[c++] (How) can I count the items in an enum?

This question came to my mind, when I had something like

enum Folders {FA, FB, FC};

and wanted to create an array of containers for each folder:

ContainerClass*m_containers[3];
....
m_containers[FA] = ...; // etc.

(Using maps it's much more elegant to use: std::map<Folders, ContainerClass*> m_containers;)

But to come back to my original question: What if I do not want to hard-code the array size, is there a way to figure out how many items are in Folders? (Without relying on e.g. FC being the last item in the list which would allow something like ContainerClass*m_containers[FC+1] if I'm not mistaken.)

This question is related to c++ count enumeration

The answer is


How about traits, in an STL fashion? For instance:

enum Foo
{
    Bar,
    Baz
};

write an

std::numeric_limits<enum Foo>::max()

specialization (possibly constexpr if you use c++11). Then, in your test code provide any static assertions to maintain the constraints that std::numeric_limits::max() = last_item.


I really do not see any way to really get to the number of values in an enumeration in C++. Any of the before mention solution work as long as you do not define the value of your enumerations if you define you value that you might run into situations where you either create arrays too big or too small

enum example{ test1 = -2, test2 = -1, test3 = 0, test4 = 1, test5 = 2 }

in this about examples the result would create a array of 3 items when you need an array of 5 items

enum example2{ test1 , test2 , test3 , test4 , test5 = 301 }

in this about examples the result would create a array of 301 items when you need an array of 5 items

The best way to solve this problem in the general case would be to iterate through your enumerations but that is not in the standard yet as far as I know


For C++, there are various type-safe enum techniques available, and some of those (such as the proposed-but-never-submitted Boost.Enum) include support for getting the size of a enum.

The simplest approach, which works in C as well as C++, is to adopt a convention of declaring a ...MAX value for each of your enum types:

enum Folders { FA, FB, FC, Folders_MAX = FC };
ContainerClass *m_containers[Folders_MAX + 1];
....
m_containers[FA] = ...; // etc.

Edit: Regarding { FA, FB, FC, Folders_MAX = FC} versus {FA, FB, FC, Folders_MAX]: I prefer setting the ...MAX value to the last legal value of the enum for a few reasons:

  1. The constant's name is technically more accurate (since Folders_MAX gives the maximum possible enum value).
  2. Personally, I feel like Folders_MAX = FC stands out from other entries out a bit more (making it a bit harder to accidentally add enum values without updating the max value, a problem Martin York referenced).
  3. GCC includes helpful warnings like "enumeration value not included in switch" for code such as the following. Letting Folders_MAX == FC + 1 breaks those warnings, since you end up with a bunch of ...MAX enumeration values that should never be included in switch.
switch (folder) 
{
  case FA: ...;
  case FB: ...;
  // Oops, forgot FC!
}

I like to use enums as arguments to my functions. It's an easy means to provide a fixed list of "options". The trouble with the top voted answer here is that using that, a client can specify an "invalid option". As a spin off, I recommend doing essentially the same thing, but use a constant int outside of the enum to define the count of them.

enum foobar { foo, bar, baz, quz };
const int FOOBAR_NR_ITEMS=4;

It's not pleasant, but it's a clean solution if you don't change the enum without updating the constant.


Here is the best way to do it in compilation time. I have used the arg_var count answer from here.

#define PP_NARG(...) \
     PP_NARG_(__VA_ARGS__,PP_RSEQ_N())
#define PP_NARG_(...) \
         PP_ARG_N(__VA_ARGS__)

#define PP_ARG_N( \
          _1, _2, _3, _4, _5, _6, _7, _8, _9,_10, \
         _11,_12,_13,_14,_15,_16,_17,_18,_19,_20, \
         _21,_22,_23,_24,_25,_26,_27,_28,_29,_30, \
         _31,_32,_33,_34,_35,_36,_37,_38,_39,_40, \
         _41,_42,_43,_44,_45,_46,_47,_48,_49,_50, \
         _51,_52,_53,_54,_55,_56,_57,_58,_59,_60, \
         _61,_62,_63,N,...) N
#define PP_RSEQ_N() \
         63,62,61,60,                   \
         59,58,57,56,55,54,53,52,51,50, \
         49,48,47,46,45,44,43,42,41,40, \
         39,38,37,36,35,34,33,32,31,30, \
         29,28,27,26,25,24,23,22,21,20, \
         19,18,17,16,15,14,13,12,11,10, \
         9,8,7,6,5,4,3,2,1,0

#define TypedEnum(Name, ...)                                      \
struct Name {                                                     \
    enum {                                                        \
        __VA_ARGS__                                               \
    };                                                            \
    static const uint32_t Name##_MAX = PP_NARG(__VA_ARGS__);      \
}

#define Enum(Name, ...) TypedEnum(Name, __VA_ARGS__)

To declare an enum:

Enum(TestEnum, 
Enum_1= 0,
Enum_2= 1,
Enum_3= 2,
Enum_4= 4,
Enum_5= 8,
Enum_6= 16,
Enum_7= 32);

the max will be available here:

int array [TestEnum::TestEnum_MAX];
for(uint32_t fIdx = 0; fIdx < TestEnum::TestEnum_MAX; fIdx++)
{
     array [fIdx] = 0;
}

Add a entry, at the end of your enum, called Folders_MAX or something similar and use this value when initializing your arrays.

ContainerClass* m_containers[Folders_MAX];

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