For C++, there are various type-safe enum techniques available, and some of those (such as the proposed-but-never-submitted Boost.Enum) include support for getting the size of a enum.
The simplest approach, which works in C as well as C++, is to adopt a convention of declaring a ...MAX value for each of your enum types:
enum Folders { FA, FB, FC, Folders_MAX = FC };
ContainerClass *m_containers[Folders_MAX + 1];
....
m_containers[FA] = ...; // etc.
Edit: Regarding { FA, FB, FC, Folders_MAX = FC}
versus {FA, FB, FC, Folders_MAX]
: I prefer setting the ...MAX value to the last legal value of the enum for a few reasons:
Folders_MAX
gives the maximum possible enum value).Folders_MAX = FC
stands out from other entries out a bit more (making it a bit harder to accidentally add enum values without updating the max value, a problem Martin York referenced).switch (folder) { case FA: ...; case FB: ...; // Oops, forgot FC! }