[javascript] How to disable HTML button using JavaScript?

I’ve read that you can disable (make physically unclickable) an HTML button simply by appending disable to its tag, but not as an attribute, as follows:

<input type="button" name=myButton value="disable" disabled>

Since this setting is not an attribute, how can I add this in dynamically via JavaScript to disable a button that was previously enabled?

This question is related to javascript html

The answer is


Since this setting is not an attribute

It is an attribute.

Some attributes are defined as boolean, which means you can specify their value and leave everything else out. i.e. Instead of disabled="disabled", you include only the bold part. In HTML 4, you should include only the bold part as the full version is marked as a feature with limited support (although that is less true now then when the spec was written).

As of HTML 5, the rules have changed and now you include only the name and not the value. This makes no practical difference because the name and the value are the same.

The DOM property is also called disabled and is a boolean that takes true or false.

foo.disabled = true;

In theory you can also foo.setAttribute('disabled', 'disabled'); and foo.removeAttribute("disabled"), but I wouldn't trust this with older versions of Internet Explorer (which are notoriously buggy when it comes to setAttribute).


It's still an attribute. Setting it to:

<input type="button" name=myButton value="disable" disabled="disabled">

... is valid.


I think the best way could be:

$("#ctl00_ContentPlaceHolder1_btnPlaceOrder").attr('disabled', true);

It works fine cross-browser.


Try the following:

document.getElementById("id").setAttribute("disabled", "disabled");

to disable

document.getElementById("btnPlaceOrder").disabled = true; 

to enable

document.getElementById("btnPlaceOrder").disabled = false; 

It is an attribute, but a boolean one (so it doesn't need a name, just a value -- I know, it's weird). You can set the property equivalent in Javascript:

document.getElementsByName("myButton")[0].disabled = true;

<button disabled=true>text here</button>

You can still use an attribute. Just use the 'disabled' attribute instead of 'value'.


If you have the button object, called b: b.disabled=false;


The official way to set the disabled attribute on an HTMLInputElement is this:

var input = document.querySelector('[name="myButton"]');
// Without querySelector API
// var input = document.getElementsByName('myButton').item(0);

// disable
input.setAttribute('disabled', true);
// enable
input.removeAttribute('disabled');

While @kaushar's answer is sufficient for enabling and disabling an HTMLInputElement, and is probably preferable for cross-browser compatibility due to IE's historically buggy setAttribute, it only works because Element properties shadow Element attributes. If a property is set, then the DOM uses the value of the property by default rather than the value of the equivalent attribute.

There is a very important difference between properties and attributes. An example of a true HTMLInputElement property is input.value, and below demonstrates how shadowing works:

_x000D_
_x000D_
var input = document.querySelector('#test');_x000D_
_x000D_
// the attribute works as expected_x000D_
console.log('old attribute:', input.getAttribute('value'));_x000D_
// the property is equal to the attribute when the property is not explicitly set_x000D_
console.log('old property:', input.value);_x000D_
_x000D_
// change the input's value property_x000D_
input.value = "My New Value";_x000D_
_x000D_
// the attribute remains there because it still exists in the DOM markup_x000D_
console.log('new attribute:', input.getAttribute('value'));_x000D_
// but the property is equal to the set value due to the shadowing effect_x000D_
console.log('new property:', input.value);
_x000D_
<input id="test" type="text" value="Hello World" />
_x000D_
_x000D_
_x000D_

That is what it means to say that properties shadow attributes. This concept also applies to inherited properties on the prototype chain:

_x000D_
_x000D_
function Parent() {_x000D_
  this.property = 'ParentInstance';_x000D_
}_x000D_
_x000D_
Parent.prototype.property = 'ParentPrototype';_x000D_
_x000D_
// ES5 inheritance_x000D_
Child.prototype = Object.create(Parent.prototype);_x000D_
Child.prototype.constructor = Child;_x000D_
_x000D_
function Child() {_x000D_
  // ES5 super()_x000D_
  Parent.call(this);_x000D_
_x000D_
  this.property = 'ChildInstance';_x000D_
}_x000D_
_x000D_
Child.prototype.property = 'ChildPrototype';_x000D_
_x000D_
logChain('new Parent()');_x000D_
_x000D_
log('-------------------------------');_x000D_
logChain('Object.create(Parent.prototype)');_x000D_
_x000D_
log('-----------');_x000D_
logChain('new Child()');_x000D_
_x000D_
log('------------------------------');_x000D_
logChain('Object.create(Child.prototype)');_x000D_
_x000D_
// below is for demonstration purposes_x000D_
// don't ever actually use document.write(), eval(), or access __proto___x000D_
function log(value) {_x000D_
  document.write(`<pre>${value}</pre>`);_x000D_
}_x000D_
_x000D_
function logChain(code) {_x000D_
  log(code);_x000D_
_x000D_
  var object = eval(code);_x000D_
_x000D_
  do {_x000D_
    log(`${object.constructor.name} ${object instanceof object.constructor ? 'instance' : 'prototype'} property: ${JSON.stringify(object.property)}`);_x000D_
    _x000D_
    object = object.__proto__;_x000D_
  } while (object !== null);_x000D_
}
_x000D_
_x000D_
_x000D_

I hope this clarifies any confusion about the difference between properties and attributes.