I'm supposing you're using integer math for a reason. If so, you can get a result that's functionally nearly the same as POSITIVE_INFINITY by using the MAX_VALUE field of the Integer
class:
Integer myInf = Integer.MAX_VALUE;
(And for NEGATIVE_INFINITY you could use MIN_VALUE.) There will of course be some functional differences, e.g., when comparing myInf
to a value that happens to be MAX_VALUE: clearly this number isn't less than myInf
. Also, as noted in the comments below, incrementing positive infinity will wrap you back around to negative numbers (and decrementing negative infinity will wrap you back to positive).
There's also a library that actually has fields POSITIVE_INFINITY and NEGATIVE_INFINITY, but they are really just new names for MAX_VALUE and MIN_VALUE.