The Heap is divided into young and old generations as follows :
Young Generation: It is a place where an object lived for a short period and it is divided into two spaces:
Old Generation: This pool basically contains tenured and virtual (reserved) space and will be holding those objects which survived after garbage collection from the Young Generation.
Explanation
Let's imagine our application has just started.
So at this point all three of these spaces are empty (Eden, S0, S1).
Whenever a new object is created it is placed in the Eden space.
When the Eden space gets full then the garbage collection process (minor GC) will take place on the Eden space and any surviving objects are moved into S0.
Our application then continues running add new objects are created in the Eden space the next time that the garbage collection process runs it looks at everything in the Eden space and in S0 and any objects that survive get moved into S1.
PS: Based on the configuration that how much time object should survive in Survivor space, the object may also move back and forth to S0 and S1 and then reaching the threshold objects will be moved to old generation heap space.