[java] Storing integer values as constants in Enum manner in java

I'm currently creating integer constants in the following manner.

public class Constants {
    public static int SIGN_CREATE=0;
    public static int SIGN_CREATE=1;
    public static int HOME_SCREEN=2;
    public static int REGISTER_SCREEN=3;
}

When i try to do this in enum manner

public enum PAGE{SIGN_CREATE,SIGN_CREATE,HOME_SCREEN,REGISTER_SCREEN}

and When i used PAGE.SIGN_CREATE it should return 1;

This question is related to java enums constants

The answer is


Well, you can't quite do it that way. PAGE.SIGN_CREATE will never return 1; it will return PAGE.SIGN_CREATE. That's the point of enumerated types.

However, if you're willing to add a few keystrokes, you can add fields to your enums, like this:


    public enum PAGE{
        SIGN_CREATE(0),
        SIGN_CREATE_BONUS(1),
        HOME_SCREEN(2),
        REGISTER_SCREEN(3);

        private final int value;

        PAGE(final int newValue) {
            value = newValue;
        }

        public int getValue() { return value; }
    }

And then you call PAGE.SIGN_CREATE.getValue() to get 0.


You could store that const value in the enum like so. But why even use the const? Are you persisting the enum's?

public class SO3990319 {
   public static enum PAGE {
      SIGN_CREATE(1);
      private final int constValue;

      private PAGE(int constValue) {
         this.constValue = constValue;
      }

      public int constValue() {
         return constValue;
      }
   }

   public static void main(String[] args) {
      System.out.println("Name:    " + PAGE.SIGN_CREATE.name());
      System.out.println("Ordinal: " + PAGE.SIGN_CREATE.ordinal());
      System.out.println("Const:   " + PAGE.SIGN_CREATE.constValue());

      System.out.println("Enum: " + PAGE.valueOf("SIGN_CREATE"));
   }
}

Edit:

It depends on what you're using the int's for whether to use EnumMap or instance field.


You can use ordinal. So PAGE.SIGN_CREATE.ordinal() returns 1.

EDIT:

The only problem with doing this is that if you add, remove or reorder the enum values you will break the system. For many this is not an issue as they will not remove enums and will only add additional values to the end. It is also no worse than integer constants which also require you not to renumber them. However it is best to use a system like:

public enum PAGE{
  SIGN_CREATE0(0), SIGN_CREATE(1) ,HOME_SCREEN(2), REGISTER_SCREEN(3)

  private int id;

  PAGE(int id){
    this.id = id;
  }

  public int getID(){
    return id;
  }

}

You can then use getID. So PAGE.SIGN_CREATE.getID() returns 1.


if you want to be able to convert integer back to corresponding enum with selected value see Constants.forValue(...) in below auto generated code but if not the answer of BlairHippo is best way to do it.

public enum Constants
{
SIGN_CREATE(0),
SIGN_CREATE(1),
HOME_SCREEN(2),
REGISTER_SCREEN(3);

    public static final int SIZE = java.lang.Integer.SIZE;

    private int intValue;
    private static java.util.HashMap<Integer, Constants> mappings;
    private static java.util.HashMap<Integer, Constants> getMappings()
    {
        if (mappings == null)
        {
            synchronized (Constants.class)
            {
                if (mappings == null)
                {
                    mappings = new java.util.HashMap<Integer, Constants>();
                }
            }
        }
        return mappings;
    }

    private Constants(int value)
    {
        intValue = value;
        getMappings().put(value, this);
    }

    public int getValue()
    {
        return intValue;
    }

    public static Constants forValue(int value)
    {
        return getMappings().get(value);
    }
}

I found this to be helpful:

http://dan.clarke.name/2011/07/enum-in-java-with-int-conversion/

public enum Difficulty
{
    EASY(0),
    MEDIUM(1),
    HARD(2);

    /**
    * Value for this difficulty
    */
    public final int Value;

    private Difficulty(int value)
    {
        Value = value;
    }

    // Mapping difficulty to difficulty id
    private static final Map<Integer, Difficulty> _map = new HashMap<Integer, Difficulty>();
    static
    {
        for (Difficulty difficulty : Difficulty.values())
            _map.put(difficulty.Value, difficulty);
    }

    /**
    * Get difficulty from value
    * @param value Value
    * @return Difficulty
    */
    public static Difficulty from(int value)
    {
        return _map.get(value);
    }
}

The most common valid reason for wanting an integer constant associated with each enum value is to interoperate with some other component which still expects those integers (e.g. a serialization protocol which you can't change, or the enums represent columns in a table, etc).

In almost all cases I suggest using an EnumMap instead. It decouples the components more completely, if that was the concern, or if the enums represent column indices or something similar, you can easily make changes later on (or even at runtime if need be).

 private final EnumMap<Page, Integer> pageIndexes = new EnumMap<Page, Integer>(Page.class);
 pageIndexes.put(Page.SIGN_CREATE, 1);
 //etc., ...

 int createIndex = pageIndexes.get(Page.SIGN_CREATE);

It's typically incredibly efficient, too.

Adding data like this to the enum instance itself can be very powerful, but is more often than not abused.

Edit: Just realized Bloch addressed this in Effective Java / 2nd edition, in Item 33: Use EnumMap instead of ordinal indexing.


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