My favoured technique:
signal clk : std_logic := '0'; -- make sure you initialise!
...
clk <= not clk after half_period;
I usually extend this with a finished
signal to allow me to stop the clock:
clk <= not clk after half_period when finished /= '1' else '0';
Gotcha alert:
Care needs to be taken if you calculate half_period
from another constant by dividing by 2. The simulator has a "time resolution" setting, which often defaults to nanoseconds... In which case, 5 ns / 2
comes out to be 2 ns
so you end up with a period of 4ns! Set the simulator to picoseconds and all will be well (until you need fractions of a picosecond to represent your clock time anyway!)