Composition
final class Car {
private final Engine engine;
Car(EngineSpecs specs) {
engine = new Engine(specs);
}
void move() {
engine.work();
}
}
Aggregation
final class Car {
private Engine engine;
void setEngine(Engine engine) {
this.engine = engine;
}
void move() {
if (engine != null)
engine.work();
}
}
In the case of composition, the Engine is completely encapsulated by the Car. There is no way for the outside world to get a reference to the Engine. The Engine lives and dies with the car. With aggregation, the Car also performs its functions through an Engine, but the Engine is not always an internal part of the Car. Engines may be swapped, or even completely removed. Not only that, but the outside world can still have a reference to the Engine, and tinker with it regardless of whether it's in the Car.