#1 & #2 what are the purposes of using a fragment & what are the advantages and disadvantages of using fragments compared to using activities/views/layouts?
Fragments are Android's solution to creating reusable user interfaces. You can achieve some of the same things using activities and layouts (for example by using includes). However; fragments are wired in to the Android API, from HoneyComb, and up. Let me elaborate;
The ActionBar
. If you want tabs up there to navigate your app, you quickly see that ActionBar.TabListener
interface gives you a FragmentTransaction
as an input argument to the onTabSelected
method. You could probably ignore this, and do something else and clever, but you'd be working against the API, not with it.
The FragmentManager
handles «back» for you in a very clever way. Back does not mean back to the last activity, like for regular activities. It means back to the previous fragment state.
You can use the cool ViewPager
with a FragmentPagerAdapter
to create swipe interfaces. The FragmentPagerAdapter
code is much cleaner than a regular adapter, and it controls instantiations of the individual fragments.
Your life will be a lot easier if you use Fragments when you try to create applications for both phones and tablets. Since the fragments are so tied in with the Honeycomb+ APIs, you will want to use them on phones as well to reuse code. That's where the compatibility library comes in handy.
You even could and should use fragments for apps meant for phones only. If you have portability in mind. I use ActionBarSherlock
and the compatibility libraries to create "ICS looking" apps, that look the same all the way back to version 1.6. You get the latest features like the ActionBar
, with tabs, overflow, split action bar, viewpager etc.
Bonus 2
The best way to communicate between fragments are intents. When you press something in a Fragment you would typically call StartActivity()
with data on it. The intent is passed on to all fragments of the activity you launch.