What I want to do, is to save an image to the internal memory of the phone (Not The SD Card).
How can I do it?
I have got the image directly from the camera to the image view in my app its all working fine.
Now what I want is to save this image from Image View to the Internal memory of my android device and also access it when required.
Can anyone please guide me how to do this?
I am a little new to android so please, I would appreciate if I can have a detailed procedure.
This question is related to
android
image
android-image
android-bitmap
For Kotlin users, I created a ImageStorageManager
class which will handle save, get and delete actions for images easily:
class ImageStorageManager {
companion object {
fun saveToInternalStorage(context: Context, bitmapImage: Bitmap, imageFileName: String): String {
context.openFileOutput(imageFileName, Context.MODE_PRIVATE).use { fos ->
bitmapImage.compress(Bitmap.CompressFormat.PNG, 25, fos)
}
return context.filesDir.absolutePath
}
fun getImageFromInternalStorage(context: Context, imageFileName: String): Bitmap? {
val directory = context.filesDir
val file = File(directory, imageFileName)
return BitmapFactory.decodeStream(FileInputStream(file))
}
fun deleteImageFromInternalStorage(context: Context, imageFileName: String): Boolean {
val dir = context.filesDir
val file = File(dir, imageFileName)
return file.delete()
}
}
}
Read more here
public static String saveImage(String folderName, String imageName, RelativeLayout layoutCollage) {
String selectedOutputPath = "";
if (isSDCARDMounted()) {
File mediaStorageDir = new File(
Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_PICTURES), folderName);
// Create a storage directory if it does not exist
if (!mediaStorageDir.exists()) {
if (!mediaStorageDir.mkdirs()) {
Log.d("PhotoEditorSDK", "Failed to create directory");
}
}
// Create a media file name
selectedOutputPath = mediaStorageDir.getPath() + File.separator + imageName;
Log.d("PhotoEditorSDK", "selected camera path " + selectedOutputPath);
File file = new File(selectedOutputPath);
try {
FileOutputStream out = new FileOutputStream(file);
if (layoutCollage != null) {
layoutCollage.setDrawingCacheEnabled(true);
layoutCollage.getDrawingCache().compress(Bitmap.CompressFormat.JPEG, 80, out);
}
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
}
return selectedOutputPath;
}
private static boolean isSDCARDMounted() {
String status = Environment.getExternalStorageState();
return status.equals(Environment.MEDIA_MOUNTED);
}
/**
* Created by Ilya Gazman on 3/6/2016.
*/
public class ImageSaver {
private String directoryName = "images";
private String fileName = "image.png";
private Context context;
private boolean external;
public ImageSaver(Context context) {
this.context = context;
}
public ImageSaver setFileName(String fileName) {
this.fileName = fileName;
return this;
}
public ImageSaver setExternal(boolean external) {
this.external = external;
return this;
}
public ImageSaver setDirectoryName(String directoryName) {
this.directoryName = directoryName;
return this;
}
public void save(Bitmap bitmapImage) {
FileOutputStream fileOutputStream = null;
try {
fileOutputStream = new FileOutputStream(createFile());
bitmapImage.compress(Bitmap.CompressFormat.PNG, 100, fileOutputStream);
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
if (fileOutputStream != null) {
fileOutputStream.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
@NonNull
private File createFile() {
File directory;
if(external){
directory = getAlbumStorageDir(directoryName);
}
else {
directory = context.getDir(directoryName, Context.MODE_PRIVATE);
}
if(!directory.exists() && !directory.mkdirs()){
Log.e("ImageSaver","Error creating directory " + directory);
}
return new File(directory, fileName);
}
private File getAlbumStorageDir(String albumName) {
return new File(Environment.getExternalStoragePublicDirectory(
Environment.DIRECTORY_PICTURES), albumName);
}
public static boolean isExternalStorageWritable() {
String state = Environment.getExternalStorageState();
return Environment.MEDIA_MOUNTED.equals(state);
}
public static boolean isExternalStorageReadable() {
String state = Environment.getExternalStorageState();
return Environment.MEDIA_MOUNTED.equals(state) ||
Environment.MEDIA_MOUNTED_READ_ONLY.equals(state);
}
public Bitmap load() {
FileInputStream inputStream = null;
try {
inputStream = new FileInputStream(createFile());
return BitmapFactory.decodeStream(inputStream);
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
if (inputStream != null) {
inputStream.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}
return null;
}
}
To save:
new ImageSaver(context).
setFileName("myImage.png").
setDirectoryName("images").
save(bitmap);
To load:
Bitmap bitmap = new ImageSaver(context).
setFileName("myImage.png").
setDirectoryName("images").
load();
Edit:
Added ImageSaver.setExternal(boolean)
to support saving to external storage based on googles example.
Came across this question today and this is how I do it. Just call this function with the required parameters
public void saveImage(Context context, Bitmap bitmap, String name, String extension){
name = name + "." + extension;
FileOutputStream fileOutputStream;
try {
fileOutputStream = context.openFileOutput(name, Context.MODE_PRIVATE);
bitmap.compress(Bitmap.CompressFormat.JPEG, 90, fileOutputStream);
fileOutputStream.close();
} catch (Exception e) {
e.printStackTrace();
}
}
Similarly, for reading the same, use this
public Bitmap loadImageBitmap(Context context,String name,String extension){
name = name + "." + extension
FileInputStream fileInputStream
Bitmap bitmap = null;
try{
fileInputStream = context.openFileInput(name);
bitmap = BitmapFactory.decodeStream(fileInputStream);
fileInputStream.close();
} catch(Exception e) {
e.printStackTrace();
}
return bitmap;
}
// mutiple image retrieve
File folPath = new File(getIntent().getStringExtra("folder_path"));
File[] imagep = folPath.listFiles();
for (int i = 0; i < imagep.length ; i++) {
imageModelList.add(new ImageModel(imagep[i].getAbsolutePath(), Uri.parse(imagep[i].getAbsolutePath())));
}
imagesAdapter.notifyDataSetChanged();
if you want to follow Android 10 practices to write in storage, check here and if you only want the images to be app specific, here for example if you want to store an image just to be used by your app:
viewModelScope.launch(Dispatchers.IO) {
getApplication<Application>().openFileOutput(filename, Context.MODE_PRIVATE).use {
bitmap.compress(Bitmap.CompressFormat.PNG, 50, it)
}
}
getApplication is a method to give you context for ViewModel and it's part of AndroidViewModel later if you want to read it:
viewModelScope.launch(Dispatchers.IO) {
val savedBitmap = BitmapFactory.decodeStream(
getApplication<App>().openFileInput(filename).readBytes().inputStream()
)
}
Make sure to use WEBP as your media format to save more space with same quality:
fun saveImage(context: Context, bitmap: Bitmap, name: String): String {
context.openFileOutput(name, Context.MODE_PRIVATE).use { fos ->
bitmap.compress(Bitmap.CompressFormat.WEBP, 25, fos)
}
return context.filesDir.absolutePath
}
Source: Stackoverflow.com