I'd like to load the value as it is.
I have two dimension.xml
files, one in /res/values/dimension.xml
and the other one in /res/values-sw360dp/dimension.xml
.
From source code I'd like to do something like
getResources().getDimension(R.dimen.tutorial_cross_marginTop);
This works but the value I get is multiplied times the screen density factor (1.5 for hdpi, 2.0 for xhdpi, etc).
I also tried to do
getResources().getString(R.dimen.tutorial_cross_marginTop);
This would work in principle but I get a string that ends in "dip"...
This question is related to
android
android-resources
dpi
dimension
This works but the value I get is multiplied times the screen density factor
(1.5 for hdpi, 2.0 for xhdpi, etc).
I think it is good to get the value as per resolution but if you not want to do this give this in px.......
Density-independent pixel (dp)
A virtual pixel unit that you should use when defining UI layout, to express layout dimensions or position in a density-independent way.
The density-independent pixel is equivalent to one physical pixel on a 160 dpi screen, which is the baseline density assumed by the system for a "medium" density screen. At runtime, the system transparently handles any scaling of the dp units, as necessary, based on the actual density of the screen in use. The conversion of dp units to screen pixels is simple: px = dp * (dpi / 160). For example, on a 240 dpi screen, 1 dp equals 1.5 physical pixels.
You should always use dp units when defining your application's UI, to ensure proper display of your UI on screens with different densities.
I think it is good to change the value as per resolution but if you not want to do this give this in px.......
refer this link
as per this
dp
Density-independent Pixels - An abstract unit that is based on the physical density of the screen. These units are relative to a 160 dpi (dots per inch) screen, on which 1dp is roughly equal to 1px. When running on a higher density screen, the number of pixels used to draw 1dp is scaled up by a factor appropriate for the screen's dpi. Likewise, when on a lower density screen, the number of pixels used for 1dp is scaled down.
The ratio of dp-to-pixel will change with the screen density, but not necessarily in direct proportion. Using dp units (instead of px units) is a simple solution to making the view dimensions in your layout resize properly for different screen densities. In other words, it provides consistency for the real-world sizes of your UI elements across different devices.
px
Pixels - Corresponds to actual pixels on the screen. This unit of measure is not recommended because the actual representation can vary across devices; each devices may have a different number of pixels per inch and may have more or fewer total pixels available on the screen.
Context.getResources().getDimension(int id);
If you just want to change the size font dynamically then you can:
textView.setTextSize(TypedValue.COMPLEX_UNIT_PX, resources.getDimension(R.dimen.tutorial_cross_marginTop))
As @achie's answer, you can get the dp from dimens.xml like this:
val dpValue = (resources.getDimension(R.dimen.tutorial_cross_marginTop)/ resources.displayMetrics.density).toInt()
or get sp like this
val spValue = (resources.getDimension(R.dimen.font_size)/ resources.displayMetrics.scaledDensity).toInt()
About Resources.java #{getDimension}
/**
* Retrieve a dimensional for a particular resource ID. Unit
* conversions are based on the current {@link DisplayMetrics} associated
* with the resources.
*
* @param id The desired resource identifier, as generated by the aapt
* tool. This integer encodes the package, type, and resource
* entry. The value 0 is an invalid identifier.
*
* @return Resource dimension value multiplied by the appropriate
* metric.
*
* @throws NotFoundException Throws NotFoundException if the given ID does not exist.
*
* @see #getDimensionPixelOffset
* @see #getDimensionPixelSize
*/
Resource dimension value multiplied by the appropriate
The Resource
class also has a method getDimensionPixelSize() which I think will fit your needs.
For those who just need to save some int
value in the resources, you can do the following.
integers.xml
<?xml version="1.0" encoding="utf-8"?>
<resources>
<integer name="default_value">100</integer>
</resources>
Code
int defaultValue = getResources().getInteger(R.integer.default_value);
You can write integer in xml file also..
have you seen [this]
http://developer.android.com/guide/topics/resources/more-resources.html#Integer ?
use as .
context.getResources().getInteger(R.integer.height_pop);
You can use getDimensionPixelOffset() instead of getDimension, so you didn't have to cast to int.
int valueInPixels = getResources().getDimensionPixelOffset(R.dimen.test)
You can add an extension to simplify this process. It enables you to just call context.dp(R.dimen. tutorial_cross_marginTop)
to get the Float value
fun Context.px(@DimenRes dimen: Int): Int = resources.getDimension(dimen).toInt()
fun Context.dp(@DimenRes dimen: Int): Float = px(dimen) / resources.displayMetrics.density
If you want to handle it without context, you can use Resources.getSystem()
:
val Int.dp get() = this / Resources.getSystem().displayMetrics.density // Float
val Int.px get() = (this * Resources.getSystem().displayMetrics.density).toInt()
For example, on an xhdpi device, use 24.dp
to get 12.0 or 12.px
to get 24
Source: Stackoverflow.com