So my dilemma is that I don't want to write the same code twice. Once for the click event and another for the touchstart
event.
Here is the original code:
document.getElementById('first').addEventListener('touchstart', function(event) {
do_something();
});
document.getElementById('first').addEventListener('click', function(event) {
do_something();
});
How can I compact this? There HAS to be a simpler way!
This question is related to
javascript
html
dom-events
Maybe you can use a helper function like this:
// events and args should be of type Array
function addMultipleListeners(element,events,handler,useCapture,args){
if (!(events instanceof Array)){
throw 'addMultipleListeners: '+
'please supply an array of eventstrings '+
'(like ["click","mouseover"])';
}
//create a wrapper to be able to use additional arguments
var handlerFn = function(e){
handler.apply(this, args && args instanceof Array ? args : []);
}
for (var i=0;i<events.length;i+=1){
element.addEventListener(events[i],handlerFn,useCapture);
}
}
function handler(e) {
// do things
};
// usage
addMultipleListeners(
document.getElementById('first'),
['touchstart','click'],
handler,
false);
[Edit nov. 2020] This answer is pretty old. The way I solve this nowadays is by using an actions
object where handlers are specified per event type, a data-attribute
for an element to indicate which action should be executed on it and one generic document wide handler method (so event delegation).
const firstElemHandler = (elem, evt) =>
elem.textContent = `You ${evt.type === "click" ? "clicked" : "touched"}!`;
const actions = {
click: {
firstElemHandler,
},
touchstart: {
firstElemHandler,
},
mouseover: {
firstElemHandler: elem => elem.textContent = "Now ... click me!",
outerHandling: elem => {
console.clear();
console.log(`Hi from outerHandling, handle time ${
new Date().toLocaleTimeString()}`);
},
}
};
Object.keys(actions).forEach(key => document.addEventListener(key, handle));
function handle(evt) {
const origin = evt.target.closest("[data-action]");
return origin &&
actions[evt.type] &&
actions[evt.type][origin.dataset.action] &&
actions[evt.type][origin.dataset.action](origin, evt) ||
true;
}
_x000D_
[data-action]:hover {
cursor: pointer;
}
_x000D_
<div data-action="outerHandling">
<div id="first" data-action="firstElemHandler">
<b>Hover, click or tap</b>
</div>
this is handled too (on mouse over)
</div>
_x000D_
This mini javascript libary (1.3 KB) can do all these things
https://github.com/Norair1997/norjs/
nor.event(["#first"], ["touchstart", "click"], [doSomething, doSomething]);
This is my solution in which I deal with multiple events in my workflow.
let h2 = document.querySelector("h2");_x000D_
_x000D_
function addMultipleEvents(eventsArray, targetElem, handler) {_x000D_
eventsArray.map(function(event) {_x000D_
targetElem.addEventListener(event, handler, false);_x000D_
}_x000D_
);_x000D_
}_x000D_
let counter = 0;_x000D_
function countP() {_x000D_
counter++;_x000D_
h2.innerHTML = counter;_x000D_
}_x000D_
_x000D_
// magic starts over here..._x000D_
addMultipleEvents(['click', 'mouseleave', 'mouseenter'], h2, countP);
_x000D_
<h1>MULTI EVENTS DEMO - If you click, move away or enter the mouse on the number, it counts...</h1>_x000D_
_x000D_
<h2 style="text-align:center; font: bold 3em comic; cursor: pointer">0</h2>
_x000D_
You can just define a function and pass it. Anonymous functions are not special in any way, all functions can be passed around as values.
var elem = document.getElementById('first');
elem.addEventListener('touchstart', handler, false);
elem.addEventListener('click', handler, false);
function handler(event) {
do_something();
}
I just made this function (intentionally minified):
((i,e,f)=>e.forEach(o=>i.addEventListener(o,f)))(element, events, handler)
Usage:
((i,e,f)=>e.forEach(o=>i.addEventListener(o,f)))(element, ['click', 'touchstart'], (event) => {
// function body
});
The difference compared to other approaches is that the handling function is defined only once and then passed to every addEventListener
.
Adding a non-minified version to make it more comprehensible. The minified version was meant just to be copy-pasted and used.
((element, event_names, handler) => {
event_names.forEach( (event_name) => {
element.addEventListener(event_name, handler)
})
})(element, ['click', 'touchstart'], (event) => {
// function body
});
Semi-related, but this is for initializing one unique event listener specific per element.
You can use the slider to show the values in realtime, or check the console.
On the <input>
element I have a attr
tag called data-whatever
, so you can customize that data if you want to.
sliders = document.querySelectorAll("input");_x000D_
sliders.forEach(item=> {_x000D_
item.addEventListener('input', (e) => {_x000D_
console.log(`${item.getAttribute("data-whatever")} is this value: ${e.target.value}`);_x000D_
item.nextElementSibling.textContent = e.target.value;_x000D_
});_x000D_
})
_x000D_
.wrapper {_x000D_
display: flex;_x000D_
}_x000D_
span {_x000D_
padding-right: 30px;_x000D_
margin-left: 5px;_x000D_
}_x000D_
* {_x000D_
font-size: 12px_x000D_
}
_x000D_
<div class="wrapper">_x000D_
<input type="range" min="1" data-whatever="size" max="800" value="50" id="sliderSize">_x000D_
<em>50</em>_x000D_
<span>Size</span>_x000D_
<br>_x000D_
<input type="range" min="1" data-whatever="OriginY" max="800" value="50" id="sliderOriginY">_x000D_
<em>50</em>_x000D_
<span>OriginY</span>_x000D_
<br>_x000D_
<input type="range" min="1" data-whatever="OriginX" max="800" value="50" id="sliderOriginX">_x000D_
<em>50</em>_x000D_
<span>OriginX</span>_x000D_
</div>
_x000D_
Unless your do_something
function actually does something with any given arguments, you can just pass it as the event handler.
var first = document.getElementById('first');
first.addEventListener('touchstart', do_something, false);
first.addEventListener('click', do_something, false);
I know this is an old question, but I thought some might find this approach useful; it could be applied to any similarly repetitive code:
ES6
['click','ontouchstart'].forEach( evt =>
element.addEventListener(evt, dosomething, false)
);
ES5
['click','ontouchstart'].forEach( function(evt) {
element.addEventListener(evt, dosomething, false);
});
I have a small solution that attaches to the prototype
EventTarget.prototype.addEventListeners = function(type, listener, options,extra) {
let arr = type;
if(typeof type == 'string'){
let sp = type.split(/[\s,;]+/);
arr = sp;
}
for(let a of arr){
this.addEventListener(a,listener,options,extra);
}
};
Allows you to give it a string or Array. The string can be separated with a space(' '), a comma(',') OR a Semicolon(';')
document.getElementById('first').addEventListener('touchstart',myFunction);_x000D_
_x000D_
document.getElementById('first').addEventListener('click',myFunction);_x000D_
_x000D_
function myFunction(e){_x000D_
e.preventDefault();e.stopPropagation()_x000D_
do_something();_x000D_
}
_x000D_
You should be using e.stopPropagation()
because if not, your function will fired twice on mobile
For large numbers of events this might help:
var element = document.getElementById("myId");
var myEvents = "click touchstart touchend".split(" ");
var handler = function (e) {
do something
};
for (var i=0, len = myEvents.length; i < len; i++) {
element.addEventListener(myEvents[i], handler, false);
}
Update 06/2017:
Now that new language features are more widely available you could simplify adding a limited list of events that share one listener.
const element = document.querySelector("#myId");
function handleEvent(e) {
// do something
}
// I prefer string.split because it makes editing the event list slightly easier
"click touchstart touchend touchmove".split(" ")
.map(name => element.addEventListener(name, handleEvent, false));
If you want to handle lots of events and have different requirements per listener you can also pass an object which most people tend to forget.
const el = document.querySelector("#myId");
const eventHandler = {
// called for each event on this element
handleEvent(evt) {
switch (evt.type) {
case "click":
case "touchstart":
// click and touchstart share click handler
this.handleClick(e);
break;
case "touchend":
this.handleTouchend(e);
break;
default:
this.handleDefault(e);
}
},
handleClick(e) {
// do something
},
handleTouchend(e) {
// do something different
},
handleDefault(e) {
console.log("unhandled event: %s", e.type);
}
}
el.addEventListener(eventHandler);
Update 05/2019:
const el = document.querySelector("#myId");
const eventHandler = {
handlers: {
click(e) {
// do something
},
touchend(e) {
// do something different
},
default(e) {
console.log("unhandled event: %s", e.type);
}
},
// called for each event on this element
handleEvent(evt) {
switch (evt.type) {
case "click":
case "touchstart":
// click and touchstart share click handler
this.handlers.click(e);
break;
case "touchend":
this.handlers.touchend(e);
break;
default:
this.handlers.default(e);
}
}
}
Object.keys(eventHandler.handlers)
.map(eventName => el.addEventListener(eventName, eventHandler))
//catch volume update
var volEvents = "change,input";
var volEventsArr = volEvents.split(",");
for(var i = 0;i<volknob.length;i++) {
for(var k=0;k<volEventsArr.length;k++) {
volknob[i].addEventListener(volEventsArr[k], function() {
var cfa = document.getElementsByClassName('watch_televised');
for (var j = 0; j<cfa.length; j++) {
cfa[j].volume = this.value / 100;
}
});
}
}
What about something like this:
['focusout','keydown'].forEach( function(evt) {
self.slave.addEventListener(evt, function(event) {
// Here `this` is for the slave, i.e. `self.slave`
if ((event.type === 'keydown' && event.which === 27) || event.type === 'focusout') {
this.style.display = 'none';
this.parentNode.querySelector('.master').style.display = '';
this.parentNode.querySelector('.master').value = this.value;
console.log('out');
}
}, false);
});
// The above is replacement of:
/* self.slave.addEventListener("focusout", function(event) { })
self.slave.addEventListener("keydown", function(event) {
if (event.which === 27) { // Esc
}
})
*/
Simplest solution for me was passing the code into a separate function and then calling that function in an event listener, works like a charm.
function somefunction() { ..code goes here ..}
variable.addEventListener('keyup', function() {
somefunction(); // calling function on keyup event
})
variable.addEventListener('keydown', function() {
somefunction(); //calling function on keydown event
})
Source: Stackoverflow.com