As many said, there is no way to automatically convert without adding overheads and too much complexity, but you can reduce your typing a bit and make it look better by using lambdas if some cast will be used a bit much in a scenario. That would add a bit of function overhead call, but will make code more readable compared to long static_cast strings as can be seen below. This may not be useful project wide, but only class wide.
#include <bitset>
#include <vector>
enum class Flags { ......, Total };
std::bitset<static_cast<unsigned int>(Total)> MaskVar;
std::vector<Flags> NewFlags;
-----------
auto scui = [](Flags a){return static_cast<unsigned int>(a); };
for (auto const& it : NewFlags)
{
switch (it)
{
case Flags::Horizontal:
MaskVar.set(scui(Flags::Horizontal));
MaskVar.reset(scui(Flags::Vertical)); break;
case Flags::Vertical:
MaskVar.set(scui(Flags::Vertical));
MaskVar.reset(scui(Flags::Horizontal)); break;
case Flags::LongText:
MaskVar.set(scui(Flags::LongText));
MaskVar.reset(scui(Flags::ShorTText)); break;
case Flags::ShorTText:
MaskVar.set(scui(Flags::ShorTText));
MaskVar.reset(scui(Flags::LongText)); break;
case Flags::ShowHeading:
MaskVar.set(scui(Flags::ShowHeading));
MaskVar.reset(scui(Flags::NoShowHeading)); break;
case Flags::NoShowHeading:
MaskVar.set(scui(Flags::NoShowHeading));
MaskVar.reset(scui(Flags::ShowHeading)); break;
default:
break;
}
}