[android] android pinch zoom

My layout contains buttons, textviews, etc. Is it possible to implement pinch zoom in my layout?

This question is related to android pinchzoom zooming

The answer is


There is also this project that does the job and worked perfectly for me: https://github.com/chrisbanes/PhotoView


In honeycomb, API level 11, it is possible, We can use setScalaX and setScaleY with pivot point
I have explained it here
Zooming a view completely
Pinch Zoom to view completely


I have an open source library that does this very well. It's a four gesture library that comes with an out-of-the-box pan zoom setting. You can find it here: https://bitbucket.org/warwick/hacergestov3 Or you can download the demo app here: https://play.google.com/store/apps/details?id=com.WarwickWestonWright.HacerGestoV3Demo This is a pure canvas library so it can be used in pretty any scenario. Hope this helps.


For android 2.2+ (api level8), you can use ScaleGestureDetector.

you need a member:

private ScaleGestureDetector mScaleDetector;

in your constructor (or onCreate()) you add:

mScaleDetector = new ScaleGestureDetector(context, new OnScaleGestureListener() {
    @Override
    public void onScaleEnd(ScaleGestureDetector detector) {
    }
    @Override
    public boolean onScaleBegin(ScaleGestureDetector detector) {
        return true;
    }
    @Override
    public boolean onScale(ScaleGestureDetector detector) {
        Log.d(LOG_KEY, "zoom ongoing, scale: " + detector.getScaleFactor());
        return false;
    }
});

You override onTouchEvent:

@Override
public boolean onTouchEvent(MotionEvent event) {
    mScaleDetector.onTouchEvent(event);
    return true;
}

If you draw your View by hand, in the onScale() you probably do store the scale factor in a member, then call invalidate() and use the scale factor when drawing in your onDraw(). Otherwise you can directly modify font sizes or things like that in the onScale().


I implemented a pinch zoom for my TextView, using this tutorial. The resulting code is this:

private GestureDetector gestureDetector;
private View.OnTouchListener gestureListener;

and in onCreate():

    // Zoom handlers
    gestureDetector = new GestureDetector(new MyGestureDetector());
    gestureListener = new View.OnTouchListener() {

        // We can be in one of these 2 states
        static final int NONE = 0;
        static final int ZOOM = 1;
        int mode = NONE;

        static final int MIN_FONT_SIZE = 10;
        static final int MAX_FONT_SIZE = 50;

        float oldDist = 1f;

        @Override
        public boolean onTouch(View v, MotionEvent event) {
            TextView textView = (TextView) findViewById(R.id.text);

            switch (event.getAction() & MotionEvent.ACTION_MASK) {
                case MotionEvent.ACTION_POINTER_DOWN:
                    oldDist = spacing(event);
                    Log.d(TAG, "oldDist=" + oldDist);
                    if (oldDist > 10f) {
                       mode = ZOOM;
                       Log.d(TAG, "mode=ZOOM" );
                    }
                    break;
                case MotionEvent.ACTION_POINTER_UP:
                    mode = NONE;
                    break;
                case MotionEvent.ACTION_MOVE:
                    if (mode == ZOOM) {
                        float newDist = spacing(event);
                        // If you want to tweak font scaling, this is the place to go.
                        if (newDist > 10f) {
                            float scale = newDist / oldDist;

                            if (scale > 1) {
                                scale = 1.1f;
                            } else if (scale < 1) {
                                scale = 0.95f;
                            }

                            float currentSize = textView.getTextSize() * scale;
                            if ((currentSize < MAX_FONT_SIZE && currentSize > MIN_FONT_SIZE)
                                    ||(currentSize >= MAX_FONT_SIZE && scale < 1)
                                    || (currentSize <= MIN_FONT_SIZE && scale > 1)) {
                                textView.setTextSize(TypedValue.COMPLEX_UNIT_PX, currentSize);
                            }
                        }
                    }
                    break;
                }
            return false;
        }

Magic constants 1.1 and 0.95 were chosen empirically (using scale variable for this purpose made my TextView behave kind of weird).


I have created a project for basic pinch-zoom that supports Android 2.1+

Available here