[c++] Unnamed/anonymous namespaces vs. static functions

A feature of C++ is the ability to create unnamed (anonymous) namespaces, like so:

namespace {
    int cannotAccessOutsideThisFile() { ... }
} // namespace

You would think that such a feature would be useless -- since you can't specify the name of the namespace, it's impossible to access anything within it from outside. But these unnamed namespaces are accessible within the file they're created in, as if you had an implicit using-clause to them.

My question is, why or when would this be preferable to using static functions? Or are they essentially two ways of doing the exact same thing?

This question is related to c++ namespaces

The answer is


Putting methods in an anonymous namespace prevents you from accidentally violating the One Definition Rule, allowing you to never worry about naming your helper methods the same as some other method you may link in.

And, as pointed out by luke, anonymous namespaces are preferred by the standard over static members.


Having learned of this feature only just now while reading your question, I can only speculate. This seems to provide several advantages over a file-level static variable:

  • Anonymous namespaces can be nested within one another, providing multiple levels of protection from which symbols can not escape.
  • Several anonymous namespaces could be placed in the same source file, creating in effect different static-level scopes within the same file.

I'd be interested in learning if anyone has used anonymous namespaces in real code.


I recently began replacing static keywords with anonymous namespaces in my code but immediately ran into a problem where the variables in the namespace were no longer available for inspection in my debugger. I was using VC60, so I don't know if that is a non-issue with other debuggers. My workaround was to define a 'module' namespace, where I gave it the name of my cpp file.

For example, in my XmlUtil.cpp file, I define a namespace XmlUtil_I { ... } for all of my module variables and functions. That way I can apply the XmlUtil_I:: qualification in the debugger to access the variables. In this case, the _I distinguishes it from a public namespace such as XmlUtil that I may want to use elsewhere.

I suppose a potential disadvantage of this approach compared to a truly anonymous one is that someone could violate the desired static scope by using the namespace qualifier in other modules. I don't know if that is a major concern though.


The difference is the name of the mangled identifier (_ZN12_GLOBAL__N_11bE vs _ZL1b , which doesn't really matter, but both of them are assembled to local symbols in the symbol table (absence of .global asm directive).

#include<iostream>
namespace {
   int a = 3;
}

static int b = 4;
int c = 5;

int main (){
    std::cout << a << b << c;
}

        .data
        .align 4
        .type   _ZN12_GLOBAL__N_11aE, @object
        .size   _ZN12_GLOBAL__N_11aE, 4
_ZN12_GLOBAL__N_11aE:
        .long   3
        .align 4
        .type   _ZL1b, @object
        .size   _ZL1b, 4
_ZL1b:
        .long   4
        .globl  c
        .align 4
        .type   c, @object
        .size   c, 4
c:
        .long   5
        .text

As for a nested anonymous namespace:

namespace {
   namespace {
       int a = 3;
    }
}

        .data
        .align 4
        .type   _ZN12_GLOBAL__N_112_GLOBAL__N_11aE, @object
        .size   _ZN12_GLOBAL__N_112_GLOBAL__N_11aE, 4
_ZN12_GLOBAL__N_112_GLOBAL__N_11aE:
        .long   3

All 1st level anonymous namespaces in the translation unit are combined with each other, All 2nd level nested anonymous namespaces in the translation unit are combined with each other

You can also have a nested namespace or nested inline namespace in an anonymous namespace

namespace {
   namespace A {
       int a = 3;
    }
}

        .data
        .align 4
        .type   _ZN12_GLOBAL__N_11A1aE, @object
        .size   _ZN12_GLOBAL__N_11A1aE, 4
_ZN12_GLOBAL__N_11A1aE:
        .long   3

which for the record demangles as:
        .data
        .align 4
        .type   (anonymous namespace)::A::a, @object
        .size   (anonymous namespace)::A::a, 4
(anonymous namespace)::A::a:
        .long   3

//inline has the same output

You can also have anonymous inline namespaces, but as far as I can tell, inline on an anonymous namespace has 0 effect

inline namespace {
   inline namespace {
       int a = 3;
    }
}

_ZL1b: _Z means this is a mangled identifier. L means it is a local symbol through static. 1 is the length of the identifier b and then the identifier b

_ZN12_GLOBAL__N_11aE _Z means this is a mangled identifier. N means this is a namespace 12 is the length of the anonymous namespace name _GLOBAL__N_1, then the anonymous namespace name _GLOBAL__N_1, then 1 is the length of the identifier a, a is the identifier a and E closes the identifier that resides in a namespace.

_ZN12_GLOBAL__N_11A1aE is the same as above except there's another namespace level in it 1A


There is one edge case where static has a surprising effect(at least it was to me). The C++03 Standard states in 14.6.4.2/1:

For a function call that depends on a template parameter, if the function name is an unqualified-id but not a template-id, the candidate functions are found using the usual lookup rules (3.4.1, 3.4.2) except that:

  • For the part of the lookup using unqualified name lookup (3.4.1), only function declarations with external linkage from the template definition context are found.
  • For the part of the lookup using associated namespaces (3.4.2), only function declarations with external linkage found in either the template definition context or the template instantiation context are found.

...

The below code will call foo(void*) and not foo(S const &) as you might expect.

template <typename T>
int b1 (T const & t)
{
  foo(t);
}

namespace NS
{
  namespace
  {
    struct S
    {
    public:
      operator void * () const;
    };

    void foo (void*);
    static void foo (S const &);   // Not considered 14.6.4.2(b1)
  }

}

void b2()
{
  NS::S s;
  b1 (s);
}

In itself this is probably not that big a deal, but it does highlight that for a fully compliant C++ compiler (i.e. one with support for export) the static keyword will still have functionality that is not available in any other way.

// bar.h
export template <typename T>
int b1 (T const & t);

// bar.cc
#include "bar.h"
template <typename T>
int b1 (T const & t)
{
  foo(t);
}

// foo.cc
#include "bar.h"
namespace NS
{
  namespace
  {
    struct S
    {
    };

    void foo (S const & s);  // Will be found by different TU 'bar.cc'
  }
}

void b2()
{
  NS::S s;
  b1 (s);
}

The only way to ensure that the function in our unnamed namespace will not be found in templates using ADL is to make it static.

Update for Modern C++

As of C++ '11, members of an unnamed namespace have internal linkage implicitly (3.5/4):

An unnamed namespace or a namespace declared directly or indirectly within an unnamed namespace has internal linkage.

But at the same time, 14.6.4.2/1 was updated to remove mention of linkage (this taken from C++ '14):

For a function call where the postfix-expression is a dependent name, the candidate functions are found using the usual lookup rules (3.4.1, 3.4.2) except that:

  • For the part of the lookup using unqualified name lookup (3.4.1), only function declarations from the template definition context are found.

  • For the part of the lookup using associated namespaces (3.4.2), only function declarations found in either the template definition context or the template instantiation context are found.

The result is that this particular difference between static and unnamed namespace members no longer exists.


Use of static keyword for that purpose is deprecated by the C++98 standard. The problem with static is that it doesn't apply to type definition. It's also an overloaded keyword used in different ways in different contexts, so unnamed namespaces simplify things a bit.


A compiler specific difference between anonymous namespaces and static functions can be seen compiling the following code.

#include <iostream>

namespace
{
    void unreferenced()
    {
        std::cout << "Unreferenced";
    }

    void referenced()
    {
        std::cout << "Referenced";
    }
}

static void static_unreferenced()
{
    std::cout << "Unreferenced";
}

static void static_referenced()
{
    std::cout << "Referenced";
}

int main()
{
    referenced();
    static_referenced();
    return 0;
}

Compiling this code with VS 2017 (specifying the level 4 warning flag /W4 to enable warning C4505: unreferenced local function has been removed) and gcc 4.9 with the -Wunused-function or -Wall flag shows that VS 2017 will only produce a warning for the unused static function. gcc 4.9 and higher, as well as clang 3.3 and higher, will produce warnings for the unreferenced function in the namespace and also a warning for the unused static function.

Live demo of gcc 4.9 and MSVC 2017


In addition if one uses static keyword on a variable like this example:

namespace {
   static int flag;
}

It would not be seen in the mapping file


From experience I'll just note that while it is the C++ way to put formerly-static functions into the anonymous namespace, older compilers can sometimes have problems with this. I currently work with a few compilers for our target platforms, and the more modern Linux compiler is fine with placing functions into the anonymous namespace.

But an older compiler running on Solaris, which we are wed to until an unspecified future release, will sometimes accept it, and other times flag it as an error. The error is not what worries me, it's what it might be doing when it accepts it. So until we go modern across the board, we are still using static (usually class-scoped) functions where we'd prefer the anonymous namespace.


Personally I prefer static functions over nameless namespaces for the following reasons:

  • It's obvious and clear from function definition alone that it's private to the translation unit where it's compiled. With nameless namespace you might need to scroll and search to see if a function is in a namespace.

  • Functions in namespaces might be treated as extern by some (older) compilers. In VS2017 they are still extern. For this reason even if a function is in nameless namespace you might still want to mark them static.

  • Static functions behave very similar in C or C++, while nameless namespaces are obviously C++ only. nameless namespaces also add extra level in indentation and I don't like that :)

So, I'm happy to see that use of static for functions isn't deprecated anymore.


From experience I'll just note that while it is the C++ way to put formerly-static functions into the anonymous namespace, older compilers can sometimes have problems with this. I currently work with a few compilers for our target platforms, and the more modern Linux compiler is fine with placing functions into the anonymous namespace.

But an older compiler running on Solaris, which we are wed to until an unspecified future release, will sometimes accept it, and other times flag it as an error. The error is not what worries me, it's what it might be doing when it accepts it. So until we go modern across the board, we are still using static (usually class-scoped) functions where we'd prefer the anonymous namespace.