Here is Xamarin.Android
version:
From @Jason Robinson's answer:
Bitmap rotate(Bitmap bitmap, int angle)
{
var matrix = new Matrix();
matrix.PostRotate(angle);
return Bitmap.CreateBitmap(bitmap, 0, 0, bitmap.Width, bitmap.Height, matrix, true);
}
Bitmap rotateIfRequired(Bitmap bitmap, string imagePath)
{
var ei = new ExifInterface(imagePath);
var orientation = ei.GetAttributeInt(ExifInterface.TagOrientation, (int)Android.Media.Orientation.Undefined);
switch (orientation)
{
case (int)Android.Media.Orientation.Rotate90: return rotate(bitmap, 90);
case (int)Android.Media.Orientation.Rotate180: return rotate(bitmap, 180);
case (int)Android.Media.Orientation.Rotate270: return rotate(bitmap, 270);
default: return bitmap;
}
}
Then calculateInSampleSize
method:
int calculateInSampleSize(BitmapFactory.Options options, int reqW, int reqH)
{
float h = options.OutHeight;
float w = options.OutWidth;
var inSampleSize = 1;
if (h > reqH || w > reqW)
{
if (reqH == 0) inSampleSize = (int)Math.Floor(w / reqW);
else if (reqW == 0) inSampleSize = (int)Math.Floor(h / reqH);
else
{
var hRatio = (int)Math.Floor(h / reqH);
var wRatio = (int)Math.Floor(w / reqW);
inSampleSize = false ? Math.Max(hRatio, wRatio) : Math.Min(hRatio, wRatio);
}
}
return inSampleSize;
}
From @Sami Eltamawy's answer:
Bitmap handleSamplingAndRotationBitmap(string imagePath)
{
var maxHeight = 1024;
var maxWidth = 1024;
var options = new BitmapFactory.Options();
options.InJustDecodeBounds = true;
BitmapFactory.DecodeFile(imagePath, options);
options.InSampleSize = calculateInSampleSize(options, maxWidth, maxHeight);
options.InJustDecodeBounds = false;
var bitmap = BitmapFactory.DecodeFile(imagePath, options);
bitmap = rotateIfRequired(bitmap, imagePath);
return bitmap;
}