If you want to do it without any extra includes:
vector<IComponent*> myComponents; //assume it has items in it already.
void RemoveComponent(IComponent* componentToRemove)
{
IComponent* juggler;
if (componentToRemove != NULL)
{
for (int currComponentIndex = 0; currComponentIndex < myComponents.size(); currComponentIndex++)
{
if (componentToRemove == myComponents[currComponentIndex])
{
//Since we don't care about order, swap with the last element, then delete it.
juggler = myComponents[currComponentIndex];
myComponents[currComponentIndex] = myComponents[myComponents.size() - 1];
myComponents[myComponents.size() - 1] = juggler;
//Remove it from memory and let the vector know too.
myComponents.pop_back();
delete juggler;
}
}
}
}