[java] How to fix 'android.os.NetworkOnMainThreadException'?

I got an error while running my Android project for RssReader.

Code:

URL url = new URL(urlToRssFeed);
SAXParserFactory factory = SAXParserFactory.newInstance();
SAXParser parser = factory.newSAXParser();
XMLReader xmlreader = parser.getXMLReader();
RssHandler theRSSHandler = new RssHandler();
xmlreader.setContentHandler(theRSSHandler);
InputSource is = new InputSource(url.openStream());
xmlreader.parse(is);
return theRSSHandler.getFeed();

And it shows the below error:

android.os.NetworkOnMainThreadException

How can I fix this issue?

This question is related to java android android-networking networkonmainthread

The answer is


Kotlin version

internal class RetrieveFeedTask : AsyncTask<String, Void, RSSFeed>() {

    override fun doInBackground(vararg urls: String): RSSFeed? {

        try {
             // download
             // prepare RSSFeeds
             return RSSFeeds

         } catch (e: Exception) {

            //handle exception
            return null
        }
    }

    override fun onPostExecute(feed: RSSFeed) {
        // TODO: check this.exception
        // TODO: do something with the feed
    }
}

Call example,

RetrieveFeedTask().execute(url)

You can also resolve this issue by using Strict Mode using the below code. It's also an alternative to resolving this issue.

StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build();
StrictMode.setThreadPolicy(policy);

But the best practice would be to use AsyncTask.


For me it was this:

<uses-sdk
        android:minSdkVersion="8"
        android:targetSdkVersion="10" />

The device I was testing my app on was 4.1.2 which is SDK Version 16!

Make the sure the target version is the same as your Android Target Library. If you are unsure what your target library is, right click your Project -> Build Path -> Android, and it should be the one that is ticked.

Also, as others have mentioned, include the correct permissions to access the Internet:

<uses-permission android:name="android.permission.INTERNET"/>

You should almost always run network operations on a thread or as an asynchronous task.

But it is possible to remove this restriction and you override the default behavior, if you are willing to accept the consequences.

Add:

StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build();

StrictMode.setThreadPolicy(policy); 

In your class,

and

ADD this permission in android manifest.xml file:    

<uses-permission android:name="android.permission.INTERNET"/>

Consequences:

Your app will (in areas of spotty internet connection) become unresponsive and lock up, the user perceives slowness and has to do a force kill, and you risk the activity manager killing your app and telling the user that the app has stopped.

Android has some good tips on good programming practices to design for responsiveness: http://developer.android.com/reference/android/os/NetworkOnMainThreadException.html


On Android, network operations cannot be run on the main thread. You can use Thread, AsyncTask (short-running tasks), Service (long-running tasks) to do network operations. android.os.NetworkOnMainThreadException is thrown when an application attempts to perform a networking operation on its main thread. If your task took above five seconds, it takes a force close.

Run your code in AsyncTask:

class FeedTask extends AsyncTask<String, Void, Boolean> {

    protected RSSFeed doInBackground(String... urls) {
       // TODO: Connect
    }

    protected void onPostExecute(RSSFeed feed) {
        // TODO: Check this.exception
        // TODO: Do something with the feed
    }
}

OR

new Thread(new Runnable(){
    @Override
    public void run() {
        try {
            // Your implementation
        }
        catch (Exception ex) {
            ex.printStackTrace();
        }
    }
}).start();

This is not recommended. But for DEBUG purpose you can disable the strict mode as well using the following code:

if (android.os.Build.VERSION.SDK_INT > 9) {
    StrictMode.ThreadPolicy policy = 
        new StrictMode.ThreadPolicy.Builder().permitAll().build();
    StrictMode.setThreadPolicy(policy);
}

Just to spell out something explicitly:

The main thread is basically the UI thread.

So saying that you cannot do networking operations in the main thread means you cannot do networking operations in the UI thread, which means you cannot do networking operations in a *runOnUiThread(new Runnable() { ... }* block inside some other thread, either.

(I just had a long head-scratching moment trying to figure out why I was getting that error somewhere other than my main thread. This was why; this thread helped; and hopefully this comment will help someone else.)


You can either use KOTLIN and ANKO.

Kotlin is new official language for Android more about it you can find here https://kotlinlang.org/docs/tutorials/kotlin-android.html

Anko supported library for Kotlin in Android, some doc here https://github.com/Kotlin/anko

The solution which is really useful and have only few lines of code written by @AntonioLeiva https://antonioleiva.com/anko-background-kotlin-android/

doAsync {
    var result = runLongTask()
    uiThread {
        toast(result)
    }
}

Simple as it is, NetworkOnMainThread occurs when you run background job on UI Thread so one thing you have to do is to run your longTask job in the background. You can do this using this method and Kotlin with Anko in your Android App.


I solved this problem using a new Thread.

Thread thread = new Thread(new Runnable() {

    @Override
    public void run() {
        try  {
            //Your code goes here
        } catch (Exception e) {
            e.printStackTrace();
        }
    }
});

thread.start(); 

New Thread and AsyncTask solutions have been explained already.

AsyncTask should ideally be used for short operations. Normal Thread is not preferable for Android.

Have a look at alternate solution using HandlerThread and Handler

HandlerThread

Handy class for starting a new thread that has a looper. The looper can then be used to create handler classes. Note that start() must still be called.

Handler:

A Handler allows you to send and process Message and Runnable objects associated with a thread's MessageQueue. Each Handler instance is associated with a single thread and that thread's message queue. When you create a new Handler, it is bound to the thread / message queue of the thread that is creating it -- from that point on, it will deliver messages and runnables to that message queue and execute them as they come out of the message queue.

Solution:

  1. Create HandlerThread

  2. Call start() on HandlerThread

  3. Create Handler by getting Looper from HanlerThread

  4. Embed your Network operation related code in Runnable object

  5. Submit Runnable task to Handler

Sample code snippet, which address NetworkOnMainThreadException

HandlerThread handlerThread = new HandlerThread("URLConnection");
handlerThread.start();
handler mainHandler = new Handler(handlerThread.getLooper());

Runnable myRunnable = new Runnable() {
    @Override
    public void run() {
        try {
            Log.d("Ravi", "Before IO call");
            URL page = new URL("http://www.google.com");
            StringBuffer text = new StringBuffer();
            HttpURLConnection conn = (HttpURLConnection) page.openConnection();
            conn.connect();
            InputStreamReader in = new InputStreamReader((InputStream) conn.getContent());
            BufferedReader buff = new BufferedReader(in);
            String line;
            while ( (line =  buff.readLine()) != null) {
                text.append(line + "\n");
            }
            Log.d("Ravi", "After IO call");
            Log.d("Ravi",text.toString());

        }catch( Exception err){
            err.printStackTrace();
        }
    }
};
mainHandler.post(myRunnable);

Pros of using this approach:

  1. Creating new Thread/AsyncTask for each network operation is expensive. The Thread/AsyncTask will be destroyed and re-created for next Network operations. But with Handler and HandlerThread approach, you can submit many network operations (as Runnable tasks) to single HandlerThread by using Handler.

android.os.NetworkOnMainThreadException is thrown when network operations are performed on the main thread. You better do this in AsyncTask to remove this Exception. Write it this way:

    new AsyncTask<Void,String,String>(){

        @Override
        protected Void doInBackground(Void... params) {
            // Perform your network operation.
            // Get JSON or XML string from the server.
            // Store in a local variable (say response) and return.
            return response;
        }

        protected void onPostExecute(String results){
            // Response returned by doInBackGround() will be received
            // by onPostExecute(String results).
            // Now manipulate your jason/xml String(results).
        }

    }.execute();
}

This exception occurs due to any heavy task performed on the main thread if that performing task takes too much time.

To avoid this, we can handle it using threads or executers

Executors.newSingleThreadExecutor().submit(new Runnable() {
    @Override
    public void run() {
        // You can perform your task here.
    }
});

There is another very convenient way for tackling this issue - use rxJava's concurrency capabilities. You can execute any task in background and post results to main thread in a very convenient way, so these results will be handed to processing chain.

The first verified answer advice is to use AsynTask. Yes, this is a solution, but it is obsolete nowadays, because there are new tools around.

String getUrl() {
    return "SomeUrl";
}

private Object makeCallParseResponse(String url) {
    return null;
    //
}

private void processResponse(Object o) {

}

The getUrl method provides the URL address, and it will be executed on the main thread.

makeCallParseResponse(..) - does actual work

processResponse(..) - will handle result on main thread.

The code for asynchronous execution will look like:

rx.Observable.defer(new Func0<rx.Observable<String>>() {
    @Override
    public rx.Observable<String> call() {
        return rx.Observable.just(getUrl());
    }
})
    .subscribeOn(Schedulers.io())
    .observeOn(Schedulers.io())
    .map(new Func1<String, Object>() {
        @Override
        public Object call(final String s) {
            return makeCallParseResponse(s);
        }
    })
    .observeOn(AndroidSchedulers.mainThread())
    .subscribe(new Action1<Object>() {
        @Override
        public void call(Object o) {
             processResponse(o);
        }
    },
    new Action1<Throwable>() {
        @Override
        public void call(Throwable throwable) {
            // Process error here, it will be posted on
            // the main thread
        }
    });

Compared to AsyncTask, this method allow to switch schedulers an arbitrary number of times (say, fetch data on one scheduler and process those data on another (say, Scheduler.computation()). You can also define you own schedulers.

In order to use this library, include following lines into you build.gradle file:

   compile 'io.reactivex:rxjava:1.1.5'
   compile 'io.reactivex:rxandroid:1.2.0'

The last dependency includes support for the .mainThread() scheduler.

There is an excellent ebook for rx-java.


RxAndroid is another better alternative to this problem and it saves us from hassles of creating threads and then posting results on Android UI thread. We just need to specify threads on which tasks need to be executed and everything is handled internally.

Observable<List<String>> musicShowsObservable = Observable.fromCallable(new Callable<List<String>>() { 

  @Override 
  public List<String> call() { 
    return mRestClient.getFavoriteMusicShows(); 
  }
});

mMusicShowSubscription = musicShowsObservable
.subscribeOn(Schedulers.io())
.observeOn(AndroidSchedulers.mainThread())
.subscribe(new Observer<List<String>>() {

    @Override 
    public void onCompleted() { }

    @Override 
    public void onError(Throwable e) { }

    @Override 
    public void onNext(List<String> musicShows){
        listMusicShows(musicShows);
    }
});
  1. By specifiying (Schedulers.io()),RxAndroid will run getFavoriteMusicShows() on a different thread.

  2. By using AndroidSchedulers.mainThread() we want to observe this Observable on the UI thread, i.e. we want our onNext() callback to be called on the UI thread


Do the network actions on another thread

For Example:

new Thread(new Runnable(){
    @Override
    public void run() {
        // Do network action in this function
    }
}).start();

And add this to AndroidManifest.xml

<uses-permission android:name="android.permission.INTERNET"/>

There are two Solution of this Problem.

1) Don't write network call in Main UI Thread, Use Async Task for that.

2) Write below code into your MainActivity file after setContentView(R.layout.activity_main);

if (android.os.Build.VERSION.SDK_INT > 9) {
    StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build();
    StrictMode.setThreadPolicy(policy);
}

And below import statement into your java file.

import android.os.StrictMode;

Although above there is a huge solution pool, no one mentioned com.koushikdutta.ion: https://github.com/koush/ion

It's also asynchronous and very simple to use:

Ion.with(context)
.load("http://example.com/thing.json")
.asJsonObject()
.setCallback(new FutureCallback<JsonObject>() {
   @Override
    public void onCompleted(Exception e, JsonObject result) {
        // do stuff with the result or error
    }
});

Google deprecated the Android AsyncTask API in Android 11, even if you create a thread class outside the main activity, just by calling it in main you will get the same error, the calls must be inside a runnable thread, but if you need some asynchronous code to execute on the background or some on post afterwards here you can check out some alternatives for both Kotlin and Java

https://stackoverflow.com/questions/58767733/android-asynctask-api-deprecating-in-android-11-what-are-the-alternatives

the one that worked for me specifically was an answer by mayank1513 for a java 8 implementation of runnable thread found on the above link, code is as follows

new Thread(() -> {
        // do background stuff here
        runOnUiThread(()->{
            // OnPostExecute stuff here
        });
    }).start();

However you can define the thread first in some part of your code and start it somewhere else like this

thread definition

Thread thread = new Thread(() -> {
            // do background stuff here
            runOnUiThread(()->{
                // OnPostExecute stuff here
            });
        });

thread call

thread.start();

hope this saves someone the headache of seeing deprecated AsyncTask


You disable the strict mode using following code:

if (android.os.Build.VERSION.SDK_INT > 9) {
    StrictMode.ThreadPolicy policy = 
        new StrictMode.ThreadPolicy.Builder().permitAll().build();
    StrictMode.setThreadPolicy(policy);
}

This is not recommended: use the AsyncTask interface.

Full code for both the methods


You are able to move a part of your code into another thread to offload the main thread and avoid getting ANR, NetworkOnMainThreadException, IllegalStateException(e.g. Cannot access database on the main thread since it may potentially lock the UI for a long period of time).

There are some approaches that you should choose depends on the situation

Java Thread or Android HandlerThread

Java threads are one-time use only and die after executing its run method.

HandlerThread is a handy class for starting a new thread that has a looper.

AsyncTask (deprecated in API level 30)

AsyncTask is designed to be a helper class around Thread and Handler and does not constitute a generic threading framework. AsyncTasks should ideally be used for short operations (a few seconds at the most.) If you need to keep threads running for long periods of time, it is highly recommended you use the various APIs provided by the java.util.concurrent package such as Executor, ThreadPoolExecutor and FutureTask.

Since Main thread monopolizes UI components it is not possible to access to some View, that is why Handler is on the rescue

Thread pool implementation ThreadPoolExecutor, ScheduledThreadPoolExecutor...

ThreadPoolExecutor class that implements ExecutorService which gives fine control on the thread pool (Eg, core pool size, max pool size, keep alive time, etc.)

ScheduledThreadPoolExecutor - a class that extends ThreadPoolExecutor. It can schedule tasks after a given delay or periodically.

FutureTask

FutureTask performs asynchronous processing, however, if the result is not ready yet or processing has not complete, calling get() will be block the thread

AsyncTaskLoaders

AsyncTaskLoaders as they solve a lot of problems that are inherent to AsyncTask

IntentService

This is the defacto choice for long running processing on Android, a good example would be to upload or download large files. The upload and download may continue even if the user exits the app and you certainly do not want to block the user from being able to use the app while these tasks are going on.

JobScheduler

Effectively, you have to create a Service and create a job using JobInfo.Builder that specifies your criteria for when to run the service.

RxJava

Library for composing asynchronous and event-based programs by using observable sequences.

Coroutines (Kotlin)

The main gist of it is, it makes asynchronous code looks so much like synchronous

Read more here, here, here, here


This is only thrown for applications targeting the Honeycomb SDK or higher. Applications targeting earlier SDK versions are allowed to do networking on their main event loop threads.

The error is the SDK warning!


You should not do any time-consuming task on the main thread (UI thread), like any network operation, file I/O, or SQLite database operations. So for this kind of operation, you should create a worker thread, but the problem is that you can not directly perform any UI related operation from your worker thread. For that, you have to use Handler and pass the Message.

To simplify all these things, Android provides various ways, like AsyncTask, AsyncTaskLoader, CursorLoader or IntentService. So you can use any of these according to your requirements.


You can not call network on the main thread or UI thread. On Android if you want to call network there are two options -

  1. Call asynctask, which will run one background thread to handle the network operation.
  2. You can create your own runnable thread to handle the network operation.

Personally I prefer asynctask. For further information you can refer this link.


Do this in Background Thread using AsycTask

Java

class NetworkThread extends AsyncTask<String, Void, String> {

    protected Void doInBackground(String... arg0) {
        //Your implementation
    }

    protected void onPostExecute(String result) {
        // TODO: do something with the feed
    }
}

Call wherever you need

new NetworkThread().execute("Your URL here");

Kotlin

internal class MyNetworkTask : AsyncTask<String, Void, RSSFeed>() {

    override fun doInBackground(vararg urls: String): RSSFeed? {
        try {
             // download
             // prepare RSSFeeds
             return RSSFeeds
         } catch (e: Exception) {
            //handle exception
            return null
        }
    }

    override fun onPostExecute(feed: RSSFeed) {
        // TODO: check this.exception
        // TODO: do something with the feed
    }
}

Call in kotlin

MyNetworkTask().execute(url)

On Android, network operations cannot be run on the main thread. You can use Thread, AsyncTask (short-running tasks), Service (long-running tasks) to do network operations.


If you are working in kotlin and anko you can add

 doAsync {
   method()
}

Never do any long running work on UI thread, that long running work can be communication with server, read/write on file etc. These tasks should be on background thread, thats why Service, AsyncTask, Threads created. You can disable StrictMode that will prevent crash but that never recommended.

I would suggest you take an advantage of StrictMode atleast in Debug mode. Use below code to get logs of any issue which slows down your App on main thread.

StrictMode.setThreadPolicy(new StrictMode.ThreadPolicy.Builder()
            .detectAll()
            .penaltyLog()
            .build());

You can set different penalties -

penaltyLog() // to print log
penaltyDeath() // This will crash you App(so costly penalty)
penaltyDialog() // Show alert when something went lazy on Main thread

There is so much about https://developer.android.com/reference/android/os/StrictMode.html


The error is due to executing long running operations in main thread,You can easily rectify the problem by using AsynTask or Thread. You can checkout this library AsyncHTTPClient for better handling.

AsyncHttpClient client = new AsyncHttpClient();
client.get("http://www.google.com", new AsyncHttpResponseHandler() {

    @Override
    public void onStart() {
        // Called before a request is started
    }

    @Override
    public void onSuccess(int statusCode, Header[] headers, byte[] response) {
        // Called when response HTTP status is "200 OK"
    }

    @Override
    public void onFailure(int statusCode, Header[] headers, byte[] errorResponse, Throwable e) {
        // Called when response HTTP status is "4XX" (for example, 401, 403, 404)
    }

    @Override
    public void onRetry(int retryNo) {
        // Called when request is retried
    }
});

The accepted answer has some significant down-sides. It is not advisable to use AsyncTask for networking unless you really know what you are doing. Some of the down-sides include:

  • AsyncTask's created as non-static inner classes have an implicit reference to the enclosing Activity object, its context, and the entire View hierarchy created by that activity. This reference prevents the Activity from being garbage collected until the AsyncTask's background work completes. If the user's connection is slow, and/or the download is large, these short-term memory leaks can become a problem - for example, if the orientation changes several times (and you don't cancel the executing tasks), or the user navigates away from the Activity.
  • AsyncTask has different execution characteristics depending on the platform it executes on: prior to API level 4 AsyncTasks execute serially on a single background thread; from API level 4 through API level 10, AsyncTasks execute on a pool of up to 128 threads; from API level 11 onwards AsyncTask executes serially on a single background thread (unless you use the overloaded executeOnExecutor method and supply an alternative executor). Code that works fine when running serially on ICS may break when executed concurrently on Gingerbread, say if you have inadvertent order-of-execution dependencies.

If you want to avoid short-term memory leaks, have well-defined execution characteristics across all platforms, and have a base to build really robust network handling, you might want to consider:

  1. Using a library that does a nice job of this for you - there's a nice comparison of networking libs in this question, or
  2. Using a Service or IntentService instead, perhaps with a PendingIntent to return the result via the Activity's onActivityResult method.

IntentService approach

Down-sides:

  • More code and complexity than AsyncTask, though not as much as you might think
  • Will queue requests and run them on a single background thread. You can easily control this by replacing IntentService with an equivalent Service implementation, perhaps like this one.
  • Um, I can't think of any others right now actually

Up-sides:

  • Avoids the short-term memory leak problem
  • If your activity restarts while network operations are in-flight it can still receive the result of the download via its onActivityResult method
  • Better platform than AsyncTask to build and re-use robust networking code. Example: if you need to do an important upload, you could do it from AsyncTask in an Activity, but if the user context-switches out of the app to take a phone call, the system may kill the app before the upload completes. It is less likely to kill an application with an active Service.
  • If you use your own concurrent version of IntentService (like the one I linked above) you can control the level of concurrency via the Executor.

Implementation summary

You can implement an IntentService to perform downloads on a single background thread quite easily.

Step 1: Create an IntentService to perform the download. You can tell it what to download via Intent extra's, and pass it a PendingIntent to use to return the result to the Activity:

import android.app.IntentService;
import android.app.PendingIntent;
import android.content.Intent;
import android.util.Log;

import java.io.InputStream;
import java.net.MalformedURLException;
import java.net.URL;

public class DownloadIntentService extends IntentService {

    private static final String TAG = DownloadIntentService.class.getSimpleName();

    public static final String PENDING_RESULT_EXTRA = "pending_result";
    public static final String URL_EXTRA = "url";
    public static final String RSS_RESULT_EXTRA = "url";

    public static final int RESULT_CODE = 0;
    public static final int INVALID_URL_CODE = 1;
    public static final int ERROR_CODE = 2;

    private IllustrativeRSSParser parser;

    public DownloadIntentService() {
        super(TAG);

        // make one and re-use, in the case where more than one intent is queued
        parser = new IllustrativeRSSParser();
    }

    @Override
    protected void onHandleIntent(Intent intent) {
        PendingIntent reply = intent.getParcelableExtra(PENDING_RESULT_EXTRA);
        InputStream in = null;
        try {
            try {
                URL url = new URL(intent.getStringExtra(URL_EXTRA));
                IllustrativeRSS rss = parser.parse(in = url.openStream());

                Intent result = new Intent();
                result.putExtra(RSS_RESULT_EXTRA, rss);

                reply.send(this, RESULT_CODE, result);
            } catch (MalformedURLException exc) {
                reply.send(INVALID_URL_CODE);
            } catch (Exception exc) {
                // could do better by treating the different sax/xml exceptions individually
                reply.send(ERROR_CODE);
            }
        } catch (PendingIntent.CanceledException exc) {
            Log.i(TAG, "reply cancelled", exc);
        }
    }
}

Step 2: Register the service in the manifest:

<service
        android:name=".DownloadIntentService"
        android:exported="false"/>

Step 3: Invoke the service from the Activity, passing a PendingResult object which the Service will use to return the result:

PendingIntent pendingResult = createPendingResult(
    RSS_DOWNLOAD_REQUEST_CODE, new Intent(), 0);
Intent intent = new Intent(getApplicationContext(), DownloadIntentService.class);
intent.putExtra(DownloadIntentService.URL_EXTRA, URL);
intent.putExtra(DownloadIntentService.PENDING_RESULT_EXTRA, pendingResult);
startService(intent);

Step 4: Handle the result in onActivityResult:

@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
    if (requestCode == RSS_DOWNLOAD_REQUEST_CODE) {
        switch (resultCode) {
            case DownloadIntentService.INVALID_URL_CODE:
                handleInvalidURL();
                break;
            case DownloadIntentService.ERROR_CODE:
                handleError(data);
                break;
            case DownloadIntentService.RESULT_CODE:
                handleRSS(data);
                break;
        }
        handleRSS(data);
    }
    super.onActivityResult(requestCode, resultCode, data);
}

A Github project containing a complete working Android-Studio/Gradle project is available here.


There are many great answers already on this question, but a lot of great libraries have come out since those answers were posted. This is intended as a kind of newbie-guide.

I will cover several use cases for performing network operations and a solution or two for each.

ReST over HTTP

Typically Json, can be XML or something else

Full API Access

Let's say you are writing an app that lets users track stock prices, interest rates and currecy exchange rates. You find an Json API that looks something like this:

http://api.example.com/stocks                       //ResponseWrapper<String> object containing a list of Srings with ticker symbols
http://api.example.com/stocks/$symbol               //Stock object
http://api.example.com/stocks/$symbol/prices        //PriceHistory<Stock> object
http://api.example.com/currencies                   //ResponseWrapper<String> object containing a list of currency abbreviation
http://api.example.com/currencies/$currency         //Currency object
http://api.example.com/currencies/$id1/values/$id2  //PriceHistory<Currency> object comparing the prices of the first currency (id1) to the second (id2)

Retrofit from Square

This is an excellent choice for an API with multiple endpoints and allows you to declare the ReST endpoints instead of having to code them individually as with other libraries like ion or Volley. (website: http://square.github.io/retrofit/)

How do you use it with the finances API?

build.gradle

Add these lines to your Module level buid.gradle:

implementation 'com.squareup.retrofit2:retrofit:2.3.0' //retrofit library, current as of September 21, 2017
implementation 'com.squareup.retrofit2:converter-gson:2.3.0' //gson serialization and deserialization support for retrofit, version must match retrofit version

FinancesApi.java

public interface FinancesApi {
    @GET("stocks")
    Call<ResponseWrapper<String>> listStocks();
    @GET("stocks/{symbol}")
    Call<Stock> getStock(@Path("symbol")String tickerSymbol);
    @GET("stocks/{symbol}/prices")
    Call<PriceHistory<Stock>> getPriceHistory(@Path("symbol")String tickerSymbol);

    @GET("currencies")
    Call<ResponseWrapper<String>> listCurrencies();
    @GET("currencies/{symbol}")
    Call<Currency> getCurrency(@Path("symbol")String currencySymbol);
    @GET("currencies/{symbol}/values/{compare_symbol}")
    Call<PriceHistory<Currency>> getComparativeHistory(@Path("symbol")String currency, @Path("compare_symbol")String currencyToPriceAgainst);
}

FinancesApiBuilder

public class FinancesApiBuilder {
    public static FinancesApi build(String baseUrl){
        return new Retrofit.Builder()
                    .baseUrl(baseUrl)
                    .addConverterFactory(GsonConverterFactory.create())
                    .build()
                    .create(FinancesApi.class);
    }
}

FinancesFragment snippet

FinancesApi api = FinancesApiBuilder.build("http://api.example.com/"); //trailing '/' required for predictable behavior
api.getStock("INTC").enqueue(new Callback<Stock>(){
    @Override
    public void onResponse(Call<Stock> stockCall, Response<Stock> stockResponse){
        Stock stock = stockCall.body();
        //do something with the stock
    }
    @Override
    public void onResponse(Call<Stock> stockCall, Throwable t){
        //something bad happened
    }
}

If your API requires an API Key or other header like a user token, etc. to be sent, Retrofit makes this easy (see this awesome answer for details: https://stackoverflow.com/a/42899766/1024412).

One off ReST API access

Let's say you're building a "mood weather" app that looks up the users GPS location and checks the current temperature in that area and tells them the mood. This type of app doesn't need to declare API endpoints; it just needs to be able to access one API endpoint.

Ion

This is a great library for this type of access.

Please read msysmilu's great answer (https://stackoverflow.com/a/28559884/1024412)

Load images via HTTP

Volley

Volley can also be used for ReST APIs, but due to the more complicated setup required I prefer to use Retrofit from Square as above (http://square.github.io/retrofit/)

Let's say you are building a social networking app and want to load profile pictures of friends.

build.gradle

Add this line to your Module level buid.gradle:

implementation 'com.android.volley:volley:1.0.0'

ImageFetch.java

Volley requires more setup than Retrofit. You will need to create a class like this to setup a RequestQueue, an ImageLoader and an ImageCache, but it's not too bad:

public class ImageFetch {
    private static ImageLoader imageLoader = null;
    private static RequestQueue imageQueue = null;

    public static ImageLoader getImageLoader(Context ctx){
        if(imageLoader == null){
            if(imageQueue == null){
                imageQueue = Volley.newRequestQueue(ctx.getApplicationContext());
            }
            imageLoader = new ImageLoader(imageQueue, new ImageLoader.ImageCache() {
                Map<String, Bitmap> cache = new HashMap<String, Bitmap>();
                @Override
                public Bitmap getBitmap(String url) {
                    return cache.get(url);
                }
                @Override
                public void putBitmap(String url, Bitmap bitmap) {
                    cache.put(url, bitmap);
                }
            });
        }
        return imageLoader;
    }
}

user_view_dialog.xml

Add the following to your layout xml file to add an image:

<com.android.volley.toolbox.NetworkImageView
    android:id="@+id/profile_picture"
    android:layout_width="32dp"
    android:layout_height="32dp"
    android:layout_alignParentTop="true"
    android:layout_centerHorizontal="true"
    app:srcCompat="@android:drawable/spinner_background"/>

UserViewDialog.java

Add the following code to the onCreate method (Fragment, Activity) or the constructor (Dialog):

NetworkImageView profilePicture = view.findViewById(R.id.profile_picture);
profilePicture.setImageUrl("http://example.com/users/images/profile.jpg", ImageFetch.getImageLoader(getContext());

Picasso

Another excellent library from Square. Please see the site for some great examples: http://square.github.io/picasso/


The main thread is the UI thread, and you cannot do an operation in the main thread which may block the user interaction. You can solve this in two ways:

Force to do the task in the main thread like this

StrictMode.ThreadPolicy threadPolicy = new StrictMode.ThreadPolicy.Builder().permitAll().build();
StrictMode.setThreadPolicy(threadPolicy);

Or create a simple handler and update the main thread if you want.

Runnable runnable;
Handler newHandler;

newHandler = new Handler();
runnable = new Runnable() {
    @Override
    public void run() {
         try {
            //update UI
        } catch (Exception e) {
            e.printStackTrace();
        } 
    }
};
newHandler.post(runnable);

And to stop the thread use:

newHandler.removeCallbacks(runnable);

For more information check this out: Painless threading


The top answer of spektom works perfect.

If you are writing the AsyncTask inline and not extending as a class, and on top of this, if there is a need to get a response out of the AsyncTask, one can use the get() method as below.

RSSFeed feed = new RetreiveFeedTask().execute(urlToRssFeed).get();

(From his example.)


I had a similar problem, I just used the following in oncreate method of your activity.

//allow strict mode
StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build();
StrictMode.setThreadPolicy(policy);

and it worked well.

Caveat is that using this for a network request that takes more than 100 miliseconds will cause noticeable UI freeze and potentially ANRs (Application Not Responding), so keep that in mind.


These answers need to be updated to use more contemporary way to connect to servers on Internet and to process asynchronous tasks in general, e.g. you can find examples where Tasks are used in Google Drive API sample. The same should be used in this case. I'll use OP's original code to demonstrate this approach.

First, you'll need to define an off-main thread executor and you need to do it only once:

        private val mExecutor: Executor = Executors.newSingleThreadExecutor()

Then process your logic in that executor, which will be running off main thread

        Tasks.call (mExecutor, Callable<String> {

                val url = URL(urlToRssFeed)
                val factory = SAXParserFactory.newInstance()
                val parser = factory.newSAXParser()
                val xmlreader = parser.getXMLReader()
                val theRSSHandler = RssHandler()
                xmlreader.setContentHandler(theRSSHandler)
                val is = InputSource(url.openStream())
                xmlreader.parse(is)
                theRSSHandler.getFeed()
                // complete processing and return String or other object
                // e.g. you could return Boolean indicating a success or failure
                return@Callable someResult
        }).continueWith{
            // it.result here is what your asynchronous task has returned
            processResult(it.result)
        }

continueWith clause will be executed after your asynchronous task is completed and you will have an access to a value that has been returned by the task through it.result.


Network-based operations cannot be run on the main thread. You need to run all network-based tasks on a child thread or implement AsyncTask.

This is how you run a task in a child thread:

new Thread(new Runnable(){
    @Override
    public void run() {
        try {
            // Your implementation goes here
        } 
        catch (Exception ex) {
            ex.printStackTrace();
        }
    }
}).start();

Using Android Annotations is an option. It will allow you to simply run any method in a background thread:

// normal method
private void normal() {
    doSomething(); // do something in background
}

@Background
protected void doSomething() 
    // run your networking code here
}

Note, that although it provides benefits of simplicity and readability, it has its disadvantages.


You can use Kotlin-coroutines

 class YoutActivity : AppCompatActivity, CoroutineScope {

      override fun onCreate(...) {
         launch {  yourHeavyMethod() }
      }

      suspend fun yourHeavyMethod() {
         with(Dispatchers.IO){ yourNetworkCall() }
         ...
         ...
      }
 } 

You can follow this guide.


Use this in Your Activity

    btnsub.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View v) {
            new Thread(new Runnable() {

                @Override
                public void run() {
                    // TODO Auto-generated method stub

                    //Initialize soap request + add parameters
                    SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME1);

                    //Use this to add parameters
                    request.addProperty("pincode", txtpincode.getText().toString());
                    request.addProperty("bg", bloodgroup.getSelectedItem().toString());

                    //Declare the version of the SOAP request
                    SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11);

                    envelope.setOutputSoapObject(request);
                    envelope.dotNet = true;

                    try {
                        HttpTransportSE androidHttpTransport = new HttpTransportSE(URL);

                        //this is the actual part that will call the webservice
                        androidHttpTransport.call(SOAP_ACTION1, envelope);

                        // Get the SoapResult from the envelope body.
                        SoapObject result = (SoapObject) envelope.getResponse();
                        Log.e("result data", "data" + result);
                        SoapObject root = (SoapObject) result.getProperty(0);
                        // SoapObject s_deals = (SoapObject) root.getProperty(0);
                        // SoapObject s_deals_1 = (SoapObject) s_deals.getProperty(0);
                        //

                        System.out.println("********Count : " + root.getPropertyCount());

                        value = new ArrayList<Detailinfo>();

                        for (int i = 0; i < root.getPropertyCount(); i++) {
                            SoapObject s_deals = (SoapObject) root.getProperty(i);
                            Detailinfo info = new Detailinfo();

                            info.setFirstName(s_deals.getProperty("Firstname").toString());
                            info.setLastName(s_deals.getProperty("Lastname").toString());
                            info.setDOB(s_deals.getProperty("DOB").toString());
                            info.setGender(s_deals.getProperty("Gender").toString());
                            info.setAddress(s_deals.getProperty("Address").toString());
                            info.setCity(s_deals.getProperty("City").toString());
                            info.setState(s_deals.getProperty("State").toString());
                            info.setPinecode(s_deals.getProperty("Pinecode").toString());
                            info.setMobile(s_deals.getProperty("Mobile").toString());
                            info.setEmail(s_deals.getProperty("Email").toString());
                            info.setBloodgroup(s_deals.getProperty("Bloodgroup").toString());
                            info.setAdddate(s_deals.getProperty("Adddate").toString());
                            info.setWaight(s_deals.getProperty("waight").toString());
                            value.add(info);
                        }

                    } catch (Exception e) {
                        e.printStackTrace();
                    }
                    Intent intent = new Intent(getApplicationContext(), ComposeMail.class);
                    //intent.putParcelableArrayListExtra("valuesList", value);

                    startActivity(intent);
                }
            }).start();
        }
    });

This works. Just made Dr.Luiji's answer a little simpler.

new Thread() {
    @Override
    public void run() {
        try {
            //Your code goes here
        } catch (Exception e) {
            e.printStackTrace();
        }
    }
}.start();

Android Jetpack introduced WorkManager,which fixes the problem of background service restriction in Oreo and use of Alarm Manager below Lolipop and JobScheduler above Lolipop.

Please use WorkManager to run tasks on background thread and it's continue to run even after user closes the app.


This happens in Android 3.0 and above. From Android 3.0 and above, they have restricted using network operations (functions that access the Internet) from running in the main thread/UI thread (what spawns from your on create and on resume methods in the activity).

This is to encourage using separate threads for network operations. See AsyncTask for more details on how to perform network activities the right way.


You cannot perform network I/O on the UI thread on Honeycomb. Technically, it is possible on earlier versions of Android, but it is a really bad idea as it will cause your app to stop responding, and can result in the OS killing your app for being badly behaved. You'll need to run a background process or use AsyncTask to perform your network transaction on a background thread.

There is an article about Painless Threading on the Android developer site which is a good introduction to this, and it will provide you with a much better depth of an answer than can be realistically provided here.


Android does not allow a separate process into the main activity thread, and the HTTP connection is an independent thread here. That is the reason you are getting the "android.os.NetworkOnMainThreadException".

There can be a need where you want to check the actual Internet connection before showing webview to the user, because if there is not Internet the web view will show the page not found error to the user, which normally you don't what to show.

For checking Internet availability, the ping command can be used, but in case of Wi-Fi pinging can be disabled at the Wi-Fi server, so in this case you use an HTTP connection to check the status of the request.

This can be the right approach if you are checking your own webview URL link before showing a webview to the user. In this case, you can use the strict mode of Android, but don't permit all the policy because you don't need it.

You should only give network allow policy for the strict mode. Just add the below line into your code, and you will not get this error.

StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitNetwork().build();
StrictMode.setThreadPolicy(policy);

Kotlin

If you are using Kotlin, you can use a coroutine

fun doSomeNetworkStuff() {
    GlobalScope.launch(Dispatchers.IO) {
        // ...
    }
}

You can actually start a new Thread, I had this problem before and solved it by this way.


Accessing network resources from the main (UI) thread cause this exception. Use a separate thread or AsyncTask for accessing a network resource to avoid this problem.


As of 2018, I would recommend to use RxJava in Kotlin for network fetching. A simple example is below.

Single.fromCallable {
        // Your Network Fetching Code
        Network.fetchHttp(url) 
    }
    .subscribeOn(Schedulers.io())
    .observeOn(AndroidSchedulers.mainThread())
    .subscribe {
        // What you need to do with your result on the view 
        result -> view.updateScreen(result) 
    }

As Android is working on a single thread, you should not do any network operation on the main thread. There are various ways to avoid this.

Use the following way to perform a network operation

  • Asysnctask: For small operations which don't take much time.
  • Intent Service: For network operation which take a big amount of time.
  • Use a custom library like Volley and Retrofit for handling complex network operations

Never use StrictMode.setThreadPolicy(policy), as it will freeze your UI and is not at all a good idea.


I solved this problem in a simple way...

I added after oncreate StrictMode.enableDefaults(); and solved this.

Or

use Service or AsyncTask to solve this

Note:

Do not change SDK version
Do not use a separate thread

For more, check this.


Put your code inside:

new Thread(new Runnable(){
    @Override
    public void run() {
        try {
            // Your implementation
        }
        catch (Exception ex) {
            ex.printStackTrace();
        }
    }
}).start();

Or:

class DemoTask extends AsyncTask<Void, Void, Void> {

    protected Void doInBackground(Void... arg0) {
        //Your implementation
    }

    protected void onPostExecute(Void result) {
        // TODO: do something with the feed
    }
}

AsyncTasks should ideally be used for short operations (a few seconds at the most.) - developer-android

Using newCachedThreadPool is the good one. also you can consider other options like newSingleThreadExecutor, newFixedThreadPool

    ExecutorService myExecutor = Executors.newCachedThreadPool();
    myExecutor.execute(new Runnable() {
        @Override
        public void run() {
            URL url = new URL(urls[0]);
            SAXParserFactory factory = SAXParserFactory.newInstance();
            SAXParser parser = factory.newSAXParser();
            XMLReader xmlreader = parser.getXMLReader();
            RssHandler theRSSHandler = new RssHandler();
            xmlreader.setContentHandler(theRSSHandler);
            InputSource is = new InputSource(url.openStream());
            xmlreader.parse(is);
        }
    });

ThreadPoolExecutor is a helper class to make this process easier. This class manages the creation of a group of threads, sets their priorities, and manages how work is distributed among those threads. As workload increases or decreases, the class spins up or destroys more threads to adjust to the workload.

See this for more info about Android threads


We can also use RxJava to move network operations to a background thread. And it's fairly simple as well.

webService.doSomething(someData)
          .subscribeOn(Schedulers.newThread())-- This for background thread
          .observeOn(AndroidSchedulers.mainThread()) -- for callback on UI              
          .subscribe(result -> resultText.setText("It worked!"),
              e -> handleError(e));

You can do a lot more stuff with RxJava.Here are some links for RxJava. Feel free to dig in.

RxJava Async task in Android

http://blog.stablekernel.com/replace-asynctask-asynctaskloader-rx-observable-rxjava-android-patterns/


Use the below code to perform heavy tasks.

// Your package here


import java.util.List;
import org.apache.http.NameValuePair;

import android.app.Activity;
import android.app.ProgressDialog;
import android.content.Context;
import android.os.AsyncTask;
import android.view.View.OnSystemUiVisibilityChangeListener;

public class AsyncRequest extends AsyncTask<String, Integer, String> {

    Context context;
    ProgressDialog pDialog;

    // Three Constructors
    public AsyncRequest(Activity a, String m, List<NameValuePair> p) {
        context = a;
        method = m;
        parameters = p;
    }

    public AsyncRequest(Activity a) {
        this.caller = (OnAsyncRequestComplete) a;
        context = a;
    }

    public String doInBackground(String... urls) {

        //Perform your task here
        return result;
    }

    public void onPreExecute() {
        pDialog = new ProgressDialog(context);
        pDialog.setMessage("Please wait..");
        pDialog.setCancelable(false);
        pDialog.show();
    }

    public void onProgressUpdate(Integer... progress) {
        // You can implement some progressBar and update it in this record.
        //   setProgressPercent(progress[0]);
    }

    public void onPostExecute(String response) {
        if (pDialog != null && pDialog.isShowing()) {
            pDialog.dismiss();
        }
        // Get the result here
    }

    protected void onCancelled(String response) {

        if (pDialog != null && pDialog.isShowing()) {
            pDialog.dismiss();
        }
    }
}

In simple words,

DO NOT DO NETWORK WORK IN THE UI THREAD

For example, if you do an HTTP request, that is a network action.

Solution:

  1. You have to create a new Thread
  2. Or use AsyncTask class

Way:

Put all your works inside

  1. run() method of new thread
  2. Or doInBackground() method of AsyncTask class.

But:

When you get something from Network response and want to show it on your view (like display response message in TextView), you need to return back to the UI thread.

If you don't do it, you will get ViewRootImpl$CalledFromWrongThreadException.

How to?

  1. While using AsyncTask, update view from onPostExecute() method
  2. Or call runOnUiThread() method and update view inside the run() method.

This exception is thrown when an application attempts to perform a networking operation on its main thread. If your task took above five seconds, it takes a force close.

Run your code in AsyncTask:

class RetrieveFeedTask extends AsyncTask<String, Void, Boolean> {

    protected RSSFeed doInBackground(String... urls) {
       // TODO: Connect
    }

    protected void onPostExecute(RSSFeed feed) {
        // TODO: Check this.exception
        // TODO: Do something with the feed
    }
}

Android does not allow to run long running operations on the main thread. So just use a different thread and post result to main thread when needed.

new Thread(new Runnable() {
        @Override
        public void run() {
            /*
            // run operation here
            */
            //after getting result
            runOnUiThread(new Runnable() {
                @Override
                public void run() {
                    //post result to main thread
                }
            });
        }
    }).start();

The NetworkOnMainThread exception occurs because you have called some network operation on the default thread, that is, the UI thread. As per Android version Android 3 (Honeycomb) which is not allowed, you should call network operation outside the main thread.

You can use AsyncTask, IntentService, or creating your own thread and calling inside the run method. For more information, visit Connecting to the Network.


How to fix android.os.NetworkOnMainThreadException

What is NetworkOnMainThreadException:

In Android all the UI operations we have to do on the UI thread (main thread). If we perform background operations or some network operation on the main thread then we risk this exception will occur and the app will not respond.

How to fix it:

To avoid this problem, you have to use another thread for background operations or network operations, like using asyncTask and use some library for network operations like Volley, AsyncHttp, etc.


You are not allowed to implement network operations on the UI thread on Android. You will have to use AsyncTask class to perform network related operations like sending API request, downloading image from a URL, etc. and using callback methods of AsyncTask, you can get you result in onPostExecute menthod and you will be in the UI thread and you can populate UI with data from web service or something like that.

Example: Suppose you want to download image from an URL: https://www.samplewebsite.com/sampleimage.jpg

Solution using AsyncTask: are respectively.

    public class MyDownloader extends AsyncTask<String,Void,Bitmap>
    {
        @Override
        protected void onPreExecute() {
            // Show progress dialog
            super.onPreExecute();
        }

        @Override
        protected void onPostExecute(Bitmap bitmap) {
            //Populate Ui
            super.onPostExecute(bitmap);
        }

        @Override
        protected Bitmap doInBackground(String... params) {
            // Open URL connection read bitmaps and return form here
            return result;
        }

        @Override
        protected void onProgressUpdate(Void... values) {
            // Show progress update
            super.onProgressUpdate(values);
        }


    }
}

Note: Do not forget to add the Internet permission in the Android manifest file. It will work like a charm. :)


  1. Do not use strictMode (only in debug mode)
  2. Do not change SDK version
  3. Do not use a separate thread

Use Service or AsyncTask

See also Stack Overflow question:

android.os.NetworkOnMainThreadException sending an email from Android


You have to simple add following line in manifest.xml after manifest tag

<uses-permission android:name="android.permission.INTERNET"/>

and in activity file add following code after binding statement

if (android.os.Build.VERSION.SDK_INT > 9) {
   StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build();
   StrictMode.setThreadPolicy(policy);
}

Here's a simple solution using OkHttp, Future, ExecutorService and Callable:

final OkHttpClient httpClient = new OkHttpClient();
final ExecutorService executor = newFixedThreadPool(3);

final Request request = new Request.Builder().url("http://example.com").build();

Response response = executor.submit(new Callable<Response>() {
   public Response call() throws IOException {
      return httpClient.newCall(request).execute();
   }
}).get();

Different options:

  1. use normal java runnable thread to process network task and can use runOnUIThread() to update the UI

  2. intentservice/ async task can be used in case you want to update the UI after getting network response


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