[javascript] Pass correct "this" context to setTimeout callback?

How do I pass context into setTimeout? I want to call this.tip.destroy() if this.options.destroyOnHide after 1000 ms. How can I do that?

if (this.options.destroyOnHide) {
     setTimeout(function() { this.tip.destroy() }, 1000);
} 

When I try the above, this refers to the window.

This question is related to javascript callback this settimeout

The answer is


There are ready-made shortcuts (syntactic sugar) to the function wrapper @CMS answered with. (Below assuming that the context you want is this.tip.)


ECMAScript 2015 (all common browsers and smartphones, Node.js 5.0.0+)

For virtually all javascript development (in 2020) you can use fat arrow functions, which are part of the ECMAScript 2015 (Harmony/ES6/ES2015) specification.

An arrow function expression (also known as fat arrow function) has a shorter syntax compared to function expressions and lexically binds the this value [...].

(param1, param2, ...rest) => { statements }

In your case, try this:

if (this.options.destroyOnHide) {
    setTimeout(() => { this.tip.destroy(); }, 1000);
}

ECMAScript 5 (older browsers and smartphones, Node.js) and Prototype.js

If you target browser compatible with ECMA-262, 5th edition (ECMAScript 5) or Node.js, which (in 2020) means all common browsers as well as older browsers, you could use Function.prototype.bind. You can optionally pass any function arguments to create partial functions.

fun.bind(thisArg[, arg1[, arg2[, ...]]])

Again, in your case, try this:

if (this.options.destroyOnHide) {
    setTimeout(this.tip.destroy.bind(this.tip), 1000);
}

The same functionality has also been implemented in Prototype (any other libraries?).

Function.prototype.bind can be implemented like this if you want custom backwards compatibility (but please observe the notes).


jQuery

If you are already using jQuery 1.4+, there's a ready-made function for explicitly setting the this context of a function.

jQuery.proxy(): Takes a function and returns a new one that will always have a particular context.

$.proxy(function, context[, additionalArguments])

In your case, try this:

if (this.options.destroyOnHide) {
    setTimeout($.proxy(this.tip.destroy, this.tip), 1000);
}

Underscore.js, lodash

It's available in Underscore.js, as well as lodash, as _.bind(...)1,2

bind Bind a function to an object, meaning that whenever the function is called, the value of this will be the object. Optionally, bind arguments to the function to pre-fill them, also known as partial application.

_.bind(function, object, [*arguments])

In your case, try this:

if (this.options.destroyOnHide) {
    setTimeout(_.bind(this.tip.destroy, this.tip), 1000);
}


NOTE: This won't work in IE

var ob = {
    p: "ob.p"
}

var p = "window.p";

setTimeout(function(){
    console.log(this.p); // will print "window.p"
},1000); 

setTimeout(function(){
    console.log(this.p); // will print "ob.p"
}.bind(ob),1000);

In browsers other than Internet Explorer, you can pass parameters to the function together after the delay:

var timeoutID = window.setTimeout(func, delay, [param1, param2, ...]);

So, you can do this:

var timeoutID = window.setTimeout(function (self) {
  console.log(self); 
}, 500, this);

This is better in terms of performance than a scope lookup (caching this into a variable outside of the timeout / interval expression), and then creating a closure (by using $.proxy or Function.prototype.bind).

The code to make it work in IEs from Webreflection:

/*@cc_on
(function (modifierFn) {
  // you have to invoke it as `window`'s property so, `window.setTimeout`
  window.setTimeout = modifierFn(window.setTimeout);
  window.setInterval = modifierFn(window.setInterval);
})(function (originalTimerFn) {
    return function (callback, timeout){
      var args = [].slice.call(arguments, 2);
      return originalTimerFn(function () { 
        callback.apply(this, args) 
      }, timeout);
    }
});
@*/

If you're using underscore, you can use bind.

E.g.

if (this.options.destroyOnHide) {
     setTimeout(_.bind(this.tip.destroy, this), 1000);
}

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