A bit late of a answer, but here is a reusable solution:
/**
* An extension of TextWatcher which stops further callbacks being called as
* a result of a change happening within the callbacks themselves.
*/
public abstract class EditableTextWatcher implements TextWatcher {
private boolean editing;
@Override
public final void beforeTextChanged(CharSequence s, int start,
int count, int after) {
if (editing)
return;
editing = true;
try {
beforeTextChange(s, start, count, after);
} finally {
editing = false;
}
}
protected abstract void beforeTextChange(CharSequence s, int start,
int count, int after);
@Override
public final void onTextChanged(CharSequence s, int start,
int before, int count) {
if (editing)
return;
editing = true;
try {
onTextChange(s, start, before, count);
} finally {
editing = false;
}
}
protected abstract void onTextChange(CharSequence s, int start,
int before, int count);
@Override
public final void afterTextChanged(Editable s) {
if (editing)
return;
editing = true;
try {
afterTextChange(s);
} finally {
editing = false;
}
}
public boolean isEditing() {
return editing;
}
protected abstract void afterTextChange(Editable s);
}
So when the above is used, any setText()
calls happening within the TextWatcher will not result in the TextWatcher being called again:
/**
* A setText() call in any of the callbacks below will not result in TextWatcher being
* called again.
*/
public class MyTextWatcher extends EditableTextWatcher {
@Override
protected void beforeTextChange(CharSequence s, int start, int count, int after) {
}
@Override
protected void onTextChange(CharSequence s, int start, int before, int count) {
}
@Override
protected void afterTextChange(Editable s) {
}
}