[javascript] How to prevent "The play() request was interrupted by a call to pause()" error?

I have used a trick to counter this issue. Define a global variable var audio;

and in the function check

if(audio === undefined)
{
   audio = new Audio(url);
}

and in the stop function

audio.pause();
audio = undefined;

so the next call of audio.play, audio will be ready from '0' currentTime

I used

audio.pause();
audio.currentTime =0.0; 

but it didn't work. Thanks.

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