map
is implemented from balanced binary search tree
(usually a rb_tree
), since all the member in balanced binary search tree
is sorted so is map;
hash_map
is implemented from hashtable
.Since all the member in hashtable
is unsorted so the members in hash_map(unordered_map)
is not sorted.
hash_map
is not a c++ standard library, but now it renamed to unordered_map
(you can think of it renamed) and becomes c++ standard library since c++11 see this question Difference between hash_map and unordered_map? for more detail.
Below i will give some core interface from source code of how the two type map is implemented.
The below code is just to show that, map is just a wrapper of an balanced binary search tree
, almost all it's function is just invoke the balanced binary search tree
function.
template <typename Key, typename Value, class Compare = std::less<Key>>
class map{
// used for rb_tree to sort
typedef Key key_type;
// rb_tree node value
typedef std::pair<key_type, value_type> value_type;
typedef Compare key_compare;
// as to map, Key is used for sort, Value used for store value
typedef rb_tree<key_type, value_type, key_compare> rep_type;
// the only member value of map (it's rb_tree)
rep_type t;
};
// one construct function
template<typename InputIterator>
map(InputIterator first, InputIterator last):t(Compare()){
// use rb_tree to insert value(just insert unique value)
t.insert_unique(first, last);
}
// insert function, just use tb_tree insert_unique function
//and only insert unique value
//rb_tree insertion time is : log(n)+rebalance
// so map's insertion time is also : log(n)+rebalance
typedef typename rep_type::const_iterator iterator;
std::pair<iterator, bool> insert(const value_type& v){
return t.insert_unique(v);
};
hash_map
:hash_map
is implemented from hashtable
whose structure is somewhat like this:
In the below code, i will give the main part of hashtable
, and then gives hash_map
.
// used for node list
template<typename T>
struct __hashtable_node{
T val;
__hashtable_node* next;
};
template<typename Key, typename Value, typename HashFun>
class hashtable{
public:
typedef size_t size_type;
typedef HashFun hasher;
typedef Value value_type;
typedef Key key_type;
public:
typedef __hashtable_node<value_type> node;
// member data is buckets array(node* array)
std::vector<node*> buckets;
size_type num_elements;
public:
// insert only unique value
std::pair<iterator, bool> insert_unique(const value_type& obj);
};
Like map's
only member is rb_tree
, the hash_map's
only member is hashtable
. It's main code as below:
template<typename Key, typename Value, class HashFun = std::hash<Key>>
class hash_map{
private:
typedef hashtable<Key, Value, HashFun> ht;
// member data is hash_table
ht rep;
public:
// 100 buckets by default
// it may not be 100(in this just for simplify)
hash_map():rep(100){};
// like the above map's insert function just invoke rb_tree unique function
// hash_map, insert function just invoke hashtable's unique insert function
std::pair<iterator, bool> insert(const Value& v){
return t.insert_unique(v);
};
};
Below image shows when a hash_map have 53 buckets, and insert some values, it's internal structure.
The below image shows some difference between map and hash_map(unordered_map), the image comes from How to choose between map and unordered_map?: