for i=1,#target do
game.Players.target[i].Character:BreakJoints()
end
Is incorrect, if "target" contains "FakeNameHereSoNoStalkers" then the run code would be:
game.Players.target.1.Character:BreakJoints()
Which is completely incorrect.
c = game.Players:GetChildren()
Never use "Players:GetChildren()", it is not guaranteed to return only players.
Instead use:
c = Game.Players:GetPlayers()
if msg:lower()=="me" then
table.insert(people, source)
return people
Here you add the player's name in the list "people", where you in the other places adds the player object.
Fixed code:
local Admins = {"FakeNameHereSoNoStalkers"}
function Kill(Players)
for i,Player in ipairs(Players) do
if Player.Character then
Player.Character:BreakJoints()
end
end
end
function IsAdmin(Player)
for i,AdminName in ipairs(Admins) do
if Player.Name:lower() == AdminName:lower() then return true end
end
return false
end
function GetPlayers(Player,Msg)
local Targets = {}
local Players = Game.Players:GetPlayers()
if Msg:lower() == "me" then
Targets = { Player }
elseif Msg:lower() == "all" then
Targets = Players
elseif Msg:lower() == "others" then
for i,Plr in ipairs(Players) do
if Plr ~= Player then
table.insert(Targets,Plr)
end
end
else
for i,Plr in ipairs(Players) do
if Plr.Name:lower():sub(1,Msg:len()) == Msg then
table.insert(Targets,Plr)
end
end
end
return Targets
end
Game.Players.PlayerAdded:connect(function(Player)
if IsAdmin(Player) then
Player.Chatted:connect(function(Msg)
if Msg:lower():sub(1,6) == ":kill " then
Kill(GetPlayers(Player,Msg:sub(7)))
end
end)
end
end)