[c++] What are Aggregates and PODs and how/why are they special?

What changes in

Following the rest of the clear theme of this question, the meaning and use of aggregates continues to change with every standard. There are several key changes on the horizon.

Types with user-declared constructors P1008

In C++17, this type is still an aggregate:

struct X {
    X() = delete;
};

And hence, X{} still compiles because that is aggregate initialization - not a constructor invocation. See also: When is a private constructor not a private constructor?

In C++20, the restriction will change from requiring:

no user-provided, explicit, or inherited constructors

to

no user-declared or inherited constructors

This has been adopted into the C++20 working draft. Neither the X here nor the C in the linked question will be aggregates in C++20.

This also makes for a yo-yo effect with the following example:

class A { protected: A() { }; };
struct B : A { B() = default; };
auto x = B{};

In C++11/14, B was not an aggregate due to the base class, so B{} performs value-initialization which calls B::B() which calls A::A(), at a point where it is accessible. This was well-formed.

In C++17, B became an aggregate because base classes were allowed, which made B{} aggregate-initialization. This requires copy-list-initializing an A from {}, but from outside the context of B, where it is not accessible. In C++17, this is ill-formed (auto x = B(); would be fine though).

In C++20 now, because of the above rule change, B once again ceases to be an aggregate (not because of the base class, but because of the user-declared default constructor - even though it's defaulted). So we're back to going through B's constructor, and this snippet becomes well-formed.

Initializing aggregates from a parenthesized list of values P960

A common issue that comes up is wanting to use emplace()-style constructors with aggregates:

struct X { int a, b; };
std::vector<X> xs;
xs.emplace_back(1, 2); // error

This does not work, because emplace will try to effectively perform the initialization X(1, 2), which is not valid. The typical solution is to add a constructor to X, but with this proposal (currently working its way through Core), aggregates will effectively have synthesized constructors which do the right thing - and behave like regular constructors. The above code will compile as-is in C++20.

Class Template Argument Deduction (CTAD) for Aggregates P1021 (specifically P1816)

In C++17, this does not compile:

template <typename T>
struct Point {
    T x, y;
};

Point p{1, 2}; // error

Users would have to write their own deduction guide for all aggregate templates:

template <typename T> Point(T, T) -> Point<T>;

But as this is in some sense "the obvious thing" to do, and is basically just boilerplate, the language will do this for you. This example will compile in C++20 (without the need for the user-provided deduction guide).

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What are Aggregates and PODs and how/why are they special?