[javascript] HTML5 record audio to file

What I ultimately want to do is record from the user's microphone, and upload the file to the server when they're done. So far, I've managed to make a stream to an element with the following code:

var audio = document.getElementById("audio_preview");

navigator.getUserMedia  = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
navigator.getUserMedia({video: false, audio: true}, function(stream) {
   audio.src = window.URL.createObjectURL(stream);
}, onRecordFail);

var onRecordFail = function (e) {
   console.log(e);
}

How do I go from that, to recording to a file?

This question is related to javascript html html5-audio audio-recording

The answer is


This is a simple JavaScript sound recorder and editor. You can try it.

https://www.danieldemmel.me/JSSoundRecorder/

Can download from here

https://github.com/daaain/JSSoundRecorder


You can use Recordmp3js from GitHub to achieve your requirements. You can record from user's microphone and then get the file as an mp3. Finally upload it to your server.

I used this in my demo. There is a already a sample available with the source code by the author in this location : https://github.com/Audior/Recordmp3js

The demo is here: http://audior.ec/recordmp3js/

But currently works only on Chrome and Firefox.

Seems to work fine and pretty simple. Hope this helps.


Here's a gitHub project that does just that.

It records audio from the browser in mp3 format, and it automatically saves it to the webserver. https://github.com/Audior/Recordmp3js

You can also view a detailed explanation of the implementation: http://audior.ec/blog/recording-mp3-using-only-html5-and-javascript-recordmp3-js/


Update now Chrome also supports MediaRecorder API from v47. The same thing to do would be to use it( guessing native recording method is bound to be faster than work arounds), the API is really easy to use, and you would find tons of answers as to how to upload a blob for the server.

Demo - would work in Chrome and Firefox, intentionally left out pushing blob to server...

Code Source


Currently, there are three ways to do it:

  1. as wav[ all code client-side, uncompressed recording], you can check out --> Recorderjs. Problem: file size is quite big, more upload bandwidth required.
  2. as mp3[ all code client-side, compressed recording], you can check out --> mp3Recorder. Problem: personally, I find the quality bad, also there is this licensing issue.
  3. as ogg [ client+ server(node.js) code, compressed recording, infinite hours of recording without browser crash ], you can check out --> recordOpus, either only client-side recording, or client-server bundling, the choice is yours.

    ogg recording example( only firefox):

    var mediaRecorder = new MediaRecorder(stream);
    mediaRecorder.start();  // to start recording.    
    ...
    mediaRecorder.stop();   // to stop recording.
    mediaRecorder.ondataavailable = function(e) {
        // do something with the data.
    }
    

    Fiddle Demo for ogg recording.


Stream audio in realtime without waiting for recording to end: https://github.com/noamtcohen/AudioStreamer

This streams PCM data but you could modify the code to stream mp3 or Speex


The code shown below is copyrighted to Matt Diamond and available for use under MIT license. The original files are here:

Save this files and use

_x000D_
_x000D_
(function(window){_x000D_
_x000D_
      var WORKER_PATH = 'recorderWorker.js';_x000D_
      var Recorder = function(source, cfg){_x000D_
        var config = cfg || {};_x000D_
        var bufferLen = config.bufferLen || 4096;_x000D_
        this.context = source.context;_x000D_
        this.node = this.context.createScriptProcessor(bufferLen, 2, 2);_x000D_
        var worker = new Worker(config.workerPath || WORKER_PATH);_x000D_
        worker.postMessage({_x000D_
          command: 'init',_x000D_
          config: {_x000D_
            sampleRate: this.context.sampleRate_x000D_
          }_x000D_
        });_x000D_
        var recording = false,_x000D_
          currCallback;_x000D_
_x000D_
        this.node.onaudioprocess = function(e){_x000D_
          if (!recording) return;_x000D_
          worker.postMessage({_x000D_
            command: 'record',_x000D_
            buffer: [_x000D_
              e.inputBuffer.getChannelData(0),_x000D_
              e.inputBuffer.getChannelData(1)_x000D_
            ]_x000D_
          });_x000D_
        }_x000D_
_x000D_
        this.configure = function(cfg){_x000D_
          for (var prop in cfg){_x000D_
            if (cfg.hasOwnProperty(prop)){_x000D_
              config[prop] = cfg[prop];_x000D_
            }_x000D_
          }_x000D_
        }_x000D_
_x000D_
        this.record = function(){_x000D_
       _x000D_
          recording = true;_x000D_
        }_x000D_
_x000D_
        this.stop = function(){_x000D_
        _x000D_
          recording = false;_x000D_
        }_x000D_
_x000D_
        this.clear = function(){_x000D_
          worker.postMessage({ command: 'clear' });_x000D_
        }_x000D_
_x000D_
        this.getBuffer = function(cb) {_x000D_
          currCallback = cb || config.callback;_x000D_
          worker.postMessage({ command: 'getBuffer' })_x000D_
        }_x000D_
_x000D_
        this.exportWAV = function(cb, type){_x000D_
          currCallback = cb || config.callback;_x000D_
          type = type || config.type || 'audio/wav';_x000D_
          if (!currCallback) throw new Error('Callback not set');_x000D_
          worker.postMessage({_x000D_
            command: 'exportWAV',_x000D_
            type: type_x000D_
          });_x000D_
        }_x000D_
_x000D_
        worker.onmessage = function(e){_x000D_
          var blob = e.data;_x000D_
          currCallback(blob);_x000D_
        }_x000D_
_x000D_
        source.connect(this.node);_x000D_
        this.node.connect(this.context.destination);    //this should not be necessary_x000D_
      };_x000D_
_x000D_
      Recorder.forceDownload = function(blob, filename){_x000D_
        var url = (window.URL || window.webkitURL).createObjectURL(blob);_x000D_
        var link = window.document.createElement('a');_x000D_
        link.href = url;_x000D_
        link.download = filename || 'output.wav';_x000D_
        var click = document.createEvent("Event");_x000D_
        click.initEvent("click", true, true);_x000D_
        link.dispatchEvent(click);_x000D_
      }_x000D_
_x000D_
      window.Recorder = Recorder;_x000D_
_x000D_
    })(window);_x000D_
_x000D_
    //ADDITIONAL JS recorderWorker.js_x000D_
    var recLength = 0,_x000D_
      recBuffersL = [],_x000D_
      recBuffersR = [],_x000D_
      sampleRate;_x000D_
    this.onmessage = function(e){_x000D_
      switch(e.data.command){_x000D_
        case 'init':_x000D_
          init(e.data.config);_x000D_
          break;_x000D_
        case 'record':_x000D_
          record(e.data.buffer);_x000D_
          break;_x000D_
        case 'exportWAV':_x000D_
          exportWAV(e.data.type);_x000D_
          break;_x000D_
        case 'getBuffer':_x000D_
          getBuffer();_x000D_
          break;_x000D_
        case 'clear':_x000D_
          clear();_x000D_
          break;_x000D_
      }_x000D_
    };_x000D_
_x000D_
    function init(config){_x000D_
      sampleRate = config.sampleRate;_x000D_
    }_x000D_
_x000D_
    function record(inputBuffer){_x000D_
_x000D_
      recBuffersL.push(inputBuffer[0]);_x000D_
      recBuffersR.push(inputBuffer[1]);_x000D_
      recLength += inputBuffer[0].length;_x000D_
    }_x000D_
_x000D_
    function exportWAV(type){_x000D_
      var bufferL = mergeBuffers(recBuffersL, recLength);_x000D_
      var bufferR = mergeBuffers(recBuffersR, recLength);_x000D_
      var interleaved = interleave(bufferL, bufferR);_x000D_
      var dataview = encodeWAV(interleaved);_x000D_
      var audioBlob = new Blob([dataview], { type: type });_x000D_
_x000D_
      this.postMessage(audioBlob);_x000D_
    }_x000D_
_x000D_
    function getBuffer() {_x000D_
      var buffers = [];_x000D_
      buffers.push( mergeBuffers(recBuffersL, recLength) );_x000D_
      buffers.push( mergeBuffers(recBuffersR, recLength) );_x000D_
      this.postMessage(buffers);_x000D_
    }_x000D_
_x000D_
    function clear(){_x000D_
      recLength = 0;_x000D_
      recBuffersL = [];_x000D_
      recBuffersR = [];_x000D_
    }_x000D_
_x000D_
    function mergeBuffers(recBuffers, recLength){_x000D_
      var result = new Float32Array(recLength);_x000D_
      var offset = 0;_x000D_
      for (var i = 0; i < recBuffers.length; i++){_x000D_
        result.set(recBuffers[i], offset);_x000D_
        offset += recBuffers[i].length;_x000D_
      }_x000D_
      return result;_x000D_
    }_x000D_
_x000D_
    function interleave(inputL, inputR){_x000D_
      var length = inputL.length + inputR.length;_x000D_
      var result = new Float32Array(length);_x000D_
_x000D_
      var index = 0,_x000D_
        inputIndex = 0;_x000D_
_x000D_
      while (index < length){_x000D_
        result[index++] = inputL[inputIndex];_x000D_
        result[index++] = inputR[inputIndex];_x000D_
        inputIndex++;_x000D_
      }_x000D_
      return result;_x000D_
    }_x000D_
_x000D_
    function floatTo16BitPCM(output, offset, input){_x000D_
      for (var i = 0; i < input.length; i++, offset+=2){_x000D_
        var s = Math.max(-1, Math.min(1, input[i]));_x000D_
        output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true);_x000D_
      }_x000D_
    }_x000D_
_x000D_
    function writeString(view, offset, string){_x000D_
      for (var i = 0; i < string.length; i++){_x000D_
        view.setUint8(offset + i, string.charCodeAt(i));_x000D_
      }_x000D_
    }_x000D_
_x000D_
    function encodeWAV(samples){_x000D_
      var buffer = new ArrayBuffer(44 + samples.length * 2);_x000D_
      var view = new DataView(buffer);_x000D_
_x000D_
      /* RIFF identifier */_x000D_
      writeString(view, 0, 'RIFF');_x000D_
      /* file length */_x000D_
      view.setUint32(4, 32 + samples.length * 2, true);_x000D_
      /* RIFF type */_x000D_
      writeString(view, 8, 'WAVE');_x000D_
      /* format chunk identifier */_x000D_
      writeString(view, 12, 'fmt ');_x000D_
      /* format chunk length */_x000D_
      view.setUint32(16, 16, true);_x000D_
      /* sample format (raw) */_x000D_
      view.setUint16(20, 1, true);_x000D_
      /* channel count */_x000D_
      view.setUint16(22, 2, true);_x000D_
      /* sample rate */_x000D_
      view.setUint32(24, sampleRate, true);_x000D_
      /* byte rate (sample rate * block align) */_x000D_
      view.setUint32(28, sampleRate * 4, true);_x000D_
      /* block align (channel count * bytes per sample) */_x000D_
      view.setUint16(32, 4, true);_x000D_
      /* bits per sample */_x000D_
      view.setUint16(34, 16, true);_x000D_
      /* data chunk identifier */_x000D_
      writeString(view, 36, 'data');_x000D_
      /* data chunk length */_x000D_
      view.setUint32(40, samples.length * 2, true);_x000D_
_x000D_
      floatTo16BitPCM(view, 44, samples);_x000D_
_x000D_
      return view;_x000D_
    }
_x000D_
<html>_x000D_
     <body>_x000D_
      <audio controls autoplay></audio>_x000D_
      <script type="text/javascript" src="recorder.js"> </script>_x000D_
                    <fieldset><legend>RECORD AUDIO</legend>_x000D_
      <input onclick="startRecording()" type="button" value="start recording" />_x000D_
      <input onclick="stopRecording()" type="button" value="stop recording and play" />_x000D_
                    </fieldset>_x000D_
      <script>_x000D_
       var onFail = function(e) {_x000D_
        console.log('Rejected!', e);_x000D_
       };_x000D_
_x000D_
       var onSuccess = function(s) {_x000D_
        var context = new webkitAudioContext();_x000D_
        var mediaStreamSource = context.createMediaStreamSource(s);_x000D_
        recorder = new Recorder(mediaStreamSource);_x000D_
        recorder.record();_x000D_
_x000D_
        // audio loopback_x000D_
        // mediaStreamSource.connect(context.destination);_x000D_
       }_x000D_
_x000D_
       window.URL = window.URL || window.webkitURL;_x000D_
       navigator.getUserMedia  = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;_x000D_
_x000D_
       var recorder;_x000D_
       var audio = document.querySelector('audio');_x000D_
_x000D_
       function startRecording() {_x000D_
        if (navigator.getUserMedia) {_x000D_
         navigator.getUserMedia({audio: true}, onSuccess, onFail);_x000D_
        } else {_x000D_
         console.log('navigator.getUserMedia not present');_x000D_
        }_x000D_
       }_x000D_
_x000D_
       function stopRecording() {_x000D_
        recorder.stop();_x000D_
        recorder.exportWAV(function(s) {_x000D_
                                _x000D_
                                  audio.src = window.URL.createObjectURL(s);_x000D_
        });_x000D_
       }_x000D_
      </script>_x000D_
     </body>_x000D_
    </html>
_x000D_
_x000D_
_x000D_


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