[android] Input text dialog Android

When a user clicks a Button in my App (which is printed in a SurfaceView), I'd like a text Dialog to appear and I would like to store the result in a String. I'd like the text Dialog to overlay the current screen. How can I do this?

This question is related to android text input

The answer is


I will add to @Aaron's answer with an approach that gives you the opportunity to style the dialog box in a better way. Here is an adjusted example:

AlertDialog.Builder builder = new AlertDialog.Builder(getContext());
builder.setTitle("Title");
// I'm using fragment here so I'm using getView() to provide ViewGroup
// but you can provide here any other instance of ViewGroup from your Fragment / Activity
View viewInflated = LayoutInflater.from(getContext()).inflate(R.layout.text_inpu_password, (ViewGroup) getView(), false);
// Set up the input
final EditText input = (EditText) viewInflated.findViewById(R.id.input);
// Specify the type of input expected; this, for example, sets the input as a password, and will mask the text
builder.setView(viewInflated);

// Set up the buttons
builder.setPositiveButton(android.R.string.ok, new DialogInterface.OnClickListener() {
    @Override
    public void onClick(DialogInterface dialog, int which) {
        dialog.dismiss();
        m_Text = input.getText().toString();
    }   
}); 
builder.setNegativeButton(android.R.string.cancel, new DialogInterface.OnClickListener() {
    @Override
    public void onClick(DialogInterface dialog, int which) {
        dialog.cancel();
    }   
}); 

builder.show();

Here is the example layout used to create the EditText dialog:

<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:padding="@dimen/content_padding_normal">

    <android.support.design.widget.TextInputLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content">

        <AutoCompleteTextView
            android:id="@+id/input"
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:hint="@string/hint_password"
            android:imeOptions="actionDone"
            android:inputType="textPassword" />

    </android.support.design.widget.TextInputLayout>
</FrameLayout>

The final result:

EditText Dialog example


How about this EXAMPLE? It seems straightforward.

final EditText txtUrl = new EditText(this);

// Set the default text to a link of the Queen
txtUrl.setHint("http://www.librarising.com/astrology/celebs/images2/QR/queenelizabethii.jpg");

new AlertDialog.Builder(this)
  .setTitle("Moustachify Link")
  .setMessage("Paste in the link of an image to moustachify!")
  .setView(txtUrl)
  .setPositiveButton("Moustachify", new DialogInterface.OnClickListener() {
    public void onClick(DialogInterface dialog, int whichButton) {
      String url = txtUrl.getText().toString();
      moustachify(null, url);
    }
  })
  .setNegativeButton("Cancel", new DialogInterface.OnClickListener() {
    public void onClick(DialogInterface dialog, int whichButton) {
    }
  })
  .show(); 

@LukeTaylor: I currently have the same task at hand (creating a popup/dialog that contains an EditText)..
Personally, I find the fully-dynamic route to be somewhat limiting in terms of creativity.

FULLY CUSTOM DIALOG LAYOUT :

Rather than relying entirely upon Code to create the Dialog, you can fully customize it like so :

1) - Create a new Layout Resource file.. This will act as your Dialog, allowing for full creative freedom!
NOTE: Refer to the Material Design guidelines to help keep things clean and on point.

2) - Give ID's to all of your View elements.. In my example code below, I have 1 EditText, and 2 Buttons.

3) - Create an Activity with a Button, for testing purposes.. We'll have it inflate and launch your Dialog!

public void buttonClick_DialogTest(View view) {

    AlertDialog.Builder mBuilder = new AlertDialog.Builder(MainActivity.this);

    //  Inflate the Layout Resource file you created in Step 1
    View mView = getLayoutInflater().inflate(R.layout.timer_dialog_layout, null);

    //  Get View elements from Layout file. Be sure to include inflated view name (mView)
    final EditText mTimerMinutes = (EditText) mView.findViewById(R.id.etTimerValue);
    Button mTimerOk = (Button) mView.findViewById(R.id.btnTimerOk);
    Button mTimerCancel = (Button) mView.findViewById(R.id.btnTimerCancel);

    //  Create the AlertDialog using everything we needed from above
    mBuilder.setView(mView);
    final AlertDialog timerDialog = mBuilder.create();

    //  Set Listener for the OK Button
    mTimerOk.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick (View view) {
            if (!mTimerMinutes.getText().toString().isEmpty()) {
                Toast.makeText(MainActivity.this, "You entered a Value!,", Toast.LENGTH_LONG).show();
            } else {
                Toast.makeText(MainActivity.this, "Please enter a Value!", Toast.LENGTH_LONG).show();
            }
        }
    });

    //  Set Listener for the CANCEL Button
    mTimerCancel.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick (View view) {
            timerDialog.dismiss();
        }
    });

    //  Finally, SHOW your Dialog!
    timerDialog.show();


    //  END OF buttonClick_DialogTest
}


Piece of cake! Full creative freedom! Just be sure to follow Material Guidelines ;)

I hope this helps someone! Let me know what you guys think!


I found it cleaner and more reusable to extend AlertDialog.Builder to create a custom dialog class. This is for a dialog that asks the user to input a phone number. A preset phone number can also be supplied by calling setNumber() before calling show().

InputSenderDialog.java

public class InputSenderDialog extends AlertDialog.Builder {

    public interface InputSenderDialogListener{
        public abstract void onOK(String number);
        public abstract void onCancel(String number);
    }

    private EditText mNumberEdit;

    public InputSenderDialog(Activity activity, final InputSenderDialogListener listener) {
        super( new ContextThemeWrapper(activity, R.style.AppTheme) );

        @SuppressLint("InflateParams") // It's OK to use NULL in an AlertDialog it seems...
        View dialogLayout = LayoutInflater.from(activity).inflate(R.layout.dialog_input_sender_number, null);
        setView(dialogLayout);

        mNumberEdit = dialogLayout.findViewById(R.id.numberEdit);

        setPositiveButton("OK", new DialogInterface.OnClickListener() {
            @Override
            public void onClick(DialogInterface dialog, int id) {
                if( listener != null )
                    listener.onOK(String.valueOf(mNumberEdit.getText()));

            }
        });

        setNegativeButton("Cancel", new DialogInterface.OnClickListener() {
            @Override
            public void onClick(DialogInterface dialog, int id) {
                if( listener != null )
                    listener.onCancel(String.valueOf(mNumberEdit.getText()));
            }
        });
    }

    public InputSenderDialog setNumber(String number){
        mNumberEdit.setText( number );
        return this;
    }

    @Override
    public AlertDialog show() {
        AlertDialog dialog = super.show();
        Window window = dialog.getWindow();
        if( window != null )
            window.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_VISIBLE);
        return dialog;
    }
}

dialog_input_sender_number.xml

<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:padding="10dp">

    <TextView
        android:id="@+id/title"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        app:layout_constraintTop_toTopOf="parent"
        app:layout_constraintLeft_toLeftOf="parent"
        android:paddingBottom="20dp"
        android:text="Input phone number"
        android:textAppearance="@style/TextAppearance.AppCompat.Large" />

    <TextView
        android:id="@+id/numberLabel"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        app:layout_constraintTop_toBottomOf="@+id/title"
        app:layout_constraintLeft_toLeftOf="parent"
        android:text="Phone number" />

    <EditText
        android:id="@+id/numberEdit"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        app:layout_constraintTop_toBottomOf="@+id/numberLabel"
        app:layout_constraintLeft_toLeftOf="parent"
        android:inputType="phone" >
        <requestFocus />
    </EditText>

</android.support.constraint.ConstraintLayout>

Usage:

new InputSenderDialog(getActivity(), new InputSenderDialog.InputSenderDialogListener() {
    @Override
    public void onOK(final String number) {
        Log.d(TAG, "The user tapped OK, number is "+number);
    }

    @Override
    public void onCancel(String number) {
        Log.d(TAG, "The user tapped Cancel, number is "+number);
    }
}).setNumber(someNumberVariable).show();

It's work for me

private void showForgotDialog(Context c) {
        final EditText taskEditText = new EditText(c);
        AlertDialog dialog = new AlertDialog.Builder(c)
                .setTitle("Forgot Password")
                .setMessage("Enter your mobile number?")
                .setView(taskEditText)
                .setPositiveButton("Reset", new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialog, int which) {
                        String task = String.valueOf(taskEditText.getText());
                    }
                })
                .setNegativeButton("Cancel", null)
                .create();
        dialog.show();
    }

How to call? (Current activity name)

showForgotDialog(current_activity_name.this);


If you want some space at left and right of input view, you can add some padding like

private fun showAlertWithTextInputLayout(context: Context) {
    val textInputLayout = TextInputLayout(context)
    textInputLayout.setPadding(
        resources.getDimensionPixelOffset(R.dimen.dp_19), // if you look at android alert_dialog.xml, you will see the message textview have margin 14dp and padding 5dp. This is the reason why I use 19 here
        0,
        resources.getDimensionPixelOffset(R.dimen.dp_19),
        0
    )
    val input = EditText(context)
    textInputLayout.hint = "Email"
    textInputLayout.addView(input)

    val alert = AlertDialog.Builder(context)
        .setTitle("Reset Password")
        .setView(textInputLayout)
        .setMessage("Please enter your email address")
        .setPositiveButton("Submit") { dialog, _ ->
            // do some thing with input.text
            dialog.cancel()
        }
        .setNegativeButton("Cancel") { dialog, _ ->
            dialog.cancel()
        }.create()

    alert.show()
}

dimens.xml

<dimen name="dp_19">19dp</dimen>

Hope it help


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