[android] Android: Expand/collapse animation

Let's say I have a vertical linearLayout with :

[v1]
[v2]

By default v1 has visibily = GONE. I would like to show v1 with an expand animation and push down v2 at the same time.

I tried something like this:

Animation a = new Animation()
{
    int initialHeight;

    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {
        final int newHeight = (int)(initialHeight * interpolatedTime);
        v.getLayoutParams().height = newHeight;
        v.requestLayout();
    }

    @Override
    public void initialize(int width, int height, int parentWidth, int parentHeight) {
        super.initialize(width, height, parentWidth, parentHeight);
        initialHeight = height;
    }

    @Override
    public boolean willChangeBounds() {
        return true;
    }
};

But with this solution, I have a blink when the animation starts. I think it's caused by v1 displaying full size before the animation is applied.

With javascript, this is one line of jQuery! Any simple way to do this with android?

This question is related to android animation

The answer is


This was my solution, my ImageView grows from 100% to 200% and return to his original size, using two animation files inside res/anim/ folder

anim_grow.xml

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
 android:interpolator="@android:anim/accelerate_interpolator">
 <scale
  android:fromXScale="1.0"
  android:toXScale="2.0"
  android:fromYScale="1.0"
  android:toYScale="2.0"
  android:duration="3000"
  android:pivotX="50%"
  android:pivotY="50%"
  android:startOffset="2000" />
</set>

anim_shrink.xml

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
 android:interpolator="@android:anim/accelerate_interpolator">
 <scale
  android:fromXScale="2.0"
  android:toXScale="1.0"
  android:fromYScale="2.0"
  android:toYScale="1.0"
  android:duration="3000"
  android:pivotX="50%"
  android:pivotY="50%"
  android:startOffset="2000" />
</set>

Send an ImageView to my method setAnimationGrowShrink()

ImageView img1 = (ImageView)findViewById(R.id.image1);
setAnimationGrowShrink(img1);

setAnimationGrowShrink() method:

private void setAnimationGrowShrink(final ImageView imgV){
    final Animation animationEnlarge = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.anim_grow);
    final Animation animationShrink = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.anim_shrink);

    imgV.startAnimation(animationEnlarge);

    animationEnlarge.setAnimationListener(new AnimationListener() {         
        @Override
        public void onAnimationStart(Animation animation) {}

        @Override
        public void onAnimationRepeat(Animation animation) {}

        @Override
        public void onAnimationEnd(Animation animation) {
            imgV.startAnimation(animationShrink);
        }
    });

    animationShrink.setAnimationListener(new AnimationListener() {          
        @Override
        public void onAnimationStart(Animation animation) {}

        @Override
        public void onAnimationRepeat(Animation animation) {}

        @Override
        public void onAnimationEnd(Animation animation) {
            imgV.startAnimation(animationEnlarge);
        }
    });

}

combined solutions from @Tom Esterez and @Geraldo Neto

public static void expandOrCollapseView(View v,boolean expand){

    if(expand){
        v.measure(ViewGroup.LayoutParams.MATCH_PARENT,ViewGroup.LayoutParams.WRAP_CONTENT);
        final int targetHeight = v.getMeasuredHeight();
        v.getLayoutParams().height = 0;
        v.setVisibility(View.VISIBLE);
        ValueAnimator valueAnimator = ValueAnimator.ofInt(targetHeight);
        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                v.getLayoutParams().height = (int) animation.getAnimatedValue();
                v.requestLayout();
            }
        });
        valueAnimator.setInterpolator(new DecelerateInterpolator());
        valueAnimator.setDuration(500);
        valueAnimator.start();
    }
    else
    {
        final int initialHeight = v.getMeasuredHeight();
        ValueAnimator valueAnimator = ValueAnimator.ofInt(initialHeight,0);
        valueAnimator.setInterpolator(new DecelerateInterpolator());
        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                v.getLayoutParams().height = (int) animation.getAnimatedValue();
                v.requestLayout();
                if((int)animation.getAnimatedValue() == 0)
                    v.setVisibility(View.GONE);
            }
        });
        valueAnimator.setInterpolator(new DecelerateInterpolator());
        valueAnimator.setDuration(500);
        valueAnimator.start();
    }
}

//sample usage
expandOrCollapseView((Your ViewGroup),(Your ViewGroup).getVisibility()!=View.VISIBLE);

Yes, I agreed with the above comments. And indeed, it does seem like the right (or at least the easiest?) thing to do is to specify (in XML) an initial layout height of "0px" -- and then you can pass in another argument for "toHeight" (i.e. the "final height") to the constructor of your custom Animation sub-class, e.g. in the example above, it would look something like so:

    public DropDownAnim( View v, int toHeight ) { ... }

Anyways, hope that helps! :)


I have used the same code block that have used in accepted answer , But it wont work as same in android 9 , So update the measure according to this

v.measure(MeasureSpec.makeMeasureSpec(parentView.getWidth(), MeasureSpec.EXACTLY), MeasureSpec.makeMeasureSpec(parentView.getWidth(), MeasureSpec.AT_MOST));

How the constraint works bit different in android 9.


Here is my solution. I think it is simpler. It only expands the view but can easy be extended.

public class WidthExpandAnimation extends Animation
{
    int _targetWidth;
    View _view;

    public WidthExpandAnimation(View view)
    {
        _view = view;
    }

    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t)
    {
        if (interpolatedTime < 1.f)
        {
            int newWidth = (int) (_targetWidth * interpolatedTime);

            _view.layout(_view.getLeft(), _view.getTop(),
                    _view.getLeft() + newWidth, _view.getBottom());
        }
        else
            _view.requestLayout();
    }

    @Override
    public void initialize(int width, int height, int parentWidth, int parentHeight)
    {
        super.initialize(width, height, parentWidth, parentHeight);

        _targetWidth = width;
    }

    @Override
    public boolean willChangeBounds() {
        return true;
    }
}

@Tom Esterez's answer, but updated to use view.measure() properly per Android getMeasuredHeight returns wrong values !

    // http://easings.net/
    Interpolator easeInOutQuart = PathInterpolatorCompat.create(0.77f, 0f, 0.175f, 1f);

    public static Animation expand(final View view) {
        int matchParentMeasureSpec = View.MeasureSpec.makeMeasureSpec(((View) view.getParent()).getWidth(), View.MeasureSpec.EXACTLY);
        int wrapContentMeasureSpec = View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED);
        view.measure(matchParentMeasureSpec, wrapContentMeasureSpec);
        final int targetHeight = view.getMeasuredHeight();

        // Older versions of android (pre API 21) cancel animations for views with a height of 0 so use 1 instead.
        view.getLayoutParams().height = 1;
        view.setVisibility(View.VISIBLE);

        Animation animation = new Animation() {
        @Override
        protected void applyTransformation(float interpolatedTime, Transformation t) {

               view.getLayoutParams().height = interpolatedTime == 1
                    ? ViewGroup.LayoutParams.WRAP_CONTENT
                    : (int) (targetHeight * interpolatedTime);

            view.requestLayout();
        }

            @Override
            public boolean willChangeBounds() {
                return true;
            }
        };

        animation.setInterpolator(easeInOutQuart);
        animation.setDuration(computeDurationFromHeight(view));
        view.startAnimation(animation);

        return animation;
    }

    public static Animation collapse(final View view) {
        final int initialHeight = view.getMeasuredHeight();

        Animation a = new Animation() {
            @Override
            protected void applyTransformation(float interpolatedTime, Transformation t) {
                if (interpolatedTime == 1) {
                    view.setVisibility(View.GONE);
                } else {
                    view.getLayoutParams().height = initialHeight - (int) (initialHeight * interpolatedTime);
                    view.requestLayout();
                }
            }

            @Override
            public boolean willChangeBounds() {
                return true;
            }
        };

        a.setInterpolator(easeInOutQuart);

        int durationMillis = computeDurationFromHeight(view);
        a.setDuration(durationMillis);

        view.startAnimation(a);

        return a;
    }

    private static int computeDurationFromHeight(View view) {
        // 1dp/ms * multiplier
        return (int) (view.getMeasuredHeight() / view.getContext().getResources().getDisplayMetrics().density);
    }

You can use a ViewPropertyAnimator with a slight twist. To collapse, scale the view to a height of 1 pixel, then hide it. To expand, show it, then expand it to its height.

private void collapse(final View view) {
    view.setPivotY(0);
    view.animate().scaleY(1/view.getHeight()).setDuration(1000).withEndAction(new Runnable() {
        @Override public void run() {
            view.setVisibility(GONE);
        }
    });
}

private void expand(View view, int height) {
    float scaleFactor = height / view.getHeight();

    view.setVisibility(VISIBLE);
    view.setPivotY(0);
    view.animate().scaleY(scaleFactor).setDuration(1000);
}

The pivot tells the view where to scale from, default is in the middle. The duration is optional (default = 1000). You can also set the interpolator to use, like .setInterpolator(new AccelerateDecelerateInterpolator())


For Smooth animation please use Handler with run method.....And Enjoy Expand /Collapse animation

    class AnimUtils{

                 public void expand(final View v) {
                  int ANIMATION_DURATION=500;//in milisecond
        v.measure(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT);
        final int targtetHeight = v.getMeasuredHeight();

        v.getLayoutParams().height = 0;
        v.setVisibility(View.VISIBLE);
        Animation a = new Animation()
        {
            @Override
            protected void applyTransformation(float interpolatedTime, Transformation t) {
                v.getLayoutParams().height = interpolatedTime == 1
                        ? LayoutParams.WRAP_CONTENT
                        : (int)(targtetHeight * interpolatedTime);
                v.requestLayout();
            }

            @Override
            public boolean willChangeBounds() {
                return true;
            }
        };

        // 1dp/ms
        a.setDuration(ANIMATION_DURATION);

      // a.setDuration((int)(targtetHeight / v.getContext().getResources().getDisplayMetrics().density));
        v.startAnimation(a);
    }



    public void collapse(final View v) {
        final int initialHeight = v.getMeasuredHeight();

        Animation a = new Animation()
        {
            @Override
            protected void applyTransformation(float interpolatedTime, Transformation t) {
                if(interpolatedTime == 1){
                    v.setVisibility(View.GONE);
                }else{
                    v.getLayoutParams().height = initialHeight - (int)(initialHeight * interpolatedTime);
                    v.requestLayout();
                }
            }

            @Override
            public boolean willChangeBounds() {
                return true;
            }
        };

        // 1dp/ms
        a.setDuration(ANIMATION_DURATION);
       // a.setDuration((int)(initialHeight / v.getContext().getResources().getDisplayMetrics().density));
        v.startAnimation(a);
    }
}

And Call using this code:

       private void setAnimationOnView(final View inactive ) {
    //I am applying expand and collapse on this TextView ...You can use your view 

    //for expand animation
    new Handler().postDelayed(new Runnable() {
        @Override
        public void run() {

            new AnimationUtililty().expand(inactive);

        }
    }, 1000);


    //For collapse
    new Handler().postDelayed(new Runnable() {
        @Override
        public void run() {

            new AnimationUtililty().collapse(inactive);
            //inactive.setVisibility(View.GONE);

        }
    }, 8000);

}

Other solution is:

               public void expandOrCollapse(final View v,String exp_or_colpse) {
    TranslateAnimation anim = null;
    if(exp_or_colpse.equals("expand"))
    {
        anim = new TranslateAnimation(0.0f, 0.0f, -v.getHeight(), 0.0f);
        v.setVisibility(View.VISIBLE);  
    }
    else{
        anim = new TranslateAnimation(0.0f, 0.0f, 0.0f, -v.getHeight());
        AnimationListener collapselistener= new AnimationListener() {
            @Override
            public void onAnimationStart(Animation animation) {
            }

            @Override
            public void onAnimationRepeat(Animation animation) {
            }

            @Override
            public void onAnimationEnd(Animation animation) {
            v.setVisibility(View.GONE);
            }
        };

        anim.setAnimationListener(collapselistener);
    }

     // To Collapse
        //

    anim.setDuration(300);
    anim.setInterpolator(new AccelerateInterpolator(0.5f));
    v.startAnimation(anim);
}

/**
 * Animation that either expands or collapses a view by sliding it down to make
 * it visible. Or by sliding it up so it will hide. It will look like it slides
 * behind the view above.
 * 
 */
public class FinalExpandCollapseAnimation extends Animation
{
    private View mAnimatedView;
    private int mEndHeight;
    private int mType;
    public final static int COLLAPSE = 1;
    public final static int EXPAND = 0;
    private LinearLayout.LayoutParams mLayoutParams;
    private RelativeLayout.LayoutParams mLayoutParamsRel;
    private String layout;
    private Context context;

    /**
     * Initializes expand collapse animation, has two types, collapse (1) and
     * expand (0).
     * 
     * @param view
     *            The view to animate
     * @param type
     *            The type of animation: 0 will expand from gone and 0 size to
     *            visible and layout size defined in xml. 1 will collapse view
     *            and set to gone
     */
    public FinalExpandCollapseAnimation(View view, int type, int height, String layout, Context context)
    {
        this.layout = layout;
        this.context = context;
        mAnimatedView = view;
        mEndHeight = mAnimatedView.getMeasuredHeight();
        if (layout.equalsIgnoreCase("linear"))
            mLayoutParams = ((LinearLayout.LayoutParams) view.getLayoutParams());
        else
            mLayoutParamsRel = ((RelativeLayout.LayoutParams) view.getLayoutParams());
        mType = type;
        if (mType == EXPAND)
        {
            AppConstant.ANIMATED_VIEW_HEIGHT = height;
        }
        else
        {
            if (layout.equalsIgnoreCase("linear"))
                mLayoutParams.topMargin = 0;
            else
                mLayoutParamsRel.topMargin = convertPixelsIntoDensityPixels(36);
        }
        setDuration(600);
    }

    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t)
    {
        super.applyTransformation(interpolatedTime, t);
        if (interpolatedTime < 1.0f)
        {
            if (mType == EXPAND)
            {
                if (layout.equalsIgnoreCase("linear"))
                {
                    mLayoutParams.height = AppConstant.ANIMATED_VIEW_HEIGHT
                            + (-AppConstant.ANIMATED_VIEW_HEIGHT + (int) (AppConstant.ANIMATED_VIEW_HEIGHT * interpolatedTime));
                }
                else
                {
                    mLayoutParamsRel.height = AppConstant.ANIMATED_VIEW_HEIGHT
                            + (-AppConstant.ANIMATED_VIEW_HEIGHT + (int) (AppConstant.ANIMATED_VIEW_HEIGHT * interpolatedTime));
                }
                mAnimatedView.setVisibility(View.VISIBLE);
            }
            else
            {
                if (layout.equalsIgnoreCase("linear"))
                    mLayoutParams.height = mEndHeight - (int) (mEndHeight * interpolatedTime);
                else
                    mLayoutParamsRel.height = mEndHeight - (int) (mEndHeight * interpolatedTime);
            }
            mAnimatedView.requestLayout();
        }
        else
        {
            if (mType == EXPAND)
            {
                if (layout.equalsIgnoreCase("linear"))
                {
                    mLayoutParams.height = AppConstant.ANIMATED_VIEW_HEIGHT;
                    mLayoutParams.topMargin = 0;
                }
                else
                {
                    mLayoutParamsRel.height = AppConstant.ANIMATED_VIEW_HEIGHT;
                    mLayoutParamsRel.topMargin = convertPixelsIntoDensityPixels(36);
                }
                mAnimatedView.setVisibility(View.VISIBLE);
                mAnimatedView.requestLayout();
            }
            else
            {
                if (layout.equalsIgnoreCase("linear"))
                    mLayoutParams.height = 0;
                else
                    mLayoutParamsRel.height = 0;
                mAnimatedView.setVisibility(View.GONE);
                mAnimatedView.requestLayout();
            }
        }
    }

    private int convertPixelsIntoDensityPixels(int pixels)
    {
        DisplayMetrics metrics = context.getResources().getDisplayMetrics();
        return (int) metrics.density * pixels;
    }
}

The class can be called in following way

   if (findViewById(R.id.ll_specailoffer_show_hide).getVisibility() == View.VISIBLE) {
                        ((ImageView) findViewById(R.id.iv_specialhour_seemore)).setImageResource(R.drawable.white_dropdown_up);

                        FinalExpandCollapseAnimation finalExpandCollapseAnimation = new FinalExpandCollapseAnimation(
                                findViewById(R.id.ll_specailoffer_show_hide),
                                FinalExpandCollapseAnimation.COLLAPSE,
                                SpecialOfferHeight, "linear", this);
                        findViewById(R.id.ll_specailoffer_show_hide)
                                .startAnimation(finalExpandCollapseAnimation);
                        ((View) findViewById(R.id.ll_specailoffer_show_hide).getParent()).invalidate();
                    } else {
                        ((ImageView) findViewById(R.id.iv_specialhour_seemore)).setImageResource(R.drawable.white_dropdown);

                        FinalExpandCollapseAnimation finalExpandCollapseAnimation = new FinalExpandCollapseAnimation(
                                findViewById(R.id.ll_specailoffer_show_hide),
                                FinalExpandCollapseAnimation.EXPAND,
                                SpecialOfferHeight, "linear", this);
                        findViewById(R.id.ll_specailoffer_show_hide)
                                .startAnimation(finalExpandCollapseAnimation);
                        ((View) findViewById(R.id.ll_specailoffer_show_hide).getParent()).invalidate();
                    }

Making use of Kotlin Extension Functions this is tested and shortest answer

Just call animateVisibility(expand/collapse) on any View.

fun View.animateVisibility(setVisible: Boolean) {
    if (setVisible) expand(this) else collapse(this)
}

private fun expand(view: View) {
    view.measure(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT)
    val initialHeight = 0
    val targetHeight = view.measuredHeight

    // Older versions of Android (pre API 21) cancel animations for views with a height of 0.
    //v.getLayoutParams().height = 1;
    view.layoutParams.height = 0
    view.visibility = View.VISIBLE

    animateView(view, initialHeight, targetHeight)
}

private fun collapse(view: View) {
    val initialHeight = view.measuredHeight
    val targetHeight = 0

    animateView(view, initialHeight, targetHeight)
}

private fun animateView(v: View, initialHeight: Int, targetHeight: Int) {
    val valueAnimator = ValueAnimator.ofInt(initialHeight, targetHeight)
    valueAnimator.addUpdateListener { animation ->
        v.layoutParams.height = animation.animatedValue as Int
        v.requestLayout()
    }
    valueAnimator.addListener(object : Animator.AnimatorListener {
        override fun onAnimationEnd(animation: Animator) {
            v.layoutParams.height = targetHeight
        }

        override fun onAnimationStart(animation: Animator) {}
        override fun onAnimationCancel(animation: Animator) {}
        override fun onAnimationRepeat(animation: Animator) {}
    })
    valueAnimator.duration = 300
    valueAnimator.interpolator = DecelerateInterpolator()
    valueAnimator.start()
}

I stumbled over the same problem today and I guess the real solution to this question is this

<LinearLayout android:id="@+id/container"
android:animateLayoutChanges="true"
...
 />

You will have to set this property for all topmost layouts, which are involved in the shift. If you now set the visibility of one layout to GONE, the other will take the space as the disappearing one is releasing it. There will be a default animation which is some kind of "fading out", but I think you can change this - but the last one I have not tested, for now.


Adding to Tom Esterez's excellent answer and Erik B's excellent update to it, I thought I'd post my own take, compacting the expand and contract methods into one. This way, you could for example have an action like this...

button.setOnClickListener(v -> expandCollapse(view));

... which calls the method below and letting it figure out what to do after each onClick()...

public static void expandCollapse(View view) {

    boolean expand = view.getVisibility() == View.GONE;
    Interpolator easeInOutQuart = PathInterpolatorCompat.create(0.77f, 0f, 0.175f, 1f);

    view.measure(
        View.MeasureSpec.makeMeasureSpec(((View) view.getParent()).getWidth(), View.MeasureSpec.EXACTLY),
        View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED)
    );

    int height = view.getMeasuredHeight();
    int duration = (int) (height/view.getContext().getResources().getDisplayMetrics().density);

    Animation animation = new Animation() {
        @Override protected void applyTransformation(float interpolatedTime, Transformation t) {
            if (expand) {
                view.getLayoutParams().height = 1;
                view.setVisibility(View.VISIBLE);
                if (interpolatedTime == 1) {
                    view.getLayoutParams().height = ViewGroup.LayoutParams.WRAP_CONTENT;
                } else {
                    view.getLayoutParams().height = (int) (height * interpolatedTime);
                }
                view.requestLayout();
            } else {
                if (interpolatedTime == 1) {
                    view.setVisibility(View.GONE);
                } else {
                    view.getLayoutParams().height = height - (int) (height * interpolatedTime);
                    view.requestLayout();
                }
            }
        }
        @Override public boolean willChangeBounds() {
            return true;
        }
    };

    animation.setInterpolator(easeInOutQuart);
    animation.setDuration(duration);
    view.startAnimation(animation);

}

An alternative is to use a scale animation with the following scaling factors for expanding:

ScaleAnimation anim = new ScaleAnimation(1, 1, 0, 1);

and for collapsing:

ScaleAnimation anim = new ScaleAnimation(1, 1, 1, 0);

This is really simple with droidQuery. For starts, consider this layout:

<LinearLayout
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:orientation="vertical" >
    <LinearLayout
        android:id="@+id/v1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content" >
        <TextView
            android:layout_width="wrap_content"
            android:layout_height="wrap_content" 
            android:text="View 1" />
    </LinearLayout>
    <LinearLayout
        android:id="@+id/v2"
        android:layout_width="wrap_content"
        android:layout_height="0dp" >
        <TextView
            android:layout_width="wrap_content"
            android:layout_height="wrap_content" 
            android:text="View 2" />
        <TextView
            android:layout_width="wrap_content"
            android:layout_height="wrap_content" 
            android:text="View 3" />
    </LinearLayout>
</LinearLayout>

We can animate the height to the desired value - say 100dp - using the following code:

//convert 100dp to pixel value
int height = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 100, getResources().getDisplayMetrics());

Then use droidQuery to animate. The simplest way is with this:

$.animate("{ height: " + height + "}", new AnimationOptions());

To make the animation more appealing, consider adding an easing:

$.animate("{ height: " + height + "}", new AnimationOptions().easing($.Easing.BOUNCE));

You can also change the duration on AnimationOptions using the duration() method, or handle what happens when the animation ends. For a complex example, try:

$.animate("{ height: " + height + "}", new AnimationOptions().easing($.Easing.BOUNCE)
                                                             .duration(1000)
                                                             .complete(new Function() {
                                                                 @Override
                                                                 public void invoke($ d, Object... args) {
                                                                     $.toast(context, "finished", Toast.LENGTH_SHORT);
                                                                 }
                                                             }));

You are on the right track. Make sure you have v1 set to have a layout height of zero right before the animation starts. You want to initialize your setup to look like the first frame of the animation before starting the animation.


Here are two simple kotlin extension functions over view.

fun View.expand() {
    visibility = View.VISIBLE
    val animate = TranslateAnimation(0f, 0f, -height.toFloat(), 0f)
    animate.duration = 200
    animate.fillAfter = true
    startAnimation(animate)
}

fun View.collapse() {
    val animate = TranslateAnimation(0f, 0f, 0f, -height.toFloat() )
    animate.duration = 200
    animate.fillAfter = true
    startAnimation(animate)
}

Ok, I just found a VERY ugly solution :

public static Animation expand(final View v, Runnable onEnd) {
    try {
        Method m = v.getClass().getDeclaredMethod("onMeasure", int.class, int.class);
        m.setAccessible(true);
        m.invoke(
            v,
            MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED),
            MeasureSpec.makeMeasureSpec(((View)v.getParent()).getMeasuredHeight(), MeasureSpec.AT_MOST)
        );
    } catch (Exception e){
        Log.e("test", "", e);
    }
    final int initialHeight = v.getMeasuredHeight();
    Log.d("test", "initialHeight="+initialHeight);

    v.getLayoutParams().height = 0;
    v.setVisibility(View.VISIBLE);
    Animation a = new Animation()
    {
        @Override
        protected void applyTransformation(float interpolatedTime, Transformation t) {
            final int newHeight = (int)(initialHeight * interpolatedTime);
            v.getLayoutParams().height = newHeight;
            v.requestLayout();
        }

        @Override
        public boolean willChangeBounds() {
            return true;
        }
    };
    a.setDuration(5000);
    v.startAnimation(a);
    return a;
}

Feel free to propose a better solution !


Use ValueAnimator:

ValueAnimator expandAnimation = ValueAnimator.ofInt(mainView.getHeight(), 400);
expandAnimation.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
    @Override
    public void onAnimationUpdate(final ValueAnimator animation) {
        int height = (Integer) animation.getAnimatedValue();
        RelativeLayout.LayoutParams lp = (LayoutParams) mainView.getLayoutParams();
        lp.height = height;
    }
});


expandAnimation.setDuration(500);
expandAnimation.start();

Based on solutions by @Tom Esterez and @Seth Nelson (top 2) I simlified them. As well as original solutions it doesn't depend on Developer options (animation settings).

private void resizeWithAnimation(final View view, int duration, final int targetHeight) {
    final int initialHeight = view.getMeasuredHeight();
    final int distance = targetHeight - initialHeight;

    view.setVisibility(View.VISIBLE);

    Animation a = new Animation() {
        @Override
        protected void applyTransformation(float interpolatedTime, Transformation t) {
            if (interpolatedTime == 1 && targetHeight == 0) {
                view.setVisibility(View.GONE);
            }
            view.getLayoutParams().height = (int) (initialHeight + distance * interpolatedTime);
            view.requestLayout();
        }

        @Override
        public boolean willChangeBounds() {
            return true;
        }
    };

    a.setDuration(duration);
    view.startAnimation(a);
}

I took @LenaYan 's solution that didn't work properly to me (because it was transforming the View to a 0 height view before collapsing and/or expanding) and made some changes.

Now it works great, by taking the View's previous height and start expanding with this size. Collapsing is the same.

You can simply copy and paste the code below:

public static void expand(final View v, int duration, int targetHeight) {

    int prevHeight  = v.getHeight();

    v.setVisibility(View.VISIBLE);
    ValueAnimator valueAnimator = ValueAnimator.ofInt(prevHeight, targetHeight);
    valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator animation) {
            v.getLayoutParams().height = (int) animation.getAnimatedValue();
            v.requestLayout();
        }
    });
    valueAnimator.setInterpolator(new DecelerateInterpolator());
    valueAnimator.setDuration(duration);
    valueAnimator.start();
}

public static void collapse(final View v, int duration, int targetHeight) {
    int prevHeight  = v.getHeight();
    ValueAnimator valueAnimator = ValueAnimator.ofInt(prevHeight, targetHeight);
    valueAnimator.setInterpolator(new DecelerateInterpolator());
    valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator animation) {
            v.getLayoutParams().height = (int) animation.getAnimatedValue();
            v.requestLayout();
        }
    });
    valueAnimator.setInterpolator(new DecelerateInterpolator());
    valueAnimator.setDuration(duration);
    valueAnimator.start();
}

Usage:

//Expanding the View
   expand(yourView, 2000, 200);

// Collapsing the View     
   collapse(yourView, 2000, 100);

Easy enough!

Thanks LenaYan for the initial code!


Best solution for expand/collapse view's:

    @Override
    public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) {
        View view = buttonView.getId() == R.id.tb_search ? fSearch : layoutSettings;
        transform(view, 200, isChecked
            ? ViewGroup.LayoutParams.WRAP_CONTENT
            : 0);
    }

    public static void transform(final View v, int duration, int targetHeight) {
        int prevHeight  = v.getHeight();
        v.setVisibility(View.VISIBLE);
        ValueAnimator animator;
        if (targetHeight == ViewGroup.LayoutParams.WRAP_CONTENT) {
            v.measure(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT);
            animator = ValueAnimator.ofInt(prevHeight, v.getMeasuredHeight());
        } else {
            animator = ValueAnimator.ofInt(prevHeight, targetHeight);
        }
        animator.addUpdateListener(animation -> {
            v.getLayoutParams().height = (animation.getAnimatedFraction() == 1.0f)
                    ? targetHeight
                    : (int) animation.getAnimatedValue();
            v.requestLayout();
        });
        animator.setInterpolator(new LinearInterpolator());
        animator.setDuration(duration);
        animator.start();
    }

I adapted the currently accepted answer by Tom Esterez, which worked but had a choppy and not very smooth animation. My solution basically replaces the Animation with a ValueAnimator, which can be fitted with an Interpolator of your choice to achieve various effects such as overshoot, bounce, accelerate, etc.

This solution works great with views that have a dynamic height (i.e. using WRAP_CONTENT), as it first measures the actual required height and then animates to that height.

public static void expand(final View v) {
    v.measure(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT);
    final int targetHeight = v.getMeasuredHeight();

    // Older versions of android (pre API 21) cancel animations for views with a height of 0.
    v.getLayoutParams().height = 1;
    v.setVisibility(View.VISIBLE);

    ValueAnimator va = ValueAnimator.ofInt(1, targetHeight);
    va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        public void onAnimationUpdate(ValueAnimator animation) {
            v.getLayoutParams().height = (Integer) animation.getAnimatedValue();
            v.requestLayout();
        }
    });
    va.addListener(new Animator.AnimatorListener() {
        @Override
        public void onAnimationEnd(Animator animation) {
            v.getLayoutParams().height = ViewGroup.LayoutParams.WRAP_CONTENT;
        }

        @Override public void onAnimationStart(Animator animation) {}
        @Override public void onAnimationCancel(Animator animation) {}
        @Override public void onAnimationRepeat(Animator animation) {}
    });
    va.setDuration(300);
    va.setInterpolator(new OvershootInterpolator());
    va.start();
}

public static void collapse(final View v) {
    final int initialHeight = v.getMeasuredHeight();

    ValueAnimator va = ValueAnimator.ofInt(initialHeight, 0);
    va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        public void onAnimationUpdate(ValueAnimator animation) {
            v.getLayoutParams().height = (Integer) animation.getAnimatedValue();
            v.requestLayout();
        }
    });
    va.addListener(new Animator.AnimatorListener() {
        @Override
        public void onAnimationEnd(Animator animation) {
            v.setVisibility(View.GONE);
        }

        @Override public void onAnimationStart(Animator animation) {}
        @Override public void onAnimationCancel(Animator animation) {}
        @Override public void onAnimationRepeat(Animator animation) {}
    });
    va.setDuration(300);
    va.setInterpolator(new DecelerateInterpolator());
    va.start();
}

You then simply call expand( myView ); or collapse( myView );.


I was trying to do what I believe was a very similar animation and found an elegant solution. This code assumes that you are always going from 0->h or h->0 (h being the maximum height). The three constructor parameters are view = the view to be animated (in my case, a webview), targetHeight = the maximum height of the view, and down = a boolean which specifies the direction (true = expanding, false = collapsing).

public class DropDownAnim extends Animation {
    private final int targetHeight;
    private final View view;
    private final boolean down;

    public DropDownAnim(View view, int targetHeight, boolean down) {
        this.view = view;
        this.targetHeight = targetHeight;
        this.down = down;
    }

    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {
        int newHeight;
        if (down) {
            newHeight = (int) (targetHeight * interpolatedTime);
        } else {
            newHeight = (int) (targetHeight * (1 - interpolatedTime));
        }
        view.getLayoutParams().height = newHeight;
        view.requestLayout();
    }

    @Override
    public void initialize(int width, int height, int parentWidth,
            int parentHeight) {
        super.initialize(width, height, parentWidth, parentHeight);
    }

    @Override
    public boolean willChangeBounds() {
        return true;
    }
}

This is a proper working solution, I have tested it:

Exapnd:

private void expand(View v) {
    v.setVisibility(View.VISIBLE);

    v.measure(View.MeasureSpec.makeMeasureSpec(PARENT_VIEW.getWidth(), View.MeasureSpec.EXACTLY),
            View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED));

    final int targetHeight = v.getMeasuredHeight();

    mAnimator = slideAnimator(0, targetHeight);
    mAnimator.setDuration(800);
    mAnimator.start();
}

Collapse:

private void collapse(View v) {
    int finalHeight = v.getHeight();

    mAnimator = slideAnimator(finalHeight, 0);

    mAnimator.addListener(new Animator.AnimatorListener() {
        @Override
        public void onAnimationStart(Animator animator) {

        }

        @Override
        public void onAnimationEnd(Animator animator) {
            //Height=0, but it set visibility to GONE
            llDescp.setVisibility(View.GONE);
        }

        @Override
        public void onAnimationCancel(Animator animator) {

        }

        @Override
        public void onAnimationRepeat(Animator animator) {

        }
    });
    mAnimator.start();
}

Value Animator:

private ValueAnimator slideAnimator(int start, int end) {
    ValueAnimator mAnimator = ValueAnimator.ofInt(start, end);

    mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator valueAnimator) {
            //Update Height
            int value = (Integer) valueAnimator.getAnimatedValue();
            ViewGroup.LayoutParams layoutParams = llDescp.getLayoutParams();
            layoutParams.height = value;
            v.setLayoutParams(layoutParams);
        }
    });
    return mAnimator;
}

View v is the view to be animated, PARENT_VIEW is the container view containing the view.


This is a snippet that I used to resize the width of a view (LinearLayout) with animation.

The code is supposed to do expand or shrink according the target size. If you want a fill_parent width, you will have to pass the parent .getMeasuredWidth as target width while setting the flag to true.

Hope it helps some of you.

public class WidthResizeAnimation extends Animation {
int targetWidth;
int originaltWidth;
View view;
boolean expand;
int newWidth = 0;
boolean fillParent;

public WidthResizeAnimation(View view, int targetWidth, boolean fillParent) {
    this.view = view;
    this.originaltWidth = this.view.getMeasuredWidth();
    this.targetWidth = targetWidth;
    newWidth = originaltWidth;
    if (originaltWidth > targetWidth) {
        expand = false;
    } else {
        expand = true;
    }
    this.fillParent = fillParent;
}

@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
    if (expand && newWidth < targetWidth) {
        newWidth = (int) (newWidth + (targetWidth - newWidth) * interpolatedTime);
    }

    if (!expand && newWidth > targetWidth) {
        newWidth = (int) (newWidth - (newWidth - targetWidth) * interpolatedTime);
    }
    if (fillParent && interpolatedTime == 1.0) {
        view.getLayoutParams().width = -1;

    } else {
        view.getLayoutParams().width = newWidth;
    }
    view.requestLayout();
}

@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
    super.initialize(width, height, parentWidth, parentHeight);
}

@Override
public boolean willChangeBounds() {
    return true;
}

}


public static void slide(View v, int speed, int pos) {
    v.animate().setDuration(speed);
    v.animate().translationY(pos);
    v.animate().start();
}

// slide down
slide(yourView, 250, yourViewHeight);
// slide up
slide(yourView, 250, 0);

You can use Transition or Animator that changes visibility of section to be expanded/collapsed, or ConstraintSet with different layouts.

enter image description here

Easiest one is to use motionLayout with 2 different layouts and constraintSets to change from one layout to another on button click. You can change between layouts with

val constraintSet = ConstraintSet()
constraintSet.clone(this, R.layout.layout_collapsed)

val transition = ChangeBounds()
transition.interpolator = AccelerateInterpolator(1.0f)
transition.setDuration(300)

TransitionManager.beginDelayedTransition(YOUR_VIEW, transition)
constraintSet.applyTo(YOUR_VIEW)

With Transition api

RotateX.kt

I created the one in gif using Transitions api that change rotationX.

class RotateX : Transition {

    @Keep
    constructor() : super()

    @Keep
    constructor(context: Context, attrs: AttributeSet) : super(context, attrs)

    override fun getTransitionProperties(): Array<String> {
        return TRANSITION_PROPERTIES
    }

    override fun captureStartValues(transitionValues: TransitionValues) {
        captureValues(transitionValues)
    }

    override fun captureEndValues(transitionValues: TransitionValues) {
        captureValues(transitionValues)
    }

    override fun createAnimator(
        sceneRoot: ViewGroup,
        startValues: TransitionValues?,
        endValues: TransitionValues?
    ): Animator? {

        if (startValues == null || endValues == null) return null

        val startRotation = startValues.values[PROP_ROTATION] as Float
        val endRotation = endValues.values[PROP_ROTATION] as Float
        if (startRotation == endRotation) return null

        val view = endValues.view
        // ensure the pivot is set
        view.pivotX = view.width / 2f
        view.pivotY = view.height / 2f
        return ObjectAnimator.ofFloat(view, View.ROTATION_X, startRotation, endRotation)
    }

    private fun captureValues(transitionValues: TransitionValues) {
        val view = transitionValues.view
        if (view == null || view.width <= 0 || view.height <= 0) return
        transitionValues.values[PROP_ROTATION] = view.rotationX
    }

    companion object {

        private const val PROP_ROTATION = "iosched:rotate:rotation"
        private val TRANSITION_PROPERTIES = arrayOf(PROP_ROTATION)
    }
}

create xml file that targets expand button

    <?xml version="1.0" encoding="utf-8"?>
    <transitionSet
        xmlns:android="http://schemas.android.com/apk/res/android"
        android:interpolator="@android:interpolator/fast_out_slow_in">
    
        <transition class="com.smarttoolfactory.tutorial3_1transitions.transition.RotateX">
            <targets>
                <target android:targetId="@id/ivExpand" />
            </targets>
        </transition>
    
        <autoTransition android:duration="200" />
    
    </transitionSet>

My layout to be expanded or collapsed


<?xml version="1.0" encoding="utf-8"?>
<layout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools">

    <com.google.android.material.card.MaterialCardView
        android:id="@+id/cardView"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:layout_marginHorizontal="4dp"
        android:layout_marginVertical="2dp"
        android:clickable="true"
        android:focusable="true"
        android:transitionName="@string/transition_card_view"
        app:cardCornerRadius="0dp"
        app:cardElevation="0dp"
        app:cardPreventCornerOverlap="false">


        <androidx.constraintlayout.widget.ConstraintLayout
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:paddingTop="16dp"
            android:paddingBottom="16dp">

            <androidx.appcompat.widget.AppCompatImageView
                android:id="@+id/ivAvatar"
                android:layout_width="40dp"
                android:layout_height="40dp"
                android:layout_marginStart="16dp"
                android:layout_marginTop="8dp"
                android:scaleType="centerCrop"
                app:layout_constraintStart_toStartOf="parent"
                app:layout_constraintTop_toTopOf="parent"
                tools:src="@drawable/avatar_1_raster" />

            <androidx.appcompat.widget.AppCompatImageView
                android:id="@+id/ivExpand"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_marginEnd="8dp"
                android:padding="8dp"
                app:layout_constraintEnd_toEndOf="parent"
                app:layout_constraintTop_toTopOf="parent"
                app:srcCompat="@drawable/ic_baseline_expand_more_24" />

            <TextView
                android:id="@+id/tvTitle"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_marginStart="12dp"
                android:layout_marginTop="6dp"
                android:text="Some Title"
                android:textSize="20sp"
                android:textStyle="bold"
                app:layout_constraintStart_toEndOf="@+id/ivAvatar"
                app:layout_constraintTop_toTopOf="parent" />


            <TextView
                android:id="@+id/tvDate"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_marginTop="4dp"
                android:textColor="?android:textColorSecondary"
                android:textSize="12sp"
                app:layout_constraintStart_toStartOf="@+id/tvTitle"
                app:layout_constraintTop_toBottomOf="@id/tvTitle"
                tools:text="Tuesday 7pm" />

            <TextView
                android:id="@+id/tvBody"
                android:layout_width="0dp"
                android:layout_height="wrap_content"
                android:layout_marginTop="8dp"
                android:layout_marginEnd="16dp"
                android:ellipsize="end"
                android:lines="1"
                android:text="@string/bacon_ipsum_short"
                android:textSize="16sp"
                app:layout_constraintEnd_toEndOf="parent"
                app:layout_constraintStart_toStartOf="@+id/ivAvatar"
                app:layout_constraintTop_toBottomOf="@id/tvDate" />


            <androidx.recyclerview.widget.RecyclerView
                android:id="@+id/recyclerView"
                android:layout_width="match_parent"
                android:layout_height="wrap_content"
                android:layout_marginStart="16dp"
                android:layout_marginTop="16dp"
                android:layout_marginEnd="16dp"
                android:orientation="horizontal"
                android:overScrollMode="never"
                android:visibility="gone"
                app:layoutManager="androidx.recyclerview.widget.LinearLayoutManager"
                app:layout_constraintBottom_toBottomOf="parent"
                app:layout_constraintEnd_toEndOf="parent"
                app:layout_constraintStart_toStartOf="parent"
                app:layout_constraintTop_toBottomOf="@id/tvBody"
                tools:listitem="@layout/item_image_destination" />

        </androidx.constraintlayout.widget.ConstraintLayout>

    </com.google.android.material.card.MaterialCardView>

</layout>

And set up visibility of items to collapse or expand

private fun setUpExpandedStatus() {
    if (isExpanded) {
        binding.recyclerView.visibility = View.VISIBLE
        binding.ivExpand.rotationX = 180f
    } else {
        binding.recyclerView.visibility = View.GONE
        binding.ivExpand.rotationX = 0f
    }
}

And start transition with

   val transition = TransitionInflater.from(itemView.context)
            .inflateTransition(R.transition.icon_expand_toggle)

  TransitionManager.beginDelayedTransition(parent, transition)

  isExpanded = !isExpanded
        
  setUpExpandedStatus()

I created animation and transitions samples including the one on the gif, you can check them out there.


I would like to add something to the very helpful answer above. If you don't know the height you'll end up with since your views .getHeight() returns 0 you can do the following to get the height:

contentView.measure(DUMMY_HIGH_DIMENSION, DUMMY_HIGH_DIMENSION);
int finalHeight = view.getMeasuredHeight();

Where DUMMY_HIGH_DIMENSIONS is the width/height (in pixels) your view is constrained to ... having this a huge number is reasonable when the view is encapsulated with a ScrollView.


I created version in which you don't need to specify layout height, hence it's a lot easier and cleaner to use. The solution is to get the height in the first frame of the animation (it's available at that moment, at least during my tests). This way you can provide a View with an arbitrary height and bottom margin.

There's also one little hack in the constructor - the bottom margin is set to -10000 so that the view stays hidden before the transformation (prevents flicker).

public class ExpandAnimation extends Animation {


    private View mAnimatedView;
    private ViewGroup.MarginLayoutParams mViewLayoutParams;
    private int mMarginStart, mMarginEnd;

    public ExpandAnimation(View view) {
        mAnimatedView = view;
        mViewLayoutParams = (ViewGroup.MarginLayoutParams) view.getLayoutParams();
        mMarginEnd = mViewLayoutParams.bottomMargin;
        mMarginStart = -10000; //hide before viewing by settings very high negative bottom margin (hack, but works nicely)
        mViewLayoutParams.bottomMargin = mMarginStart;
        mAnimatedView.setLayoutParams(mViewLayoutParams);
    }

    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {
        super.applyTransformation(interpolatedTime, t);
            //view height is already known when the animation starts
            if(interpolatedTime==0){
                mMarginStart = -mAnimatedView.getHeight();
            }
            mViewLayoutParams.bottomMargin = (int)((mMarginEnd-mMarginStart) * interpolatedTime)+mMarginStart;
            mAnimatedView.setLayoutParams(mViewLayoutParams);
    }
}

public static void expand(final View v, int duration, int targetHeight) {
        v.measure(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT);
        v.getLayoutParams().height = 0;
        v.setVisibility(View.VISIBLE);
        ValueAnimator valueAnimator = ValueAnimator.ofInt(0, targetHeight);
        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                v.getLayoutParams().height = (int) animation.getAnimatedValue();
                v.requestLayout();
            }
        });
        valueAnimator.setInterpolator(new DecelerateInterpolator());
        valueAnimator.setDuration(duration);
        valueAnimator.start();
    }
public static void collapse(final View v, int duration, int targetHeight) {
    ValueAnimator valueAnimator = ValueAnimator.ofInt(0, targetHeight);
    valueAnimator.setInterpolator(new DecelerateInterpolator());
    valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator animation) {
            v.getLayoutParams().height = (int) animation.getAnimatedValue();
            v.requestLayout();
        }
    });
    valueAnimator.setInterpolator(new DecelerateInterpolator());
    valueAnimator.setDuration(duration);
    valueAnimator.start();
}

I think the easiest solution is to set android:animateLayoutChanges="true" to your LinearLayout and then just show/hide view by seting its visibility. Works like a charm, but you have no controll on the animation duration


If you don't want to expand or collapse all the way - here is a simple HeightAnimation -

import android.view.View;
import android.view.animation.Animation;
import android.view.animation.Transformation;

public class HeightAnimation extends Animation {
    protected final int originalHeight;
    protected final View view;
    protected float perValue;

    public HeightAnimation(View view, int fromHeight, int toHeight) {
        this.view = view;
        this.originalHeight = fromHeight;
        this.perValue = (toHeight - fromHeight);
    }

    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {
        view.getLayoutParams().height = (int) (originalHeight + perValue * interpolatedTime);
        view.requestLayout();
    }

    @Override
    public boolean willChangeBounds() {
        return true;
    }
}

Usage:

HeightAnimation heightAnim = new HeightAnimation(view, view.getHeight(), viewPager.getHeight() - otherView.getHeight());
heightAnim.setDuration(1000);
view.startAnimation(heightAnim);