Well, it's fairly simple to do.
On the window resize event handler, calculate how much the window has grown/shrunk, and use that fraction to adjust 1) Height, 2) Width, 3) Canvas.Top, 4) Canvas.Left properties of all the child controls inside the canvas.
Here's the code:
private void window1_SizeChanged(object sender, SizeChangedEventArgs e)
{
myCanvas.Width = e.NewSize.Width;
myCanvas.Height = e.NewSize.Height;
double xChange = 1, yChange = 1;
if (e.PreviousSize.Width != 0)
xChange = (e.NewSize.Width/e.PreviousSize.Width);
if (e.PreviousSize.Height != 0)
yChange = (e.NewSize.Height / e.PreviousSize.Height);
foreach (FrameworkElement fe in myCanvas.Children )
{
/*because I didn't want to resize the grid I'm having inside the canvas in this particular instance. (doing that from xaml) */
if (fe is Grid == false)
{
fe.Height = fe.ActualHeight * yChange;
fe.Width = fe.ActualWidth * xChange;
Canvas.SetTop(fe, Canvas.GetTop(fe) * yChange);
Canvas.SetLeft(fe, Canvas.GetLeft(fe) * xChange);
}
}
}