I have an element that spins when you hover over it indefinitely. When you hover out, the animation stops. Simple:
@-webkit-keyframes rotate {
from {
-webkit-transform: rotate(0deg);
}
to {
-webkit-transform: rotate(360deg);
}
}
.elem:hover {
-webkit-animation-name: rotate;
-webkit-animation-duration: 1.5s;
-webkit-animation-iteration-count: infinite;
-webkit-animation-timing-function: linear;
}
When you hover out, though, the animation abruptly ceases, reverting to 0 degrees. I'd like to animate back to that position, but I'm having some trouble working out the syntax.
Any input would be awesome!
This question is related to
css
css-animations
It took a few tries, but I was able to get your jsFiddle to work (for Webkit only).
There's still an issue with the animation speed when the user re-enters the div.
Basically, just set the current rotation value to a variable, then do some calculations on that value (to convert to degrees), then set that value back to the element on mouse move and mouse enter.
Check out the jsFiddle: http://jsfiddle.net/4Vz63/46/
Check out this article for more information, including how to add cross-browser compatibility: http://css-tricks.com/get-value-of-css-rotation-through-javascript/
Here's a javascript implementation that works with web-kit:
var isHovering = false;
var el = $(".elem").mouseover(function(){
isHovering = true;
spin();
}).mouseout(function(){
isHovering = false;
});
var spin = function(){
if(isHovering){
el.removeClass("spin");
setTimeout(function(){
el.addClass("spin");
setTimeout(spin, 1500);
}, 0);
}
};
spin();
JSFiddle: http://jsfiddle.net/4Vz63/161/
Barf.
Here's a simple working solution:
@-moz-keyframes spin { 100% { -moz-transform: rotate(360deg); } }
@-webkit-keyframes spin { 100% { -webkit-transform: rotate(360deg); } }
@keyframes spin { 100% { -webkit-transform: rotate(360deg); transform:rotate(360deg); } }
.elem:hover {
-webkit-animation:spin 1.5s linear infinite;
-moz-animation:spin 1.5s linear infinite;
animation:spin 1.5s linear infinite;
}
Cross browser compatible JS solution:
var e = document.getElementById('elem');_x000D_
var spin = false;_x000D_
_x000D_
var spinner = function(){_x000D_
e.classList.toggle('running', spin);_x000D_
if (spin) setTimeout(spinner, 2000);_x000D_
}_x000D_
_x000D_
e.onmouseover = function(){_x000D_
spin = true;_x000D_
spinner();_x000D_
};_x000D_
_x000D_
e.onmouseout = function(){_x000D_
spin = false;_x000D_
};
_x000D_
body { _x000D_
height:300px; _x000D_
}_x000D_
#elem {_x000D_
position:absolute;_x000D_
top:20%;_x000D_
left:20%;_x000D_
width:0; _x000D_
height:0;_x000D_
border-style: solid;_x000D_
border-width: 75px;_x000D_
border-color: red blue green orange;_x000D_
border-radius: 75px;_x000D_
}_x000D_
_x000D_
#elem.running {_x000D_
animation: spin 2s linear 0s infinite;_x000D_
}_x000D_
_x000D_
@keyframes spin { _x000D_
100% { transform: rotate(360deg); } _x000D_
}
_x000D_
<div id="elem"></div>
_x000D_
You should trigger the animation to revert once it's completed w/ javascript.
$(".item").live("animationend webkitAnimationEnd", function(){
$(this).removeClass('animate');
});
<script>
var deg = 0
function rotate(id)
{
deg = deg+45;
var txt = 'rotate('+deg+'deg)';
$('#'+id).css('-webkit-transform',txt);
}
</script>
What I do is something very easy... declare a global variable at the start... and then increment the variable however much I like, and use .css of jquery to increment.
Source: Stackoverflow.com