<iframe class="youtube-player" type="text/html" src="http://www.youtube.com/embed/JW5meKfy3fY?wmode=opaque&autohide=1&autoplay=1&volume=0&vol=0&mute=1" frameborder="0"><br /></iframe>
The video isn't muted! I want volume to be 0 when it first plays...
This question is related to
javascript
jquery
youtube
You can select the video player and then set its volume:
var mp = iframe.getElementById('movie_player');
mp.setVolume(0);
Update 2021 to loop and autoplay video on desktop/mobile devices (tested on iPhone X - Safari).
I am using the onPlayerStateChange
event and if the video end, I play the video again. Refference to onPlayerStateChange event in YouTube API.
<div id="player"></div>
<script>
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '100%',
width: '100%',
playerVars: {
autoplay: 1,
loop: 1,
controls: 0,
showinfo: 0,
autohide: 1,
playsinline: 1,
mute: 1,
modestbranding: 1,
vq: 'hd1080'
},
videoId: 'ScMzIvxBSi4',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
function onPlayerReady(event) {
event.target.mute();
setTimeout(function() {
event.target.playVideo();
}, 0);
}
function onPlayerStateChange(event) {
if (event.target.getPlayerState() == 0) {
setTimeout(function() {
event.target.playVideo();
}, 0);
}
}
</script>
_x000D_
The accepted answer works pretty good. I wanted more control so I added a couple of functions more to the script:
function unmuteVideo() {
player.unMute();
return false;
}
function muteVideo() {
player.mute();
return false;
}
function setVolumeVideo(volume) {
player.setVolume(volume);
return false;
}
And here is the HTML:
<br>
<button type="button" onclick="unmuteVideo();">Unmute Video</button>
<button type="button" onclick="muteVideo();">Mute Video</button>
<br>
<br>
<button type="button" onclick="setVolumeVideo(100);">Volume 100%</button>
<button type="button" onclick="setVolumeVideo(75);">Volume 75%</button>
<button type="button" onclick="setVolumeVideo(50);">Volume 50%</button>
<button type="button" onclick="setVolumeVideo(25);">Volume 25%</button>
Now you have more control of the sound... Check the reference URL for more:
Try this its working fine
<html><body style='margin:0px;padding:0px;'>_x000D_
<script type='text/javascript' src='http://www.youtube.com/iframe_api'></script><script type='text/javascript'>_x000D_
var player;_x000D_
function onYouTubeIframeAPIReady()_x000D_
{player=new YT.Player('playerId',{events:{onReady:onPlayerReady}})}_x000D_
function onPlayerReady(event){player.mute();player.setVolume(0);player.playVideo();}_x000D_
</script>_x000D_
<iframe id='playerId' type='text/html' width='1280' height='720'_x000D_
src='https://www.youtube.com/embed/R52bof3tvZs?enablejsapi=1&rel=0&playsinline=1&autoplay=1&showinfo=0&autohide=1&controls=0&modestbranding=1' frameborder='0'>_x000D_
</body></html>
_x000D_
var video1;_x000D_
_x000D_
function onYouTubeIframeAPIReady(){_x000D_
player = new YT.Player("video1", {_x000D_
videoId: "id-number",_x000D_
width: 300,_x000D_
height: 200, _x000D_
playerVars: {_x000D_
"autoplay": 1, // and 0 means off_x000D_
"controls": 1,_x000D_
"showinfo": 0,_x000D_
"modestbranding": 0,_x000D_
"loop": 1,_x000D_
"fs": 0,_x000D_
"cc_load_policy": 0,_x000D_
"iv_load_policy": 3,_x000D_
},_x000D_
events: {_x000D_
'onReady': onPlayerReady_x000D_
}_x000D_
});_x000D_
}_x000D_
_x000D_
function onPlayerReady(event) {_x000D_
event.target.mute();_x000D_
event.target.setVolume(0); //this can be set from 0 to 100_x000D_
}
_x000D_
Remember that the sound will not be muted in IE and Safari.
The player_api will be deprecated on Jun 25, 2015. For play youtube videos there is a new api IFRAME_API
It looks like the following code:
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'M7lc1UVf-VE',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000);
done = true;
}
}
function stopVideo() {
player.stopVideo();
}
</script>
Source: Stackoverflow.com