use the pow
function (it takes float
s/double
s though).
man pow
:
#include <math.h>
double pow(double x, double y);
float powf(float x, float y);
long double powl(long double x, long double y);
EDIT: For the special case of positive integer powers of 2
, you can use bit shifting: (1 << x)
will equal 2
to the power x
. There are some potential gotchas with this, but generally, it would be correct.