assets/images
folderpubspec.yaml
file.assets
or images
. You don't even need to make images
a subfolder. Whatever name you use, though, is what you will regester in the pubspec.yaml
file.assets/images
. The relative path of lake.jpg
, for example, would be assets/images/lake.jpg
.pubspec.yaml
Open the pubspec.yaml
file that is in the root of your project.
Add an assets
subsection to the flutter
section like this:
flutter:
assets:
- assets/images/lake.jpg
If you have multiple images that you want to include then you can leave off the file name and just use the directory name (include the final /
):
flutter:
assets:
- assets/images/
Get the asset in an Image widget with Image.asset('assets/images/lake.jpg')
.
The entire main.dart
file is here:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text("Image from assets"),
),
body: Image.asset('assets/images/lake.jpg'), // <--- image
),
);
}
}
When making changes to pubspec.yaml I find that I often need to completely stop my app and restart it again, especially when adding assets. Otherwise I get a crash.
Running the app now you should have something like this:
The first video here goes into a lot of detail about how to include images in your app. The second video covers more about how to adjust how they look.