[android] What is Activity.finish() method doing exactly?

I'm developing android applications for a while, and followed a lot of posts about activity life cycle, and application's life cycle.

I know Activity.finish() method calls somewhere in the way to Activity.onDestroy(), and also removing the activity from stack, and I guess it somehow points to operating system and garbage collector that he can "do his trick" and free the memory when it find it a good time doing so....

I came to this post - Is quitting an application frowned upon? and read Mark Murphy's answer.

It made me a bit confused about what exactly the finish() method actually does.

Is there a chance I'll call finish() and onDestroy() won't be called?

The answer is


@user3282164 According to the Activity life-cycle it should go through onPause() -> onStop() -> onDestroy() upon calling finish().

The diagram does not show any straight path from [Activity Running] to [onDestroy()] caused by the system.

onStop() doc says "Note that this method may never be called, in low memory situations where the system does not have enough memory to keep your activity's process running after its onPause() method is called."


Also notice if you call finish() after an intent you can't go back to the previous activity with the "back" button

startActivity(intent);
finish();

My 2 cents on @K_Anas answer. I performed a simple test on finish() method. Listed important callback methods in activity life cycle

  1. Calling finish() in onCreate(): onCreate() -> onDestroy()
  2. Calling finish() in onStart() : onCreate() -> onStart() -> onStop() -> onDestroy()
  3. Calling finish() in onResume(): onCreate() -> onStart() -> onResume() -> onPause() -> onStop() -> onDestroy()

What I mean to say is that counterparts of the methods along with any methods in between are called when finish() is executed.

eg:

 onCreate() counter part is onDestroy()
 onStart() counter part is onStop()
 onPause() counter part is onResume()

onDestroy() is meant for final cleanup - freeing up resources that you can on your own,closing open connections,readers,writers,etc. If you don't override it, the system does what it has to.

on the other hand, finish() just lets the system know that the programmer wants the current Activity to be finished. And hence, it calls up onDestroy() after that.

Something to note:

it isn't necessary that only a call to finish() triggers a call to onDestroy(). No. As we know, the android system is free to kill activities if it feels that there are resources needed by the current Activity that are needed to be freed.


Finish() method will destroy the current activity. You can use this method in cases when you dont want this activity to load again and again when the user presses back button. Basically it clears the activity from the.current stack.


finish () just sends back to the previous activity in android, or may be you can say that it is going one step back in application


It seems that the only correct answer here so far has been given by romnex: "onDestroy() may not be called at all". Even though in practice, in almost all cases it will, there is no guarantee: The documentation on finish() only promises that the result of the activity is propagated back to the caller, but nothing more. Moreover, the lifecycle documentation clarifies that the activity is killable by the OS as soon as onStop() finishes (or even earlier on older devices), which, even though unlikely and therefore rare to observe in a simple test, might mean that the activity might be killed while or even before onDestroy() is executed.

So if you want to make sure some work is done when you call finish(), you cannot put it in onDestroy(), but will need to do in the same place where you call finish(), right before actually calling it.


In addition to @rommex answer above, I have also noticed that finish() does queue the destruction of the Activity and that it depends on Activity priority.

If I call finish() after onPause(), I see onStop(), and onDestroy() immediately called.

If I call finish() after onStop(), I don't see onDestroy() until 5 minutes later.

From my observation, it looks like finish is queued up and when I looked at the adb shell dumpsys activity activities it was set to finishing=true, but since it is no longer in the foreground, it wasn't prioritized for destruction.

In summary, onDestroy() is never guaranteed to be called, but even in the case it is called, it could be delayed.


My study shows that finish() method actually places some destruction operations in the queue, but the Activity is not destroyed immediately. The destruction is scheduled though.

For example, if you place finish() in onActivityResult() callback, while onResume() has yet to run, then first onResume() will be executed, and only after that onStop() and onDestroy() are called.

NOTE: onDestroy() may not be called at all, as stated on the documentation.


calling finish in onCreate() will not call onDestroy() directly as @prakash said. The finish() operation will not even begin until you return control to Android.

Calling finish() in onCreate(): onCreate() -> onStart() -> onResume(). If user exit the app will call -> onPause() -> onStop() -> onDestroy()

Calling finish() in onStart() : onCreate() -> onStart() -> onStop() -> onDestroy()

Calling finish() in onResume(): onCreate() -> onStart() -> onResume() -> onPause() -> onStop() -> onDestroy()

For further reference check look at this oncreate continuous after finish & about finish()


Various answers and notes are claiming that finish() can skip onPause() and onStop() and directly execute onDestroy(). To be fair, the Android documentation on this (http://developer.android.com/reference/android/app/Activity.html) notes "Activity is finishing or being destroyed by the system" which is pretty ambiguous but might suggest that finish() can jump to onDestroy().

The JavaDoc on finish() is similarly disappointing (http://developer.android.com/reference/android/app/Activity.html#finish()) and does not actually note what method(s) are called in response to finish().

So I wrote this mini-app below which logs each state upon entry. It includes a button which calls finish() -- so you can see the logs of which methods get fired. This experiment would suggested that finish() does indeed also call onPause() and onStop(). Here is the output I get:

2170-2170/? D/LIFECYCLE_DEMO? INSIDE: onCreate
2170-2170/? D/LIFECYCLE_DEMO? INSIDE: onStart
2170-2170/? D/LIFECYCLE_DEMO? INSIDE: onResume
2170-2170/? D/LIFECYCLE_DEMO? User just clicked button to initiate finish() 
2170-2170/? D/LIFECYCLE_DEMO? INSIDE: onPause
2170-2170/? D/LIFECYCLE_DEMO? INSIDE: onStop 
2170-2170/? D/LIFECYCLE_DEMO? INSIDE: onDestroy

package com.mvvg.apps.lifecycle;

import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.Toast;

public class AndroidLifecycle extends Activity {

    private static final String TAG = "LIFECYCLE_DEMO";

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        Log.d(TAG, "INSIDE: onCreate");
        setContentView(R.layout.activity_main);
        LinearLayout layout = (LinearLayout) findViewById(R.id.myId);
        Button button = new Button(this);
        button.setOnClickListener(new OnClickListener() {

            @Override
            public void onClick(View view) {
                Toast.makeText(AndroidLifecycle.this, "Initiating finish()",
                        Toast.LENGTH_SHORT).show();
                Log.d(TAG, "User just clicked button to initiate finish()");
                finish();
            }

        });

        layout.addView(button);
    }

    @Override
    protected void onStart() {
        super.onStart();
        Log.d(TAG, "INSIDE: onStart");
    }

    @Override
    protected void onStop() {
        super.onStop();
        Log.d(TAG, "INSIDE: onStop");
    }

    @Override
    protected void onDestroy() {
        super.onDestroy();
        Log.d(TAG, "INSIDE: onDestroy");
    }

    @Override
    protected void onPause() {
        super.onPause();
        Log.d(TAG, "INSIDE: onPause");
    }

    @Override
    protected void onResume() {
        super.onResume();
        Log.d(TAG, "INSIDE: onResume");
    }

}