If it's OpenGL ES 2.0 you're dealing with, you can choose one of draw mode constants from
GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
to draw lines,
GL_POINTS
(if you need to draw only vertices), or
GL_TRIANGLE_STRIP
, GL_TRIANGLE_FAN
, and GL_TRIANGLES
to draw filled triangles
as first argument to your
glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
or
glDrawArrays(GLenum mode, GLint first, GLsizei count)
calls.