public class Utils {
public static List<Message> getMessages() {
//File file = new File("file:///android_asset/helloworld.txt");
AssetManager assetManager = getAssets();
InputStream ims = assetManager.open("helloworld.txt");
}
}
I am using this code trying to read a file from assets. I tried two ways to do this. First, when use File
I received FileNotFoundException
, when using AssetManager getAssets()
method isn't recognized.
Is there any solution here?
This question is related to
android
Better late than never.
I had difficulties reading files line by line in some circumstances. The method below is the best I found, so far, and I recommend it.
Usage: String yourData = LoadData("YourDataFile.txt");
Where YourDataFile.txt is assumed to reside in assets/
public String LoadData(String inFile) {
String tContents = "";
try {
InputStream stream = getAssets().open(inFile);
int size = stream.available();
byte[] buffer = new byte[size];
stream.read(buffer);
stream.close();
tContents = new String(buffer);
} catch (IOException e) {
// Handle exceptions here
}
return tContents;
}
AssetManager assetManager = getAssets();
InputStream inputStream = null;
try {
inputStream = assetManager.open("helloworld.txt");
}
catch (IOException e){
Log.e("message: ",e.getMessage());
}
Here is a way to get an InputStream
for a file in the assets
folder without a Context
, Activity
, Fragment
or Application
. How you get the data from that InputStream
is up to you. There are plenty of suggestions for that in other answers here.
Kotlin
val inputStream = ClassLoader::class.java.classLoader?.getResourceAsStream("assets/your_file.ext")
Java
InputStream inputStream = ClassLoader.class.getClassLoader().getResourceAsStream("assets/your_file.ext");
All bets are off if a custom ClassLoader
is in play.
The Scanner class may simplify this.
StringBuilder sb=new StringBuilder();
Scanner scanner=null;
try {
scanner=new Scanner(getAssets().open("text.txt"));
while(scanner.hasNextLine()){
sb.append(scanner.nextLine());
sb.append('\n');
}
} catch (IOException e) {
e.printStackTrace();
}finally {
if(scanner!=null){try{scanner.close();}catch (Exception e){}}
}
mTextView.setText(sb.toString());
Reading and writing files have always been verbose and error-prone. Avoid these answers and just use Okio instead:
public void readLines(File file) throws IOException {
try (BufferedSource source = Okio.buffer(Okio.source(file))) {
for (String line; (line = source.readUtf8Line()) != null; ) {
if (line.contains("square")) {
System.out.println(line);
}
}
}
}
one line solution for kotlin:
fun readFileText(fileName: String): String {
return assets.open(fileName).bufferedReader().use { it.readText() }
}
Also you can use it as extension function everyWhere
fun Context.readTextFromAsset(fileName : String) : String{
return assets.open(fileName).bufferedReader().use {
it.readText()}
}
Simply call in any context Class
context.readTextFromAsset("my file name")
public void getCityStateFromLocal() {
AssetManager am = getAssets();
InputStream inputStream = null;
try {
inputStream = am.open("city_state.txt");
} catch (IOException e) {
e.printStackTrace();
}
ObjectMapper mapper = new ObjectMapper();
Map<String, String[]> map = new HashMap<String, String[]>();
try {
map = mapper.readValue(getStringFromInputStream(inputStream), new TypeReference<Map<String, String[]>>() {
});
} catch (IOException e) {
e.printStackTrace();
}
ConstantValues.arrayListStateName.clear();
ConstantValues.arrayListCityByState.clear();
if (map.size() > 0)
{
for (Map.Entry<String, String[]> e : map.entrySet()) {
CityByState cityByState = new CityByState();
String key = e.getKey();
String[] value = e.getValue();
ArrayList<String> s = new ArrayList<String>(Arrays.asList(value));
ConstantValues.arrayListStateName.add(key);
s.add(0,"Select City");
cityByState.addValue(s);
ConstantValues.arrayListCityByState.add(cityByState);
}
}
ConstantValues.arrayListStateName.add(0,"Select States");
}
// Convert InputStream to String
public String getStringFromInputStream(InputStream is) {
BufferedReader br = null;
StringBuilder sb = new StringBuilder();
String line;
try {
br = new BufferedReader(new InputStreamReader(is));
while ((line = br.readLine()) != null) {
sb.append(line);
}
} catch (IOException e) {
e.printStackTrace();
} finally {
if (br != null) {
try {
br.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
return sb + "";
}
getAssets()
method will work when you are calling inside the Activity class.
If you calling this method in non-Activity class then you need to call this method from Context which is passed from Activity class. So below is the line by you can access the method.
ContextInstance.getAssets();
ContextInstance
may be passed as this of Activity class.
@HpTerm answer Kotlin version:
private fun getDataFromAssets(activity: Activity): String {
var bufferedReader: BufferedReader? = null
var data = ""
try {
bufferedReader = BufferedReader(
InputStreamReader(
activity?.assets?.open("Your_FILE.html"),
"UTF-8"
)
) //use assets? directly if in activity
var mLine:String? = bufferedReader.readLine()
while (mLine != null) {
data+= mLine
mLine=bufferedReader.readLine()
}
} catch (e: Exception) {
e.printStackTrace()
} finally {
try {
bufferedReader?.close()
} catch (e: Exception) {
e.printStackTrace()
}
}
return data
}
If you use other any class other than Activity, you might want to do like,
BufferedReader bufferedReader = new BufferedReader(new InputStreamReader( YourApplication.getInstance().getAssets().open("text.txt"), "UTF-8"));
In MainActivity.java
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
TextView tvView = (TextView) findViewById(R.id.tvView);
AssetsReader assetsReader = new AssetsReader(this);
if(assetsReader.getTxtFile(your_file_title)) != null)
{
tvView.setText(assetsReader.getTxtFile(your_file_title)));
}
}
Also, you can create separate class that does all the work
public class AssetsReader implements Readable{
private static final String TAG = "AssetsReader";
private AssetManager mAssetManager;
private Activity mActivity;
public AssetsReader(Activity activity) {
this.mActivity = activity;
mAssetManager = mActivity.getAssets();
}
@Override
public String getTxtFile(String fileName)
{
BufferedReader reader = null;
InputStream inputStream = null;
StringBuilder builder = new StringBuilder();
try{
inputStream = mAssetManager.open(fileName);
reader = new BufferedReader(new InputStreamReader(inputStream));
String line;
while((line = reader.readLine()) != null)
{
Log.i(TAG, line);
builder.append(line);
builder.append("\n");
}
} catch (IOException ioe){
ioe.printStackTrace();
} finally {
if(inputStream != null)
{
try {
inputStream.close();
} catch (IOException ioe){
ioe.printStackTrace();
}
}
if(reader != null)
{
try {
reader.close();
} catch (IOException ioe)
{
ioe.printStackTrace();
}
}
}
Log.i(TAG, "builder.toString(): " + builder.toString());
return builder.toString();
}
}
In my opinion it's better to create an interface, but it's not neccessary
public interface Readable {
/**
* Reads txt file from assets
* @param fileName
* @return string
*/
String getTxtFile(String fileName);
}
public String ReadFromfile(String fileName, Context context) {
StringBuilder returnString = new StringBuilder();
InputStream fIn = null;
InputStreamReader isr = null;
BufferedReader input = null;
try {
fIn = context.getResources().getAssets()
.open(fileName, Context.MODE_WORLD_READABLE);
isr = new InputStreamReader(fIn);
input = new BufferedReader(isr);
String line = "";
while ((line = input.readLine()) != null) {
returnString.append(line);
}
} catch (Exception e) {
e.getMessage();
} finally {
try {
if (isr != null)
isr.close();
if (fIn != null)
fIn.close();
if (input != null)
input.close();
} catch (Exception e2) {
e2.getMessage();
}
}
return returnString.toString();
}
Using Kotlin, you can do the following to read a file from assets in Android:
try {
val inputStream:InputStream = assets.open("helloworld.txt")
val inputString = inputStream.bufferedReader().use{it.readText()}
Log.d(TAG,inputString)
} catch (e:Exception){
Log.d(TAG, e.toString())
}
Here is a method to read a file in assets:
/**
* Reads the text of an asset. Should not be run on the UI thread.
*
* @param mgr
* The {@link AssetManager} obtained via {@link Context#getAssets()}
* @param path
* The path to the asset.
* @return The plain text of the asset
*/
public static String readAsset(AssetManager mgr, String path) {
String contents = "";
InputStream is = null;
BufferedReader reader = null;
try {
is = mgr.open(path);
reader = new BufferedReader(new InputStreamReader(is));
contents = reader.readLine();
String line = null;
while ((line = reader.readLine()) != null) {
contents += '\n' + line;
}
} catch (final Exception e) {
e.printStackTrace();
} finally {
if (is != null) {
try {
is.close();
} catch (IOException ignored) {
}
}
if (reader != null) {
try {
reader.close();
} catch (IOException ignored) {
}
}
}
return contents;
}
You can load the content from the file. Consider the file is present in asset folder.
public static InputStream loadInputStreamFromAssetFile(Context context, String fileName){
AssetManager am = context.getAssets();
try {
InputStream is = am.open(fileName);
return is;
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
public static String loadContentFromFile(Context context, String path){
String content = null;
try {
InputStream is = loadInputStreamFromAssetFile(context, path);
int size = is.available();
byte[] buffer = new byte[size];
is.read(buffer);
is.close();
content = new String(buffer, "UTF-8");
} catch (IOException ex) {
ex.printStackTrace();
return null;
}
return content;
}
Now you can get the content by calling the function as follow
String json= FileUtil.loadContentFromFile(context, "data.json");
Considering the data.json is stored at Application\app\src\main\assets\data.json
It maybe too late but for the sake of others who look for the peachy answers :
public static String loadAssetFile(Context context, String fileName) {
try {
BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(context.getAssets().open(fileName)));
StringBuilder out= new StringBuilder();
String eachline = bufferedReader.readLine();
while (eachline != null) {
out.append(eachline);
eachline = bufferedReader.readLine();
}
return out.toString();
} catch (IOException e) {
Log.e("Load Asset File",e.toString());
}
return null;
}
getAssets()
is only works in Activity in other any class you have to use Context
for it.
Make a constructor for Utils class pass reference of activity (ugly way) or context of application as a parameter to it. Using that use getAsset() in your Utils class.
Source: Stackoverflow.com