Setting Up the database
public class DatabaseHelper extends SQLiteOpenHelper {
// Database Version
private static final int DATABASE_VERSION = 1;
// Database Name
private static final String DATABASE_NAME = "database_name";
// Table Names
private static final String DB_TABLE = "table_image";
// column names
private static final String KEY_NAME = "image_name";
private static final String KEY_IMAGE = "image_data";
// Table create statement
private static final String CREATE_TABLE_IMAGE = "CREATE TABLE " + DB_TABLE + "("+
KEY_NAME + " TEXT," +
KEY_IMAGE + " BLOB);";
public DatabaseHelper(Context context) {
super(context, DATABASE_NAME, null, DATABASE_VERSION);
}
@Override
public void onCreate(SQLiteDatabase db) {
// creating table
db.execSQL(CREATE_TABLE_IMAGE);
}
@Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
// on upgrade drop older tables
db.execSQL("DROP TABLE IF EXISTS " + DB_TABLE);
// create new table
onCreate(db);
}
}
Insert in the Database:
public void addEntry( String name, byte[] image) throws SQLiteException{
SQLiteDatabase database = this.getWritableDatabase();
ContentValues cv = new ContentValues();
cv.put(KEY_NAME, name);
cv.put(KEY_IMAGE, image);
database.insert( DB_TABLE, null, cv );
}
Retrieving data:
byte[] image = cursor.getBlob(1);
Note:
Below is an Utility class which I hope could help you:
public class DbBitmapUtility {
// convert from bitmap to byte array
public static byte[] getBytes(Bitmap bitmap) {
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(CompressFormat.PNG, 0, stream);
return stream.toByteArray();
}
// convert from byte array to bitmap
public static Bitmap getImage(byte[] image) {
return BitmapFactory.decodeByteArray(image, 0, image.length);
}
}
Further reading
If you are not familiar how to insert and retrieve into a database, go through this tutorial.