[android] How to round an image with Glide library?

So, anybody know how to display an image with rounded corners with Glide? I am loading an image with Glide, but I don't know how to pass rounded params to this library.

I need display image like following example:

enter image description here

This question is related to android android-glide

The answer is


With glide library you can use this code:

Glide.with(context)
    .load(imageUrl)
    .asBitmap()
    .placeholder(R.drawable.user_pic)
    .centerCrop()
    .into(new BitmapImageViewTarget(img_profPic) {
        @Override
        protected void setResource(Bitmap resource) {
            RoundedBitmapDrawable circularBitmapDrawable = RoundedBitmapDrawableFactory.create(context.getResources(), resource);

            circularBitmapDrawable.setCircular(true);
            img_profPic.setImageDrawable(circularBitmapDrawable);
        }
    });

Use this transformation, it will work fine.

public class CircleTransform extends BitmapTransformation {
public CircleTransform(Context context) {
    super(context);
}

@Override
protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) {
    return circleCrop(pool, toTransform);
}

private static Bitmap circleCrop(BitmapPool pool, Bitmap source) {
    if (source == null) return null;

    int borderColor = ColorUtils.setAlphaComponent(Color.WHITE, 0xFF);
    int borderRadius = 3;

    int size = Math.min(source.getWidth(), source.getHeight());
    int x = (source.getWidth() - size) / 2;
    int y = (source.getHeight() - size) / 2;

    // TODO this could be acquired from the pool too
    Bitmap squared = Bitmap.createBitmap(source, x, y, size, size);
    if (squared != source) {
        source.recycle();
    }

    Bitmap result = pool.get(size, size, Bitmap.Config.ARGB_8888);
    if (result == null) {
        result = Bitmap.createBitmap(size, size, Bitmap.Config.ARGB_8888);
    }

    Canvas canvas = new Canvas(result);
    Paint paint = new Paint();
    paint.setShader(new BitmapShader(squared, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP));
    paint.setAntiAlias(true);
    float r = size / 2f;
    canvas.drawCircle(r, r, r, paint);

    // Prepare the background
    Paint paintBg = new Paint();
    paintBg.setColor(borderColor);
    paintBg.setAntiAlias(true);

    // Draw the background circle
    canvas.drawCircle(r, r, r, paintBg);

    // Draw the image smaller than the background so a little border will be seen
    canvas.drawCircle(r, r, r - borderRadius, paint);

    squared.recycle();

    return result;
}

@Override
public String getId() {
    return getClass().getName();
}} 

Now in Glide V4 you can directly use CircleCrop()

Glide.with(fragment)
  .load(url)
  .circleCrop()
  .into(imageView);

Built in types

  • CenterCrop
  • FitCenter
  • CircleCrop

You can simply call the RoundedCornersTransformation constructor, which has cornerType enum input. Like this:

Glide.with(context)
            .load(bizList.get(position).getCover())
            .bitmapTransform(new RoundedCornersTransformation(context,20,0, RoundedCornersTransformation.CornerType.TOP))
            .into(holder.bizCellCoverImg);

but first you have to add Glide Transformations to your project.


For Glide 4.x.x

use

Glide
  .with(context)
  .load(uri)
  .apply(
      RequestOptions()
        .circleCrop())
  .into(imageView)

from doc it stated that

Round Pictures: CircleImageView/CircularImageView/RoundedImageView are known to have issues with TransitionDrawable (.crossFade() with .thumbnail() or .placeholder()) and animated GIFs, use a BitmapTransformation (.circleCrop() will be available in v4) or .dontAnimate() to fix the issue


Glide version 4.6.1

Glide.with(context)
.load(url)
.apply(RequestOptions.bitmapTransform(new CircleCrop()))
.into(imageView);

Here is a more modular and cleaner way to circle crop your bitmap in Glide:

  1. Create a custom transformation by extending BitmapTransformation then override transform method like this :

For Glide 4.x.x

public class CircularTransformation extends BitmapTransformation {

@Override
protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) {
    RoundedBitmapDrawable circularBitmapDrawable =
            RoundedBitmapDrawableFactory.create(null, toTransform);
    circularBitmapDrawable.setCircular(true);
    Bitmap bitmap = pool.get(outWidth, outHeight, Bitmap.Config.ARGB_8888);
    Canvas canvas = new Canvas(bitmap);
    circularBitmapDrawable.setBounds(0, 0, outWidth, outHeight);
    circularBitmapDrawable.draw(canvas);
    return bitmap;
    }

@Override
public void updateDiskCacheKey(MessageDigest messageDigest) {}

}

For Glide 3.x.x

public class CircularTransformation extends BitmapTransformation {

@Override
protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) {
    RoundedBitmapDrawable circularBitmapDrawable =
            RoundedBitmapDrawableFactory.create(null, toTransform);
    circularBitmapDrawable.setCircular(true);
    Bitmap bitmap = pool.get(outWidth, outHeight, Bitmap.Config.ARGB_8888);
    Canvas canvas = new Canvas(bitmap);
    circularBitmapDrawable.setBounds(0, 0, outWidth, outHeight);
    circularBitmapDrawable.draw(canvas);
    return bitmap;
    }

@Override
public String getId() {
    // Return some id that uniquely identifies your transformation.
    return "CircularTransformation";
    }

}
  1. Then set it in Glide builder where you need it:
Glide.with(yourActivity)
   .load(yourUrl)
   .asBitmap()
   .transform(new CircularTransformation())
   .into(yourView);

Hope this helps :)


The other solutions did not work for me. I found they all have significant drawbacks:

  • Solutions using glide transformations do not work with placeholders
  • Solutions using rounded image views do not work with animations (i.e. crossfade)
  • Solutions using a generic method of a parent that clips its children (i.e. the accepted answer here) do not work well with glide

It is really interesting that after fumbling around with this I found the Fresco library page about rounded corners and circles in which they list basically the same limitations and conclude with the statement:

there is no really good solution for rounding corners on Android and one has to choose between the aforementioned trade-offs

Unbelievable that at this time we still dont have a real solution. I have an alternate solution based on the link I put above. The drawback with this approach is that it assumes your background is a solid color (the corners aren't really transparent). You would use it like this:

<RoundedCornerLayout ...>
    <ImageView ...>
</RoundedCornerLayout>

The gist is here and full code here:

public class RoundedCornerLayout extends RelativeLayout {
    private Bitmap maskBitmap;
    private Paint paint;
    private float cornerRadius;

    public RoundedCornerLayout(Context context) {
        super(context);
        init(context, null, 0);
    }

    public RoundedCornerLayout(Context context, AttributeSet attrs) {
        super(context, attrs);
        init(context, attrs, 0);
    }

    public RoundedCornerLayout(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init(context, attrs, defStyle);
    }

    private void init(Context context, AttributeSet attrs, int defStyle) {
        paint = new Paint(Paint.ANTI_ALIAS_FLAG);

        setWillNotDraw(false);
    }

    @Override
    public void draw(Canvas canvas) {
        super.draw(canvas);

        if (maskBitmap == null) {
            // This corner radius assumes the image width == height and you want it to be circular
            // Otherwise, customize the radius as needed
            cornerRadius = canvas.getWidth() / 2;
            maskBitmap = createMask(canvas.getWidth(), canvas.getHeight());
        }

        canvas.drawBitmap(maskBitmap, 0f, 0f, paint);
    }

    private Bitmap createMask(int width, int height) {
        Bitmap mask = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(mask);

        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        paint.setColor(Color.WHITE); // TODO set your background color as needed

        canvas.drawRect(0, 0, width, height, paint);

        paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
        canvas.drawRoundRect(new RectF(0, 0, width, height), cornerRadius, cornerRadius, paint);

        return mask;
    }
}

In this case I need add shadows, and imageView elevation not working

implementation "com.github.bumptech.glide:glide:4.10.0"

XML

<FrameLayout
    android:id="@+id/fl_image"
    android:layout_width="60dp"
    android:layout_height="60dp"
    android:layout_margin="10dp"
    android:background="@drawable/card_circle_background"
    android:elevation="8dp">

    <ImageView
        android:id="@+id/iv_item_employee"
        android:layout_width="60dp"
        android:layout_height="60dp"
        tools:background="@color/colorPrimary" />
</FrameLayout>

Shape drawable

<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
       android:shape="oval">
     <solid android:color="@color/white"/>
</shape>

Glide Configuration

Glide.with(this)
    .asBitmap()
    .load(item.image)
    .apply(RequestOptions.circleCropTransform())
    .into(iv_item_employee)

I was looking for it earlier and I made it in very easiest way, I hope you would like this.

 //crete this method into your Utils class and call this method wherever you want to use.
    //you can set these placeHolder() and error() image static as well. I made it as comment inside this method, then no need to use [placeHolderUrl and errorImageUrl] parameters. remove it from this method.
    public static void loadImage(final Activity context, ImageView imageView, String url, int placeHolderUrl, int errorImageUrl) {
        if (context == null || context.isDestroyed()) return;

        //placeHolderUrl=R.drawable.ic_user;
        //errorImageUrl=R.drawable.ic_error;
            Glide.with(context) //passing context
                    .load(getFullUrl(url)) //passing your url to load image.
                    .placeholder(placeHolderUrl) //this would be your default image (like default profile or logo etc). it would be loaded at initial time and it will replace with your loaded image once glide successfully load image using url.
                    .error(errorImageUrl)//in case of any glide exception or not able to download then this image will be appear . if you won't mention this error() then nothing to worry placeHolder image would be remain as it is.
                    .diskCacheStrategy(DiskCacheStrategy.ALL) //using to load into cache then second time it will load fast.
                    .transform(new CircleTransform(context))//this CircleTransform class help to crop an image as circle.
                    .animate(R.anim.fade_in) // when image (url) will be loaded by glide then this face in animation help to replace url image in the place of placeHolder (default) image.
                    .fitCenter()//this method help to fit image into center of your ImageView
                    .into(imageView); //pass imageView reference to appear the image.
    } 

CircleTransform.java

  public class CircleTransform extends BitmapTransformation {
    public CircleTransform(Context context) {
        super(context);

        if(context==null)
            return;
    }

    private static Bitmap circleCrop(BitmapPool pool, Bitmap source) {
        if (source == null) return null;

        int size = Math.min(source.getWidth(), source.getHeight());
        int x = (source.getWidth() - size) / 2;
        int y = (source.getHeight() - size) / 2;


        Bitmap squared = Bitmap.createBitmap(source, x, y, size, size);

        Bitmap result = pool.get(size, size, Bitmap.Config.ARGB_8888);
        if (result == null) {
            result = Bitmap.createBitmap(size, size, Bitmap.Config.ARGB_8888);
        }

        Canvas canvas = new Canvas(result);
        Paint paint = new Paint();
        paint.setShader(new BitmapShader(squared, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP));
        paint.setAntiAlias(true);
        float r = size / 2f;
        canvas.drawCircle(r, r, r, paint);
        return result;
    }

    @Override
    protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) {
        return circleCrop(pool, toTransform);
    }

    @Override
    public String getId() {
        return getClass().getName();
    }
}

fade_in.xml for fade in animation .

    <set xmlns:android="http://schemas.android.com/apk/res/android">
<!--THIS ANIMATION IS USING FOR FADE IN -->

<alpha
    android:duration="800"
    android:fromAlpha="0.0"
    android:interpolator="@android:anim/decelerate_interpolator"
    android:toAlpha="1.0" />

finally to call this method.

Utils.loadImage(YourClassName.this,mImageView,url,R.drawable.ic_user,R.drawable.ic_error);

Try this way

code

Glide.with(this)
    .load(R.drawable.thumbnail)
    .bitmapTransform(new CropCircleTransformation(this))
    .into(mProfile);

XML

<ImageView
  android:id="@+id/img_profile"
  android:layout_width="76dp"
  android:layout_height="76dp"
  android:background="@drawable/all_circle_white_bg"
  android:padding="1dp"/>

all_circle_white_bg.xml

<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
  <item>
    <shape android:shape="oval">
      <solid android:color="@android:color/white"/>
  </shape>
  </item>
</selector>

You have to use CircularImageView to Display that type of Image...

You are using Glide library which used to load images..

Create One ClassFile in your Project and Load it in Imageview... and You will get Desired Result...

Try Following Code...

XML

 <com.yourpackage.CircularImageView
    android:id="@+id/imageview"
    android:layout_width="96dp"
    android:layout_height="96dp"
    app:border="true"
    app:border_width="3dp"
    app:border_color="@color/white"
    android:src="@drawable/image" />

CircularImageView.java

public class CircularImageView extends ImageView {
    private int borderWidth;
    private int canvasSize;
    private Bitmap image;
    private Paint paint;
    private Paint paintBorder;

    public CircularImageView(final Context context) {
        this(context, null);
    }

    public CircularImageView(Context context, AttributeSet attrs) {
        this(context, attrs, R.attr.circularImageViewStyle);
    }

    public CircularImageView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);

        // init paint
        paint = new Paint();
        paint.setAntiAlias(true);

        paintBorder = new Paint();
        paintBorder.setAntiAlias(true);

        // load the styled attributes and set their properties
        TypedArray attributes = context.obtainStyledAttributes(attrs, R.styleable.CircularImageView, defStyle, 0);

        if(attributes.getBoolean(R.styleable.CircularImageView_border, true)) {
            int defaultBorderSize = (int) (4 * getContext().getResources().getDisplayMetrics().density + 0.5f);
            setBorderWidth(attributes.getDimensionPixelOffset(R.styleable.CircularImageView_border_width, defaultBorderSize));
            setBorderColor(attributes.getColor(R.styleable.CircularImageView_border_color, Color.WHITE));
        }

        if(attributes.getBoolean(R.styleable.CircularImageView_shadow, false))
            addShadow();
    }

    public void setBorderWidth(int borderWidth) {
        this.borderWidth = borderWidth;
        this.requestLayout();
        this.invalidate();
    }

    public void setBorderColor(int borderColor) {
        if (paintBorder != null)
            paintBorder.setColor(borderColor);
        this.invalidate();
    }

    public void addShadow() {
        setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
        paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);
    }

    @Override
    public void onDraw(Canvas canvas) {
        // load the bitmap
        image = drawableToBitmap(getDrawable());

        // init shader
        if (image != null) {

            canvasSize = canvas.getWidth();
            if(canvas.getHeight()<canvasSize)
                canvasSize = canvas.getHeight();

            BitmapShader shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvasSize, canvasSize, false), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
            paint.setShader(shader);

            // circleCenter is the x or y of the view's center
            // radius is the radius in pixels of the cirle to be drawn
            // paint contains the shader that will texture the shape
            int circleCenter = (canvasSize - (borderWidth * 2)) / 2;
            canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, ((canvasSize - (borderWidth * 2)) / 2) + borderWidth - 4.0f, paintBorder);
            canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, ((canvasSize - (borderWidth * 2)) / 2) - 4.0f, paint);
        }
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        int width = measureWidth(widthMeasureSpec);
        int height = measureHeight(heightMeasureSpec);
        setMeasuredDimension(width, height);
    }

    private int measureWidth(int measureSpec) {
        int result = 0;
        int specMode = MeasureSpec.getMode(measureSpec);
        int specSize = MeasureSpec.getSize(measureSpec);

        if (specMode == MeasureSpec.EXACTLY) {
            // The parent has determined an exact size for the child.
            result = specSize;
        } else if (specMode == MeasureSpec.AT_MOST) {
            // The child can be as large as it wants up to the specified size.
            result = specSize;
        } else {
            // The parent has not imposed any constraint on the child.
            result = canvasSize;
        }

        return result;
    }

    private int measureHeight(int measureSpecHeight) {
        int result = 0;
        int specMode = MeasureSpec.getMode(measureSpecHeight);
        int specSize = MeasureSpec.getSize(measureSpecHeight);

        if (specMode == MeasureSpec.EXACTLY) {
            // We were told how big to be
            result = specSize;
        } else if (specMode == MeasureSpec.AT_MOST) {
            // The child can be as large as it wants up to the specified size.
            result = specSize;
        } else {
            // Measure the text (beware: ascent is a negative number)
            result = canvasSize;
        }

        return (result + 2);
    }

    public Bitmap drawableToBitmap(Drawable drawable) {
        if (drawable == null) {
            return null;
        } else if (drawable instanceof BitmapDrawable) {
            return ((BitmapDrawable) drawable).getBitmap();
        }

        Bitmap bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(),
                drawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(bitmap);
        drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
        drawable.draw(canvas);

        return bitmap;
    }
}

Note :

You can use

CircularImageView imgIcon = (CircularImageView)findViewById(R.id.imageview);

or

ImageView imgIcon = (ImageView)findViewById(R.id.imageview);

it wont affect your other libraries... dont have to change your code for downloading image or anything else... it simply can be defined using XML too..


The easiest way (requires Glide 4.x.x)

Glide.with(context).load(uri).apply(RequestOptions().circleCrop()).into(imageView)

I found one easy and simple solution for add border over imageview in which color want to set or add gradient over image.

STEPS:

  1. Take one frame layout and add two images.You can set size as per your requirement. For imgPlaceHolder , you need one white image or color which you want to set.

        <ImageView
            android:id="@+id/imgPlaceHolder"
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:layout_gravity="center"
            android:src="@drawable/white_bg"/>

        <ImageView
            android:id="@+id/imgPic"
            android:layout_width="190dp"
            android:layout_height="190dp"
            android:layout_gravity="center"
            android:src="@drawable/image01"/>
    </FrameLayout>
  1. After placing this code on xml file , put below line in java file.

    Glide.with(this).load(R.drawable.image01).asBitmap().centerCrop().into(new BitmapImageViewTarget(imgPic) {
        @Override
        protected void setResource(Bitmap resource) {
            RoundedBitmapDrawable circularBitmapDrawable =
                    RoundedBitmapDrawableFactory.create(getResources(), resource);
            circularBitmapDrawable.setCircular(true);
            imageView.setImageDrawable(circularBitmapDrawable);
        }
    });
    
    Glide.with(this).load(R.drawable.white_bg).asBitmap().centerCrop().into(new BitmapImageViewTarget(imgPlaceHolder) {
        @Override
        protected void setResource(Bitmap resource) {
            RoundedBitmapDrawable circularBitmapDrawable =
                    RoundedBitmapDrawableFactory.create(getResources(), resource);
            circularBitmapDrawable.setCircular(true);
            imgTemp2.setImageDrawable(circularBitmapDrawable);
        }
    });
    

This will make border of imageview simply with out any extra padding and margin.

NOTE : White image is compulsory for border otherwise it will not work.

Happy codding :)


Check this post, glide vs picasso...
Edit: the linked post doesn't call out an important difference in the libraries. Glide does the recycling automatically. See TWiStErRob's comment for more.

Glide.with(this).load(URL).transform(new CircleTransform(context)).into(imageView);

public static class CircleTransform extends BitmapTransformation {
    public CircleTransform(Context context) {
        super(context);
    }

    @Override protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) {
        return circleCrop(pool, toTransform);
    }

    private static Bitmap circleCrop(BitmapPool pool, Bitmap source) {
        if (source == null) return null;

        int size = Math.min(source.getWidth(), source.getHeight());
        int x = (source.getWidth() - size) / 2;
        int y = (source.getHeight() - size) / 2;

        // TODO this could be acquired from the pool too
        Bitmap squared = Bitmap.createBitmap(source, x, y, size, size);

        Bitmap result = pool.get(size, size, Bitmap.Config.ARGB_8888);
        if (result == null) {
            result = Bitmap.createBitmap(size, size, Bitmap.Config.ARGB_8888);
        }

        Canvas canvas = new Canvas(result);
        Paint paint = new Paint();
        paint.setShader(new BitmapShader(squared, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP));
        paint.setAntiAlias(true);
        float r = size / 2f;
        canvas.drawCircle(r, r, r, paint);
        return result;
    }

    @Override public String getId() {
        return getClass().getName();
    }
} 

According to this answer, the easiest way in both languages is:

Kotlin:

Glide.with(context).load(uri).apply(RequestOptions().circleCrop()).into(imageView)

Java:

Glide.with(context).load(uri).apply(new RequestOptions().circleCrop()).into(imageView)

This works on Glide 4.X.X


private void setContactImage(@NonNull ViewHolder holder, ClsContactDetails clsContactDetails) {
    Glide.with(context).load(clsContactDetails.getPic())
        .apply(new RequestOptions().centerCrop().circleCrop().placeholder(R.mipmap.ic_launcher)).into(holder.ivPersonImage);
}

its very simple i have seen Glide library its very good library and essay base on volley Google's library

usethis library for rounded image view

https://github.com/hdodenhof/CircleImageView

now

//For a simple view:

 @Override
 public void onCreate(Bundle savedInstanceState) {
  ...

  CircleImageView civProfilePic = (CircleImageView)findViewById(R.id.ivProfile);
  Glide.load("http://goo.gl/h8qOq7").into(civProfilePic);
}

//For a list:

@Override
public View getView(int position, View recycled, ViewGroup container) {
final ImageView myImageView;
 if (recycled == null) {
    myImageView = (CircleImageView) inflater.inflate(R.layout.my_image_view,
            container, false);
} else {
    myImageView = (CircleImageView) recycled;
}

String url = myUrls.get(position);

Glide.load(url)
    .centerCrop()
    .placeholder(R.drawable.loading_spinner)
    .animate(R.anim.fade_in)
    .into(myImageView);

  return myImageView;
}

and in XML

<de.hdodenhof.circleimageview.CircleImageView
   android:id="@+id/ivProfile
   android:layout_width="160dp"
   android:layout_height="160dp"
   android:layout_centerInParent="true"
   android:src="@drawable/hugh"
   app:border_width="2dp"
   app:border_color="@color/dark" />

implementation 'com.github.bumptech.glide:glide:4.8.0'
annotationProcessor 'com.github.bumptech.glide:compiler:4.8.0'


RequestOptions options=new RequestOptions();
        options.centerCrop().placeholder(getResources().getDrawable(R.drawable.user_placeholder));
        Glide.with(this)
                .load(preferenceSingleTon.getImage())
                .apply(options)
                .into(ProfileImage);

Circle crop + placeholder + crossfade

 Glide.with(context!!)
                    .load(randomImage)
                    .apply(RequestOptions.bitmapTransform(CircleCrop()).error(R.drawable.nyancat_animated))
                    .transition(DrawableTransitionOptions()
                            .crossFade())
                    .into(picture)

enter image description here


Roman Samoylenko's answer was correct except the function has changed. The correct answer is

Glide.with(context)
                .load(yourImage)
                .apply(RequestOptions.circleCropTransform())
                .into(imageView);