[javascript] How to compress an image via Javascript in the browser?

I had an issue with the downscaleImage() function posted above by @daniel-allen-langdon in that the image.width and image.height properties are not available immediately because the image load is asynchronous.

Please see updated TypeScript example below that takes this into account, uses async functions, and resizes the image based on the longest dimension rather than just the width

function getImage(dataUrl: string): Promise<HTMLImageElement> 
{
    return new Promise((resolve, reject) => {
        const image = new Image();
        image.src = dataUrl;
        image.onload = () => {
            resolve(image);
        };
        image.onerror = (el: any, err: ErrorEvent) => {
            reject(err.error);
        };
    });
}

export async function downscaleImage(
        dataUrl: string,  
        imageType: string,  // e.g. 'image/jpeg'
        resolution: number,  // max width/height in pixels
        quality: number   // e.g. 0.9 = 90% quality
    ): Promise<string> {

    // Create a temporary image so that we can compute the height of the image.
    const image = await getImage(dataUrl);
    const oldWidth = image.naturalWidth;
    const oldHeight = image.naturalHeight;
    console.log('dims', oldWidth, oldHeight);

    const longestDimension = oldWidth > oldHeight ? 'width' : 'height';
    const currentRes = longestDimension == 'width' ? oldWidth : oldHeight;
    console.log('longest dim', longestDimension, currentRes);

    if (currentRes > resolution) {
        console.log('need to resize...');

        // Calculate new dimensions
        const newSize = longestDimension == 'width'
            ? Math.floor(oldHeight / oldWidth * resolution)
            : Math.floor(oldWidth / oldHeight * resolution);
        const newWidth = longestDimension == 'width' ? resolution : newSize;
        const newHeight = longestDimension == 'height' ? resolution : newSize;
        console.log('new width / height', newWidth, newHeight);

        // Create a temporary canvas to draw the downscaled image on.
        const canvas = document.createElement('canvas');
        canvas.width = newWidth;
        canvas.height = newHeight;

        // Draw the downscaled image on the canvas and return the new data URL.
        const ctx = canvas.getContext('2d')!;
        ctx.drawImage(image, 0, 0, newWidth, newHeight);
        const newDataUrl = canvas.toDataURL(imageType, quality);
        return newDataUrl;
    }
    else {
        return dataUrl;
    }

}

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