[android] Making a triangle shape using xml definitions?

I provide this customView below if you don't want to hack xml. Please have a try.


/**
 * TriangleView
 *
 * @author Veer
 * @date 2020-09-03
 */
class TriangleView @JvmOverloads constructor(
    context: Context,
    attrs: AttributeSet? = null,
    defStyleAttr: Int = 0
) : View(context, attrs, defStyleAttr) {
    private var triangleColor: Int = 0
    private var direction = Direction.Bottom

    private val paint by lazy {
        Paint().apply {
            isAntiAlias = true
            style = Paint.Style.FILL
            color = triangleColor
        }
    }

    init {
        initStyle(context, attrs, defStyleAttr)
    }

    private fun initStyle(
        context: Context,
        attrs: AttributeSet?,
        defStyleAttr: Int
    ) {
        val ta = context.obtainStyledAttributes(attrs, R.styleable.TriangleView, defStyleAttr, 0)
        with(ta) {
            triangleColor =
                getColor(R.styleable.TriangleView_triangle_background, Color.parseColor("#000000"))

            val directionValue =
                getInt(R.styleable.TriangleView_triangle_direction, Direction.Bottom.value)
            direction = when (directionValue) {
                Direction.Top.value -> Direction.Top
                Direction.Bottom.value -> Direction.Bottom
                Direction.Left.value -> Direction.Left
                Direction.Right.value -> Direction.Right
                else -> Direction.Bottom
            }

            recycle()
        }
    }

    override fun onDraw(canvas: Canvas) {
        calculatePath(direction).let {
            canvas.drawPath(it, paint)
        }
    }

    private fun calculatePath(direction: Direction): Path {
        var p1: Point? = null
        var p2: Point? = null
        var p3: Point? = null

        val width = width
        val height = height

        when (direction) {
            Direction.Top -> {
                p1 = Point(0, height)
                p2 = Point(width / 2, 0)
                p3 = Point(width, height)
            }
            Direction.Bottom -> {
                p1 = Point(0, 0)
                p2 = Point(width / 2, height)
                p3 = Point(width, 0)
            }
            Direction.Left -> {
                p1 = Point(width, 0)
                p2 = Point(0, height / 2)
                p3 = Point(width, height)
            }
            Direction.Right -> {
                p1 = Point(0, 0)
                p2 = Point(width, height / 2)
                p3 = Point(0, height)
            }
        }

        val path = Path()
        path.moveTo(p1.x.toFloat(), p1.y.toFloat())
        path.lineTo(p2.x.toFloat(), p2.y.toFloat())
        path.lineTo(p3.x.toFloat(), p3.y.toFloat())
        return path
    }

    private enum class Direction(val value: Int) {
        Top(0),
        Bottom(1),
        Left(2),
        Right(3)
    }
}

<declare-styleable name="TriangleView">
    <attr name="triangle_direction" format="enum">
        <enum name="top" value="0" />
        <enum name="bottom" value="1" />
        <enum name="left" value="2" />
        <enum name="right" value="3" />
    </attr>
    <attr name="triangle_background" format="reference|color" />
</declare-styleable>