[javascript] Random alpha-numeric string in JavaScript?

What's the shortest way (within reason) to generate a random alpha-numeric (uppercase, lowercase, and numbers) string in JavaScript to use as a probably-unique identifier?

This question is related to javascript random

The answer is


Random character:

String.fromCharCode(i); //where is an int

Random int:

Math.floor(Math.random()*100);

Put it all together:

function randomNum(hi){
    return Math.floor(Math.random()*hi);
} 
function randomChar(){
    return String.fromCharCode(randomNum(100));
}
function randomString(length){
   var str = "";
   for(var i = 0; i < length; ++i){
        str += randomChar();
   }
   return str;
}
var RandomString = randomString(32); //32 length string

Fiddle: http://jsfiddle.net/maniator/QZ9J2/


Use md5 library: https://github.com/blueimp/JavaScript-MD5

The shortest way:

md5(Math.random())

If you want to limit the size to 5:

md5(Math.random()).substr(0, 5)


Nice and simple, and not limited to a certain number of characters:

let len = 20, str = "";
while(str.length < len) str += Math.random().toString(36).substr(2);
str = str.substr(0, len);

UPDATED: One-liner solution, for random 20 characters (alphanumeric lowercase):

Array.from(Array(20), () => Math.floor(Math.random() * 36).toString(36)).join('');

Or shorter with lodash:

_.times(20, () => _.random(35).toString(36)).join('');

I think the following is the simplest solution which allows for a given length:

Array(myLength).fill(0).map(x => Math.random().toString(36).charAt(2)).join('')

It depends on the arrow function syntax.


var randomString = function(length) {
  var str = '';
  var chars ='0123456789ABCDEFGHIJKLMNOPQRSTUVWXTZabcdefghiklmnopqrstuvwxyz'.split(
      '');
  var charsLen = chars.length;
  if (!length) {
    length = ~~(Math.random() * charsLen);
  }
  for (var i = 0; i < length; i++) {
    str += chars[~~(Math.random() * charsLen)];
  }
  return str;
};

function randomString(len) {
    var p = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
    return [...Array(len)].reduce(a=>a+p[~~(Math.random()*p.length)],'');
}

Summary:

  1. Create an array of the size we want (because there's no range(len) equivalent in javascript.
  2. For each element in the array: pick a random character from p and add it to a string
  3. Return the generated string.

Some explanation:

[...Array(len)]

Array(len) or new Array(len) creates an array with undefined pointer(s). One-liners are going to be harder to pull off. The Spread syntax conveniently defines the pointers (now they point to undefined objects!).

.reduce(

Reduce the array to, in this case, a single string. The reduce functionality is common in most languages and worth learning.

a=>a+...

We're using an arrow function.

a is the accumulator. In this case it's the end-result string we're going to return when we're done (you know it's a string because the second argument to the reduce function, the initialValue is an empty string: ''). So basically: convert each element in the array with p[~~(Math.random()*p.length)], append the result to the a string and give me a when you're done.

p[...]

p is the string of characters we're selecting from. You can access chars in a string like an index (E.g., "abcdefg"[3] gives us "d")

~~(Math.random()*p.length)

Math.random() returns a floating point between [0, 1) Math.floor(Math.random()*max) is the de facto standard for getting a random integer in javascript. ~ is the bitwise NOT operator in javascript. ~~ is a shorter, arguably sometimes faster, and definitely funner way to say Math.floor( Here's some info


Random Key Generator

keyLength argument is the character length you want for the key

function keyGen(keyLength) {
    var i, key = "", characters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";

    var charactersLength = characters.length;

    for (i = 0; i < keyLength; i++) {
        key += characters.substr(Math.floor((Math.random() * charactersLength) + 1), 1);
    }

    return key;
}


keyGen(12)
"QEt9mYBiTpYD"

for 32 characters:

for(var c = ''; c.length < 32;) c += Math.random().toString(36).substr(2, 1)

Using lodash:

_x000D_
_x000D_
function createRandomString(length) {_x000D_
        var chars = "abcdefghijklmnopqrstufwxyzABCDEFGHIJKLMNOPQRSTUFWXYZ1234567890"_x000D_
        var pwd = _.sampleSize(chars, length || 12)  // lodash v4: use _.sampleSize_x000D_
        return pwd.join("")_x000D_
    }_x000D_
document.write(createRandomString(8))
_x000D_
<script src="https://cdnjs.cloudflare.com/ajax/libs/lodash.js/4.17.11/lodash.min.js"></script>
_x000D_
_x000D_
_x000D_


Another variation of answer suggested by JAR.JAR.beans

(Math.random()*1e32).toString(36)

By changing multiplicator 1e32 you can change length of random string.


This function should give a random string in any length.

function randString(length) {
    var l = length > 25 ? 25 : length;
    var str = Math.random().toString(36).substr(2, l);
    if(str.length >= length){
        return str;
    }
    return str.concat(this.randString(length - str.length));
}

I've tested it with the following test that succeeded.

function test(){
    for(var x = 0; x < 300000; x++){
        if(randString(x).length != x){
            throw new Error('invalid result for len ' + x);
        }
    }
}

The reason i have chosen 25 is since that in practice the length of the string returned from Math.random().toString(36).substr(2, 25) has length 25. This number can be changed as you wish.

This function is recursive and hence calling the function with very large values can result with Maximum call stack size exceeded. From my testing i was able to get string in the length of 300,000 characters.

This function can be converted to a tail recursion by sending the string to the function as a second parameter. I'm not sure if JS uses Tail call optimization


Or to build upon what Jar Jar suggested, this is what I used on a recent project (to overcome length restrictions):

var randomString = function (len, bits)
{
    bits = bits || 36;
    var outStr = "", newStr;
    while (outStr.length < len)
    {
        newStr = Math.random().toString(bits).slice(2);
        outStr += newStr.slice(0, Math.min(newStr.length, (len - outStr.length)));
    }
    return outStr.toUpperCase();
};

Use:

randomString(12, 16); // 12 hexadecimal characters
randomString(200); // 200 alphanumeric characters

I just came across this as a really nice and elegant solution:

Math.random().toString(36).slice(2)

Notes on this implementation:

  • This will produce a string anywhere between zero and 12 characters long, usually 11 characters, due to the fact that floating point stringification removes trailing zeros.
  • It won't generate capital letters, only lower-case and numbers.
  • Because the randomness comes from Math.random(), the output may be predictable and therefore not necessarily unique.
  • Even assuming an ideal implementation, the output has at most 52 bits of entropy, which means you can expect a duplicate after around 70M strings generated.

This is cleaner

Math.random().toString(36).substr(2, length)

Example

Math.random().toString(36).substr(2, 5)

When I saw this question I thought of when I had to generate UUIDs. I can't take credit for the code, as I am sure I found it here on stackoverflow. If you dont want the dashes in your string then take out the dashes. Here is the function:

function generateUUID() {
    var d = new Date().getTime();
    var uuid = 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g,function(c) {
        var r = (d + Math.random()*16)%16 | 0;
        d = Math.floor(d/16);
        return (c=='x' ? r : (r&0x7|0x8)).toString(16);
    });
    return uuid.toUpperCase();
}

Fiddle: http://jsfiddle.net/nlviands/fNPvf/11227/