Check out this code :
<a href="#" id="link">Link</a>
<span>Moving</span>
$('#link').click(function () {
console.log("Enter");
$('#link').animate({ width: 200 }, 2000, function() {
console.log("finished");
});
console.log("Exit");
});
As you can see in the console, the "animate" function is asynchronous, and it "fork"s the flow of the event handler block code. In fact :
$('#link').click(function () {
console.log("Enter");
asyncFunct();
console.log("Exit");
});
function asyncFunct() {
console.log("finished");
}
follow the flow of the block code!
If I wish to create my function asyncFunct() { }
with this behaviour, how can I do it with javascript/jquery? I think there is a strategy without the use of setTimeout()
?
This question is related to
javascript
jquery
function
asynchronous
If you want to use Parameters and regulate the maximum number of async functions you can use a simple async worker I've build:
var BackgroundWorker = function(maxTasks) {
this.maxTasks = maxTasks || 100;
this.runningTasks = 0;
this.taskQueue = [];
};
/* runs an async task */
BackgroundWorker.prototype.runTask = function(task, delay, params) {
var self = this;
if(self.runningTasks >= self.maxTasks) {
self.taskQueue.push({ task: task, delay: delay, params: params});
} else {
self.runningTasks += 1;
var runnable = function(params) {
try {
task(params);
} catch(err) {
console.log(err);
}
self.taskCompleted();
}
// this approach uses current standards:
setTimeout(runnable, delay, params);
}
}
BackgroundWorker.prototype.taskCompleted = function() {
this.runningTasks -= 1;
// are any tasks waiting in queue?
if(this.taskQueue.length > 0) {
// it seems so! let's run it x)
var taskInfo = this.taskQueue.splice(0, 1)[0];
this.runTask(taskInfo.task, taskInfo.delay, taskInfo.params);
}
}
You can use it like this:
var myFunction = function() {
...
}
var myFunctionB = function() {
...
}
var myParams = { name: "John" };
var bgworker = new BackgroundWorker();
bgworker.runTask(myFunction, 0, myParams);
bgworker.runTask(myFunctionB, 0, null);
MDN has a good example on the use of setTimeout preserving "this".
Like the following:
function doSomething() {
// use 'this' to handle the selected element here
}
$(".someSelector").each(function() {
setTimeout(doSomething.bind(this), 0);
});
Edit: I totally misunderstood the question. In the browser, I would use setTimeout
. If it was important that it ran in another thread, I would use Web Workers.
Here is a function that takes in another function and outputs a version that runs async.
var async = function (func) {
return function () {
var args = arguments;
setTimeout(function () {
func.apply(this, args);
}, 0);
};
};
It is used as a simple way to make an async function:
var anyncFunction = async(function (callback) {
doSomething();
callback();
});
This is different from @fider's answer because the function itself has its own structure (no callback added on, it's already in the function) and also because it creates a new function that can be used.
Late, but to show an easy solution using promises
after their introduction in ES6, it handles asynchronous calls a lot easier:
You set the asynchronous code in a new promise:
var asyncFunct = new Promise(function(resolve, reject) {
$('#link').animate({ width: 200 }, 2000, function() {
console.log("finished");
resolve();
});
});
Note to set resolve()
when async call finishes.
Then you add the code that you want to run after async call finishes inside .then()
of the promise:
asyncFunct.then((result) => {
console.log("Exit");
});
Here is a snippet of it:
$('#link').click(function () {_x000D_
console.log("Enter");_x000D_
var asyncFunct = new Promise(function(resolve, reject) {_x000D_
$('#link').animate({ width: 200 }, 2000, function() {_x000D_
console.log("finished"); _x000D_
resolve();_x000D_
}); _x000D_
});_x000D_
asyncFunct.then((result) => {_x000D_
console.log("Exit"); _x000D_
});_x000D_
});
_x000D_
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>_x000D_
<a href="#" id="link">Link</a>_x000D_
<span>Moving</span>
_x000D_
or JSFiddle
Function.prototype.applyAsync = function(params, cb){
var function_context = this;
setTimeout(function(){
var val = function_context.apply(undefined, params);
if(cb) cb(val);
}, 0);
}
// usage
var double = function(n){return 2*n;};
var display = function(){console.log(arguments); return undefined;};
double.applyAsync([3], display);
Although not fundamentally different than the other solutions, I think my solution does a few additional nice things:
Function.prototype
allowing a nicer way to call itAlso, the similarity to the built-in function Function.prototype.apply
seems appropriate to me.
You can use a timer:
setTimeout( yourFn, 0 );
(where yourFn
is a reference to your function)
or, with Lodash:
_.defer( yourFn );
Defers invoking the
func
until the current call stack has cleared. Any additional arguments are provided tofunc
when it's invoked.
here you have simple solution (other write about it) http://www.benlesh.com/2012/05/calling-javascript-function.html
And here you have above ready solution:
function async(your_function, callback) {
setTimeout(function() {
your_function();
if (callback) {callback();}
}, 0);
}
TEST 1 (may output '1 x 2 3' or '1 2 x 3' or '1 2 3 x'):
console.log(1);
async(function() {console.log('x')}, null);
console.log(2);
console.log(3);
TEST 2 (will always output 'x 1'):
async(function() {console.log('x');}, function() {console.log(1);});
This function is executed with timeout 0 - it will simulate asynchronous task
Unfortunately, JavaScript doesn't provide an async functionality. It works only in a single one thread. But the most of the modern browsers provide Worker
s, that are second scripts which gets executed in background and can return a result.
So, I reached a solution I think it's useful to asynchronously run a function, which creates a worker for each async call.
The code below contains the function async
to call in background.
Function.prototype.async = function(callback) {
let blob = new Blob([ "self.addEventListener('message', function(e) { self.postMessage({ result: (" + this + ").apply(null, e.data) }); }, false);" ], { type: "text/javascript" });
let worker = new Worker(window.URL.createObjectURL(blob));
worker.addEventListener("message", function(e) {
this(e.data.result);
}.bind(callback), false);
return function() {
this.postMessage(Array.from(arguments));
}.bind(worker);
};
This is an example for usage:
(function(x) {
for (let i = 0; i < 999999999; i++) {}
return x * 2;
}).async(function(result) {
alert(result);
})(10);
This executes a function which iterate a for
with a huge number to take time as demonstration of asynchronicity, and then gets the double of the passed number.
The async
method provides a function
which calls the wanted function in background, and in that which is provided as parameter of async
callbacks the return
in its unique parameter.
So in the callback function I alert
the result.
Next to the great answer by @pimvdb, and just in case you where wondering, async.js does not offer truly asynchronous functions either. Here is a (very) stripped down version of the library's main method:
function asyncify(func) { // signature: func(array)
return function (array, callback) {
var result;
try {
result = func.apply(this, array);
} catch (e) {
return callback(e);
}
/* code ommited in case func returns a promise */
callback(null, result);
};
}
So the function protects from errors and gracefully hands it to the callback to handle, but the code is as synchronous as any other JS function.
Source: Stackoverflow.com