As you already hinted in your question, your code creates all promises synchronously. Instead they should only be created at the time the preceding one resolves.
Secondly, each promise that is created with new Promise
needs to be resolved with a call to resolve
(or reject
). This should be done when the timer expires. That will trigger any then
callback you would have on that promise. And such a then
callback (or await
) is a necessity in order to implement the chain.
With those ingredients, there are several ways to perform this asynchronous chaining:
With a for
loop that starts with an immediately resolving promise
With Array#reduce
that starts with an immediately resolving promise
With a function that passes itself as resolution callback
With ECMAScript2017's async
/ await
syntax
With ECMAScript2020's for await...of
syntax
See a snippet and comments for each of these options below.
for
You can use a for
loop, but you must make sure it doesn't execute new Promise
synchronously. Instead you create an initial immediately resolving promise, and then chain new promises as the previous ones resolve:
for (let i = 0, p = Promise.resolve(); i < 10; i++) {
p = p.then(_ => new Promise(resolve =>
setTimeout(function () {
console.log(i);
resolve();
}, Math.random() * 1000)
));
}
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reduce
This is just a more functional approach to the previous strategy. You create an array with the same length as the chain you want to execute, and start out with an immediately resolving promise:
[...Array(10)].reduce( (p, _, i) =>
p.then(_ => new Promise(resolve =>
setTimeout(function () {
console.log(i);
resolve();
}, Math.random() * 1000)
))
, Promise.resolve() );
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This is probably more useful when you actually have an array with data to be used in the promises.
Here we create a function and call it immediately. It creates the first promise synchronously. When it resolves, the function is called again:
(function loop(i) {
if (i < 10) new Promise((resolve, reject) => {
setTimeout( () => {
console.log(i);
resolve();
}, Math.random() * 1000);
}).then(loop.bind(null, i+1));
})(0);
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This creates a function named loop
, and at the very end of the code you can see it gets called immediately with argument 0. This is the counter, and the i argument. The function will create a new promise if that counter is still below 10, otherwise the chaining stops.
The call to resolve()
will trigger the then
callback which will call the function again. loop.bind(null, i+1)
is just a different way of saying _ => loop(i+1)
.
async
/await
Modern JS engines support this syntax:
(async function loop() {
for (let i = 0; i < 10; i++) {
await new Promise(resolve => setTimeout(resolve, Math.random() * 1000));
console.log(i);
}
})();
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It may look strange, as it seems like the new Promise()
calls are executed synchronously, but in reality the async
function returns when it executes the first await
. Every time an awaited promise resolves, the function's running context is restored, and proceeds after the await
, until it encounters the next one, and so it continues until the loop finishes.
As it may be a common thing to return a promise based on a timeout, you could create a separate function for generating such a promise. This is called promisifying a function, in this case setTimeout
. It may improve the readability of the code:
const delay = ms => new Promise(resolve => setTimeout(resolve, ms));
(async function loop() {
for (let i = 0; i < 10; i++) {
await delay(Math.random() * 1000);
console.log(i);
}
})();
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for await...of
With EcmaScript 2020, the for await...of
found its way to modern JavaScript engines. Although it does not really reduce code in this case, it allows to isolate the definition of the random interval chain from the actual iteration of it:
const delay = ms => new Promise(resolve => setTimeout(resolve, ms));
async function * randomDelays(count ,max) {
for (let i = 0; i < count; i++) yield delay(Math.random() * max).then(() => i);
}
(async function loop() {
for await (let i of randomDelays(10, 1000)) console.log(i);
})();
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