[android] getting the screen density programmatically in android?

In Android you can get the screen density like this:

public static String getScreenDensity(Context context)
{
    String density;
    switch (context.getResources().getDisplayMetrics().densityDpi)
    {
        case DisplayMetrics.DENSITY_LOW:
            density = "LDPI";
            break;
        case DisplayMetrics.DENSITY_140:
            density = "LDPI - MDPI";
            break;
        case DisplayMetrics.DENSITY_MEDIUM:
            density = "MDPI";
            break;
        case DisplayMetrics.DENSITY_180:
        case DisplayMetrics.DENSITY_200:
        case DisplayMetrics.DENSITY_220:
            density = "MDPI - HDPI";
            break;
        case DisplayMetrics.DENSITY_HIGH:
            density = "HDPI";
            break;
        case DisplayMetrics.DENSITY_260:
        case DisplayMetrics.DENSITY_280:
        case DisplayMetrics.DENSITY_300:
            density = "HDPI - XHDPI";
            break;
        case DisplayMetrics.DENSITY_XHIGH:
            density = "XHDPI";
            break;
        case DisplayMetrics.DENSITY_340:
        case DisplayMetrics.DENSITY_360:
        case DisplayMetrics.DENSITY_400:
        case DisplayMetrics.DENSITY_420:
        case DisplayMetrics.DENSITY_440:
            density = "XHDPI - XXHDPI";
            break;
        case DisplayMetrics.DENSITY_XXHIGH:
            density = "XXHDPI";
            break;
        case DisplayMetrics.DENSITY_560:
        case DisplayMetrics.DENSITY_600:
            density = "XXHDPI - XXXHDPI";
            break;
        case DisplayMetrics.DENSITY_XXXHIGH:
            density = "XXXHDPI";
            break;
        case DisplayMetrics.DENSITY_TV:
            density = "TVDPI";
            break;
        default:
            density = "UNKNOWN";
            break;
    }

    return density;
}

And in Kotlin like this:

fun getScreenDensity(context: Context): String {
    val density: String
    when (context.resources.displayMetrics.densityDpi) {
        DisplayMetrics.DENSITY_LOW -> density = "LDPI"
        DisplayMetrics.DENSITY_140 -> density = "LDPI - MDPI"
        DisplayMetrics.DENSITY_MEDIUM -> density = "MDPI"
        DisplayMetrics.DENSITY_180, DisplayMetrics.DENSITY_200, DisplayMetrics.DENSITY_220 -> density = "MDPI - HDPI"
        DisplayMetrics.DENSITY_HIGH -> density = "HDPI"
        DisplayMetrics.DENSITY_260, DisplayMetrics.DENSITY_280, DisplayMetrics.DENSITY_300 -> density = "HDPI - XHDPI"
        DisplayMetrics.DENSITY_XHIGH -> density = "XHDPI"
        DisplayMetrics.DENSITY_340, DisplayMetrics.DENSITY_360, DisplayMetrics.DENSITY_400, DisplayMetrics.DENSITY_420, DisplayMetrics.DENSITY_440 -> density =
            "XHDPI - XXHDPI"
        DisplayMetrics.DENSITY_XXHIGH -> density = "XXHDPI"
        DisplayMetrics.DENSITY_560, DisplayMetrics.DENSITY_600 -> density = "XXHDPI - XXXHDPI"
        DisplayMetrics.DENSITY_XXXHIGH -> density = "XXXHDPI"
        DisplayMetrics.DENSITY_TV -> density = "TVDPI"
        else -> density = "UNKNOWN"
    }

    return density
}

Make sure to regularly check if new densities are added.