[javascript] setTimeout or setInterval?

As far as I can tell, these two pieces of javascript behave the same way:

Option A:

function myTimeoutFunction()
{
    doStuff();
    setTimeout(myTimeoutFunction, 1000);
}

myTimeoutFunction();

Option B:

function myTimeoutFunction()
{
    doStuff();
}

myTimeoutFunction();
setInterval(myTimeoutFunction, 1000);

Is there any difference between using setTimeout and setInterval?

This question is related to javascript setinterval

The answer is


The difference is obvious in console:

enter image description here


Just adding onto what has already been said but the setTimeout version of the code will also reach the Maximum call stack size which will stop it from functioning. Since there is no base case for the recursive function to stop at so you can't have it run forever.


Well, setTimeout is better in one situation, as I have just learned. I always use setInterval, which i have left to run in the background for more than half an hour. When i switched back to that tab, the slideshow (on which the code was used) was changing very rapidly, instead of every 5 seconds that it should have. It does in fact happen again as i test it more and whether it's the browser's fault or not isn't important, because with setTimeout that situation is completely impossible.


setInterval()

setInterval() is a time interval based code execution method that has the native ability to repeatedly run a specified script when the interval is reached. It should not be nested into its callback function by the script author to make it loop, since it loops by default. It will keep firing at the interval unless you call clearInterval().

If you want to loop code for animations or on a clock tick, then use setInterval().

function doStuff() {
    alert("run your code here when time interval is reached");
}
var myTimer = setInterval(doStuff, 5000);

setTimeout()

setTimeout() is a time based code execution method that will execute a script only one time when the interval is reached. It will not repeat again unless you gear it to loop the script by nesting the setTimeout() object inside of the function it calls to run. If geared to loop, it will keep firing at the interval unless you call clearTimeout().

function doStuff() {
    alert("run your code here when time interval is reached");
}
var myTimer = setTimeout(doStuff, 5000);

If you want something to happen one time after a specified period of time, then use setTimeout(). That is because it only executes one time when the specified interval is reached.


Both setInterval and setTimeout return a timer id that you can use to cancel the execution, that is, before the timeouts are triggered. To cancel you call either clearInterval or clearTimeout like this:

var timeoutId = setTimeout(someFunction, 1000);
clearTimeout(timeoutId);
var intervalId = setInterval(someFunction, 1000),
clearInterval(intervalId);

Also, the timeouts are automatically cancelled when you leave the page or close the browser window.


To look at it a bit differently: setInterval insures that a code is run at every given interval (i.e. 1000ms, or how much you specify) while setTimeout sets the time that it 'waits until' it runs the code. And since it takes extra milliseconds to run the code, it adds up to 1000ms and thus, setTimeout runs again at inexact times (over 1000ms).

For example, timers/countdowns are not done with setTimeout, they are done with setInterval, to ensure it does not delay and the code runs at the exact given interval.


I use setTimeout.

Apparently the difference is setTimeout calls the method once, setInterval calls it repeatdly.

Here is a good article explaining the difference: Tutorial: JavaScript timers with setTimeout and setInterval


If you set the interval in setInterval too short, it may fire before the previous call to the function has been completed. I ran into this problem with a recent browser (Firefox 78). It resulted in the garbage collection not being able to free memory fast enough and built up a huge memory leak. Using setTimeout(function, 500); gave the garbage collection enough time to clean up and keep the memory stable over time.

Serg Hospodarets mentioned the problem in his answer and I fully agree with his remarks, but he didn't include the memory leak/garbage collection-problem. I experienced some freezing, too, but the memory usage ran up to 4 GB in no time for some minuscule task, which was the real bummer for me. Thus, I think this answer is still beneficial to others in my situation. I would have put it in a comment, but lack the reputation to do so. I hope you don't mind.


I've made simple test of setInterval(func, milisec), because I was curious what happens when function time consumption is greater than interval duration.

setInterval will generally schedule next iteration just after the start of the previous iteration, unless the function is still ongoing. If so, setInterval will wait, till the function ends. As soon as it happens, the function is immediately fired again - there is no waiting for next iteration according to schedule (as it would be under conditions without time exceeded function). There is also no situation with parallel iterations running.

I've tested this on Chrome v23. I hope it is deterministic implementation across all modern browsers.

window.setInterval(function(start) {
    console.log('fired: ' + (new Date().getTime() - start));
    wait();
  }, 1000, new Date().getTime());

Console output:

fired: 1000    + ~2500 ajax call -.
fired: 3522    <------------------'
fired: 6032
fired: 8540
fired: 11048

The wait function is just a thread blocking helper - synchronous ajax call which takes exactly 2500 milliseconds of processing at the server side:

function wait() {
    $.ajax({
        url: "...",
        async: false
    });
}

I think SetInterval and SetTimeout are different. SetInterval executes the block according to the time set while, SetTimeout executes the block of code once.

Try these set of codes after the timeout countdown seconds:

setInterval(function(e){
    alert('Ugbana Kelvin');
}, 2000);

and then try

setTimeout(function(e){
    alert('Ugbana Kelvin');
}, 2000);

You can see the differences for yourself.


Your code will have different execution intevals, and in some projects, such as online games it's not acceptable. First, what should you do, to make your code work with same intevals, you should change "myTimeoutFunction" to this:

function myTimeoutFunction()
{
    setTimeout(myTimeoutFunction, 1000);
    doStuff();
}
myTimeoutFunction()

After this change, it will be equal to

function myTimeoutFunction()
{
    doStuff();
}
myTimeoutFunction();
setInterval(myTimeoutFunction, 1000);

But, you will still have not stable result, because JS is single-threaded. For now, if JS thread will be busy with something, it will not be able to execute your callback function, and execution will be postponed for 2-3 msec. Is you have 60 executions per second, and each time you have random 1-3 sec delay, it will be absolutely not acceptable (after one minute it will be around 7200 msec delay), and I can advice to use something like this:

    function Timer(clb, timeout) {
        this.clb = clb;
        this.timeout = timeout;
        this.stopTimeout = null;
        this.precision = -1;
    }

    Timer.prototype.start = function() {
        var me = this;
        var now = new Date();
        if(me.precision === -1) {
            me.precision = now.getTime();
        }
        me.stopTimeout = setTimeout(function(){
            me.start()
        }, me.precision - now.getTime() + me.timeout);
        me.precision += me.timeout;
        me.clb();
    };

    Timer.prototype.stop = function() {
        clearTimeout(this.stopTimeout);
        this.precision = -1;
    };

    function myTimeoutFunction()
    {
        doStuff();
    }

    var timer = new Timer(myTimeoutFunction, 1000);
    timer.start();

This code will guarantee stable execution period. Even thread will be busy, and your code will be executed after 1005 mseconds, next time it will have timeout for 995 msec, and result will be stable.


Is there any difference?

Yes. A Timeout executes a certain amount of time after setTimeout() is called; an Interval executes a certain amount of time after the previous interval fired.

You will notice the difference if your doStuff() function takes a while to execute. For example, if we represent a call to setTimeout/setInterval with ., a firing of the timeout/interval with * and JavaScript code execution with [-----], the timelines look like:

Timeout:

.    *  .    *  .    *  .    *  .
     [--]    [--]    [--]    [--]

Interval:

.    *    *    *    *    *    *
     [--] [--] [--] [--] [--] [--]

The next complication is if an interval fires whilst JavaScript is already busy doing something (such as handling a previous interval). In this case, the interval is remembered, and happens as soon as the previous handler finishes and returns control to the browser. So for example for a doStuff() process that is sometimes short ([-]) and sometimes long ([-----]):

.    *    *    •    *    •    *    *
     [-]  [-----][-][-----][-][-]  [-]

• represents an interval firing that couldn't execute its code straight away, and was made pending instead.

So intervals try to ‘catch up’ to get back on schedule. But, they don't queue one on top of each other: there can only ever be one execution pending per interval. (If they all queued up, the browser would be left with an ever-expanding list of outstanding executions!)

.    *    •    •    x    •    •    x
     [------][------][------][------]

x represents an interval firing that couldn't execute or be made pending, so instead was discarded.

If your doStuff() function habitually takes longer to execute than the interval that is set for it, the browser will eat 100% CPU trying to service it, and may become less responsive.

Which do you use and why?

Chained-Timeout gives a guaranteed slot of free time to the browser; Interval tries to ensure the function it is running executes as close as possible to its scheduled times, at the expense of browser UI availability.

I would consider an interval for one-off animations I wanted to be as smooth as possible, whilst chained timeouts are more polite for ongoing animations that would take place all the time whilst the page is loaded. For less demanding uses (such as a trivial updater firing every 30 seconds or something), you can safely use either.

In terms of browser compatibility, setTimeout predates setInterval, but all browsers you will meet today support both. The last straggler for many years was IE Mobile in WinMo <6.5, but hopefully that too is now behind us.


I find the setTimeout method easier to use if you want to cancel the timeout:

function myTimeoutFunction() {
   doStuff();
   if (stillrunning) {
      setTimeout(myTimeoutFunction, 1000);
   }
}

myTimeoutFunction();

Also, if something would go wrong in the function it will just stop repeating at the first time error, instead of repeating the error every second.


The very difference is in their purposes.

setInterval()
   -> executes a function, over and over again, at specified time intervals  

setTimeout()
   -> executes a function, once, after waiting a specified number of milliseconds

It's as simple as that

More elaborate details here http://javascript.info/tutorial/settimeout-setinterval


You can validate bobince answer by yourself when you run the following javascript or check this JSFiddle

<div id="timeout"></div>
<div id="interval"></div>

var timeout = 0;
var interval = 0;

function doTimeout(){
    $('#timeout').html(timeout);
    timeout++;
    setTimeout(doTimeout, 1);
}

function doInterval(){
    $('#interval').html(interval);
    interval++;
}

$(function(){
    doTimeout();
    doInterval();
    setInterval(doInterval, 1);
});

The setInterval makes it easier to cancel future execution of your code. If you use setTimeout, you must keep track of the timer id in case you wish to cancel it later on.

var timerId = null;
function myTimeoutFunction()
{
    doStuff();
    timerId = setTimeout(myTimeoutFunction, 1000);
}

myTimeoutFunction();

// later on...
clearTimeout(timerId);

versus

function myTimeoutFunction()
{
    doStuff();
}

myTimeoutFunction();
var timerId = setInterval(myTimeoutFunction, 1000);

// later on...
clearInterval(timerId);

When you run some function inside setInterval, which works more time than timeout-> the browser will be stuck.

- E.g., doStuff() takes 1500 sec. to be execute and you do: setInterval(doStuff, 1000);
1) Browser run doStuff() which takes 1.5 sec. to be executed;
2) After ~1 second it tries to run doStuff() again. But previous doStuff() is still executed-> so browser adds this run to the queue (to run after first is done).
3,4,..) The same adding to the queue of execution for next iterations, but doStuff() from previous are still in progress...
As the result- the browser is stuck.

To prevent this behavior, the best way is to run setTimeout inside setTimeout to emulate setInterval.
To correct timeouts between setTimeout calls, you can use self-correcting alternative to JavaScript's setInterval technique.