1, otherwise vorbisspi won't work.
-->
<dependency>
<groupId>com.googlecode.soundlibs</groupId>
<artifactId>tritonus-share</artifactId>
<version>0.3.7-2</version>
</dependency>
<dependency>
<groupId>com.googlecode.soundlibs</groupId>
<artifactId>mp3spi</artifactId>
<version>1.9.5-1</version>
</dependency>
<dependency>
<groupId>com.googlecode.soundlibs</groupId>
<artifactId>vorbisspi</artifactId>
<version>1.0.3-1</version>
</dependency>
Code:
import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine.Info;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.UnsupportedAudioFileException;
import static javax.sound.sampled.AudioSystem.getAudioInputStream;
import static javax.sound.sampled.AudioFormat.Encoding.PCM_SIGNED;
public class AudioFilePlayer {
public static void main(String[] args) {
final AudioFilePlayer player = new AudioFilePlayer ();
player.play("something.mp3");
player.play("something.ogg");
}
public void play(String filePath) {
final File file = new File(filePath);
try (final AudioInputStream in = getAudioInputStream(file)) {
final AudioFormat outFormat = getOutFormat(in.getFormat());
final Info info = new Info(SourceDataLine.class, outFormat);
try (final SourceDataLine line =
(SourceDataLine) AudioSystem.getLine(info)) {
if (line != null) {
line.open(outFormat);
line.start();
stream(getAudioInputStream(outFormat, in), line);
line.drain();
line.stop();
}
}
} catch (UnsupportedAudioFileException
| LineUnavailableException
| IOException e) {
throw new IllegalStateException(e);
}
}
private AudioFormat getOutFormat(AudioFormat inFormat) {
final int ch = inFormat.getChannels();
final float rate = inFormat.getSampleRate();
return new AudioFormat(PCM_SIGNED, rate, 16, ch, ch * 2, rate, false);
}
private void stream(AudioInputStream in, SourceDataLine line)
throws IOException {
final byte[] buffer = new byte[4096];
for (int n = 0; n != -1; n = in.read(buffer, 0, buffer.length)) {
line.write(buffer, 0, n);
}
}
}
References:
To add MP3 reading support to Java Sound, add the mp3plugin.jar
of the JMF to the run-time class path of the application.
Note that the Clip
class has memory limitations that make it unsuitable for more than a few seconds of high quality sound.
You need to install JMF first (download using this link)
File f = new File("D:/Songs/preview.mp3");
MediaLocator ml = new MediaLocator(f.toURL());
Player p = Manager.createPlayer(ml);
p.start();
don't forget to add JMF jar files
It's been a while since I used it, but JavaLayer is great for MP3 playback
The easiest way I found was to download the JLayer jar file from http://www.javazoom.net/javalayer/sources.html and to add it to the Jar library http://www.wikihow.com/Add-JARs-to-Project-Build-Paths-in-Eclipse-%28Java%29
Here is the code for the class
public class SimplePlayer {
public SimplePlayer(){
try{
FileInputStream fis = new FileInputStream("File location.");
Player playMP3 = new Player(fis);
playMP3.play();
} catch(Exception e){
System.out.println(e);
}
}
}
and here are the imports
import javazoom.jl.player.*;
import java.io.FileInputStream;
I would recommend using the BasicPlayerAPI. It's open source, very simple and it doesn't require JavaFX. http://www.javazoom.net/jlgui/api.html
After downloading and extracting the zip-file one should add the following jar-files to the build path of the project:
Here is a minimalistic usage example:
String songName = "HungryKidsofHungary-ScatteredDiamonds.mp3";
String pathToMp3 = System.getProperty("user.dir") +"/"+ songName;
BasicPlayer player = new BasicPlayer();
try {
player.open(new URL("file:///" + pathToMp3));
player.play();
} catch (BasicPlayerException | MalformedURLException e) {
e.printStackTrace();
}
Required imports:
import java.net.MalformedURLException;
import java.net.URL;
import javazoom.jlgui.basicplayer.BasicPlayer;
import javazoom.jlgui.basicplayer.BasicPlayerException;
That's all you need to start playing music. The Player is starting and managing his own playback thread and provides play, pause, resume, stop and seek functionality.
For a more advanced usage you may take a look at the jlGui Music Player. It's an open source WinAmp clone: http://www.javazoom.net/jlgui/jlgui.html
The first class to look at would be PlayerUI (inside the package javazoom.jlgui.player.amp). It demonstrates the advanced features of the BasicPlayer pretty well.
I wrote a pure java mp3 player: mp3transform.
Do a search of freshmeat.net for JAVE (stands for Java Audio Video Encoder) Library (link here). It's a library for these kinds of things. I don't know if Java has a native mp3 function.
You will probably need to wrap the mp3 function and the wav function together, using inheritance and a simple wrapper function, if you want one method to run both types of files.
I have other methods for that, the first is :
public static void playAudio(String filePath){
try{
InputStream mus = new FileInputStream(new File(filePath));
AudioStream aud = new AudioStream(mus);
}catch(Exception e){
JOptionPane.showMessageDialig(null, "You have an Error");
}
And the second is :
try{
JFXPanel x = JFXPanel();
String u = new File("021.mp3").toURI().toString();
new MediaPlayer(new Media(u)).play();
} catch(Exception e){
JOPtionPane.showMessageDialog(null, e);
}
And if we want to make loop to this audio we use this method.
try{
AudioData d = new AudioStream(new FileInputStream(filePath)).getData();
ContinuousAudioDataStream s = new ContinuousAudioDataStream(d);
AudioPlayer.player.start(s);
} catch(Exception ex){
JOPtionPane.showMessageDialog(null, ex);
}
if we want to stop this loop we add this libreries in the try:
AudioPlayer.player.stop(s);
for this third method we add the folowing imports :
import java.io.FileInputStream;
import sun.audio.AudioData;
import sun.audio.AudioStream;
import sun.audio.ContinuousAudioDataStream;
you can play .wav only with java API:
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
code:
AudioInputStream audioIn = AudioSystem.getAudioInputStream(MyClazz.class.getResource("music.wav"));
Clip clip = AudioSystem.getClip();
clip.open(audioIn);
clip.start();
And play .mp3 with jLayer
Using MP3 Decoder/player/converter Maven Dependency.
import javazoom.jl.decoder.JavaLayerException;
import javazoom.jl.player.Player;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
public class PlayAudio{
public static void main(String[] args) throws FileNotFoundException {
try {
FileInputStream fileInputStream = new FileInputStream("mp.mp3");
Player player = new Player((fileInputStream));
player.play();
System.out.println("Song is playing");
while(true){
System.out.println(player.getPosition());
}
}catch (Exception e){
System.out.println(e);
}
}
}
google and download Jlayer library first.
import javazoom.jl.player.Player;
import java.io.FileInputStream;
public class MusicPlay {
public static void main(String[] args) {
try{
FileInputStream fs = new FileInputStream("audio_file_path.mp3");
Player player = new Player(fs);
player.play();
} catch (Exception e){
// catch exceptions.
}
}
}
Source: Stackoverflow.com