Update My original answer below was written 6 years ago in a style befitting the times and my understanding. In response to some conversation in the comments, a more modern approach to this is as follows:
(function() {
if ( typeof Object.id == "undefined" ) {
var id = 0;
Object.id = function(o) {
if ( typeof o.__uniqueid == "undefined" ) {
Object.defineProperty(o, "__uniqueid", {
value: ++id,
enumerable: false,
// This could go either way, depending on your
// interpretation of what an "id" is
writable: false
});
}
return o.__uniqueid;
};
}
})();
var obj = { a: 1, b: 1 };
console.log(Object.id(obj));
console.log(Object.id([]));
console.log(Object.id({}));
console.log(Object.id(/./));
console.log(Object.id(function() {}));
for (var k in obj) {
if (obj.hasOwnProperty(k)) {
console.log(k);
}
}
// Logged keys are `a` and `b`
_x000D_
If you have archaic browser requirements, check here for browser compatibility for Object.defineProperty
.
The original answer is kept below (instead of just in the change history) because I think the comparison is valuable.
You can give the following a spin. This also gives you the option to explicitly set an object's ID in its constructor or elsewhere.
(function() {
if ( typeof Object.prototype.uniqueId == "undefined" ) {
var id = 0;
Object.prototype.uniqueId = function() {
if ( typeof this.__uniqueid == "undefined" ) {
this.__uniqueid = ++id;
}
return this.__uniqueid;
};
}
})();
var obj1 = {};
var obj2 = new Object();
console.log(obj1.uniqueId());
console.log(obj2.uniqueId());
console.log([].uniqueId());
console.log({}.uniqueId());
console.log(/./.uniqueId());
console.log((function() {}).uniqueId());
_x000D_
Take care to make sure that whatever member you use to internally store the unique ID doesn't collide with another automatically created member name.