[android] How to set the image from drawable dynamically in android?

I am storing my project related images in drawable folder. Also I am storing the image names in string variable and dynamically I am trying to set those images to the imageview. But the image is not displaying. Please help me in this regard.

My Code:

int res = getResources().getIdentifier(imagename, "drawable", this.getPackageName());
imageview= (ImageView)findViewById(R.id.imageView);
imageview.setImageResource(res);

In the above code "imagename" is the string variable which contains the image name.

Thanks in advance

This question is related to android

The answer is


getDrawable() is deprecated, so try this

imageView.setImageResource(R.drawable.fileName)

This works fine for me.

final R.drawable drawableResources = new R.drawable(); 
final Class<R.drawable> c = R.drawable.class;
final Field[] fields = c.getDeclaredFields();
for (int i=0; i < fields.length;i++) 
{
     resourceId[i] = fields[i].getInt(drawableResources);  
    /* till here you get all the images into the int array resourceId.*/
}
imageview= (ImageView)findViewById(R.id.imageView);
if(your condition)
{
   imageview.setImageResource(resourceId[any]);
}

ImageView imageView=findViewById(R.id.imageView)

if you have image in drawable folder then use

imageView.setImageResource(R.drawable.imageView)

if you have uri and want to display it in imageView then use

imageView.setImageUri("uri")

if you have bitmap and want to display it in imageView then use

imageView.setImageBitmap(bitmap)

note:- 1. imageView.setImageDrawable() is now deprecated in java 2. If image uri is from firebase or from any other online link then use

    Picasso.get()
    .load("uri")
    .into(imageView)

(https://github.com/square/picasso)

or use

Glide.with(context)
            .load("uri")
            .into(imageView)

(https://github.com/bumptech/glide)


getDrawable() is deprecated. now you can use

imageView.setImageDrawable(ContextCompat.getDrawable(this,R.drawable.msg_status_client_read)) 

Here is the best way that works in every phone at today. Most of those answer are deprecated or need an API >= 19 or 22. You can use the fragment code or the activity code depends what you need.

Fragment

//setting the bitmap from the drawable folder
Bitmap bitmap= BitmapFactory.decodeResource(getActivity().getResources(), R.drawable.my_image);

//set the image to the imageView
imageView.setImageBitmap(bitmap);

Activity

//setting the bitmap from the drawable folder
Bitmap bitmap= BitmapFactory.decodeResource(MyActivity.this.getResources(), R.drawable.my_image);

//set the image to the imageView
imageView.setImageBitmap(bitmap);

Cheers!


imageView.setImageResource(R.drawable.picname);

As of API 22, getResources().getDrawable() is deprecated (see also Android getResources().getDrawable() deprecated API 22). Here is a new way to set the image resource dynamically:

String resourceId = "@drawable/myResourceName"; // where myResourceName is the name of your resource file, minus the file extension
int imageResource = getResources().getIdentifier(resourceId, null, getPackageName());
Drawable drawable = ContextCompat.getDrawable(this, imageResource); // For API 21+, gets a drawable styled for theme of passed Context
imageview = (ImageView) findViewById(R.id.imageView);
imageview.setImageDrawable(drawable);

This works for me (dont use the extension of the image, just the name):

String imagename = "myImage";
int res = getResources().getIdentifier(imagename, "drawable", this.getPackageName());
imageview= (ImageView)findViewById(R.id.imageView);
imageview.setImageResource(res);

First of let's your image name is myimage. So what you have to do is that go to Drawable and save the image name myimage.

Now assume you know only image name and you need to access it. Use below snippet to access it,

what you did is correct , ensure you saved image name you are going to use inside coding.

public static int getResourceId(Context context, String name, String resourceType) {
    return context.getResources().getIdentifier(toResourceString(name), resourceType, context.getPackageName());
}

private static String toResourceString(String name) {
    return name.replace("(", "")
               .replace(")", "")
               .replace(" ", "_")
               .replace("-", "_")
               .replace("'", "")
               .replace("&", "")
               .toLowerCase();
}

In addition to it you should ensure that there is no empty spaces and case sensitives


Try this Dynamic code

String fnm = "cat"; //  this is image file name
String PACKAGE_NAME = getApplicationContext().getPackageName();
int imgId = getResources().getIdentifier(PACKAGE_NAME+":drawable/"+fnm , null, null);
System.out.println("IMG ID :: "+imgId);
System.out.println("PACKAGE_NAME :: "+PACKAGE_NAME);
//    Bitmap bitmap = BitmapFactory.decodeResource(getResources(),imgId);
your_image_view.setImageBitmap(BitmapFactory.decodeResource(getResources(),imgId));

In above code you will need Image-file-Name and Image-View object which both you are having.


Here i am setting the frnd_inactive image from drawable to the image

 imageview= (ImageView)findViewById(R.id.imageView);
 imageview.setImageDrawable(getResources().getDrawable(R.drawable.frnd_inactive));

See below code this is working for me

iv.setImageResource(getResources().getIdentifier(
                "imagename", "drawable", "com.package.application"));

int[] phptr=new int[5];

adding image pointer to array

for(int lv=0;lv<3;lv++)
    {
        String id="a"+String.valueOf(lv+1);
        phptr[lv]= getResources().getIdentifier(id, "drawable", getPackageName());
    }

for(int loopvariable=0;loopvariable<3;loopvariable++) 
    {
        et[loopvariable] = findViewById(p[loopvariable]);
    }



for(int lv=0;lv<3;lv++)
    {
        et[k].setImageResource(phptr[k]);
    }

imageview= (ImageView)findViewById(R.id.imageView);
imageview.setImageResource(R.drawable.mydrawable);