You don't need complicated calculations.
It can be done just by using OnGestureListener
interface from GestureDetector
class.
Inside onFling
method you can detect all four directions like this:
MyGestureListener.java
:
import android.util.Log;
import android.view.GestureDetector;
import android.view.MotionEvent;
public class MyGestureListener implements GestureDetector.OnGestureListener{
private static final long VELOCITY_THRESHOLD = 3000;
@Override
public boolean onDown(final MotionEvent e){ return false; }
@Override
public void onShowPress(final MotionEvent e){ }
@Override
public boolean onSingleTapUp(final MotionEvent e){ return false; }
@Override
public boolean onScroll(final MotionEvent e1, final MotionEvent e2, final float distanceX,
final float distanceY){ return false; }
@Override
public void onLongPress(final MotionEvent e){ }
@Override
public boolean onFling(final MotionEvent e1, final MotionEvent e2,
final float velocityX,
final float velocityY){
if(Math.abs(velocityX) < VELOCITY_THRESHOLD
&& Math.abs(velocityY) < VELOCITY_THRESHOLD){
return false;//if the fling is not fast enough then it's just like drag
}
//if velocity in X direction is higher than velocity in Y direction,
//then the fling is horizontal, else->vertical
if(Math.abs(velocityX) > Math.abs(velocityY)){
if(velocityX >= 0){
Log.i("TAG", "swipe right");
}else{//if velocityX is negative, then it's towards left
Log.i("TAG", "swipe left");
}
}else{
if(velocityY >= 0){
Log.i("TAG", "swipe down");
}else{
Log.i("TAG", "swipe up");
}
}
return true;
}
}
usage:
GestureDetector mDetector = new GestureDetector(MainActivity.this, new MyGestureListener());
view.setOnTouchListener(new View.OnTouchListener(){
@Override
public boolean onTouch(final View v, final MotionEvent event){
return mDetector.onTouchEvent(event);
}
});