[terminology] What is "runtime"?

I have heard about things like "C Runtime", "Visual C++ 2008 Runtime", ".NET Common Language Runtime", etc.

  • What is "runtime" exactly?
  • What is it made of?
  • How does it interact with my code? Or maybe more precisely, how is my code controlled by it?

When coding assembly language on Linux, I could use the INT instruction to make the system call. So, is the runtime nothing but a bunch of pre-fabricated functions that wrap the low level function into more abstract and high level functions? But doesn't this seem more like the definition for the library, not for the runtime?

Are "runtime" and "runtime library" two different things?

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These days, I am thinking maybe Runtime has something in common with the so called Virtual Machine, such as JVM. Here's the quotation that leads to such thought:

This compilation process is sufficiently complex to be broken into several layers of abstraction, and these usually involve three translators: a compiler, a virtual machine implementation, and an assembler. --- The Elements of Computing Systems (Introduction, The Road Down To Hardware Land)

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The book Expert C Programming: Deep C Secrets. Chapter 6 Runtime Data Structures is an useful reference to this question.

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Here's some of my perspective after getting some knowledge about processor design. The whole computer thing is just multiple levels of abstraction. It goes from elementary transistors all the way up to the running program. For any level N of abstraction, its runtime is the immediate level N-1 of abstraction that goes below it. And it is God that give us the level 0 of abstraction.

This question is related to terminology

The answer is


Runtime is a general term that refers to any library, framework, or platform that your code runs on.

The C and C++ runtimes are collections of functions.

The .NET runtime contains an intermediate language interpreter, a garbage collector, and more.


Runtime is somewhat opposite to design-time and compile-time/link-time. Historically it comes from slow mainframe environment where machine-time was expensive.


Run time is the instance where you don't know about of what type of objects creates during its execution, objects creation are based on certain condition or some computation work. In contradict, compile time is the instance where required objects are defined by you before its executions.


I'm not crazy about the other answers here; they're too vague and abstract for me. I think more in stories. Here's my attempt at a better answer.

a BASIC example

Let's say it's 1985 and you write a short BASIC program on an Apple II:

] 10 PRINT "HELLO WORLD!"
] 20 GOTO 10

So far, your program is just source code. It's not running, and we would say there is no "runtime" involved with it.

But now I run it:

] RUN

How is it actually running? How does it know how to send the string parameter from PRINT to the physical screen? I certainly didn't provide any system information in my code, and PRINT itself doesn't know anything about my system.

Instead, RUN is actually a program itself -- its code tells it how to parse my code, how to execute it, and how to send any relevant requests to the computer's operating system. The RUN program provides the "runtime" environment that acts as a layer between the operating system and my source code. The operating system itself acts as part of this "runtime", but we usually don't mean to include it when we talk about a "runtime" like the RUN program.

Types of compilation and runtime

Compiled binary languages

In some languages, your source code must be compiled before it can be run. Some languages compile your code into machine language -- it can be run by your operating system directly. This compiled code is often called "binary" (even though every other kind of file is also in binary :).

In this case, there is still a minimal "runtime" involved -- but that runtime is provided by the operating system itself. The compile step means that many statements that would cause your program to crash are detected before the code is ever run.

C is one such language; when you run a C program, it's totally able to send illegal requests to the operating system (like, "give me control of all of the memory on the computer, and erase it all"). If an illegal request is hit, usually the OS will just kill your program and not tell you why, and dump the contents of that program's memory at the time it was killed to a .dump file that's pretty hard to make sense of. But sometimes your code has a command that is a very bad idea, but the OS doesn't consider it illegal, like "erase a random bit of memory this program is using"; that can cause super weird problems that are hard to get to the bottom of.

Bytecode languages

Other languages compile your code into a language that the operating system can't read directly, but a specific runtime program can read your compiled code. This compiled code is often called "bytecode".

The more elaborate this runtime program is, the more extra stuff it can do on the side that your code did not include (even in the libraries you use) -- for instance, the Java runtime environment ("JRE") can keep track of memory assignments that are no longer needed, and tell the operating system it's safe to reuse that memory for something else, and it can catch situations where your code would try to send an illegal request to the operating system, and instead exit with a readable error.

All of this overhead makes them slower than compiled binary languages, but it makes the runtime powerful and flexible; in some cases, it can even pull in other code after it starts running, without having to start over. The compile step means that many statements that would cause your program to crash are detected before the code is ever run; and the powerful runtime can keep your code from doing stupid things (e.g., you can't "erase a random bit of memory this program is using").

Scripting languages

Still other languages don't precompile your code at all; the runtime does all of the work of reading your code line by line, interpreting it and executing it. This makes them even slower than "bytecode" languages, but also even more flexible; in some cases, you can even fiddle with your source code as it runs! Though it also means that you can have a totally illegal statement in your code, and it could sit there in your production code without drawing attention, until one day it is run and causes a crash.

These are generally called "scripting" languages; they include Javascript, Python, Perl, and PHP. Some of these provide cases where you can choose to compile the code to improve its speed (e.g., Javascript's WebAssembly project, and Python's trans-compilation to C code). So Javascript can allow users on a website to see the exact code that is running, since their browser is providing the runtime.

This flexibility also allows for innovations in runtime environments, like node.js, which is both a code library and a runtime environment that can run your Javascript code as a server, which involves behaving very differently than if you tried to run the same code on a browser.


Run time exactly where your code comes into life and you can see lot of important thing your code do.

Runtime has a responsibility of allocating memory , freeing memory , using operating system's sub system like (File Services, IO Services.. Network Services etc.)

Your code will be called "WORKING IN THEORY" until you practically run your code. and Runtime is a friend which helps in achiving this.


Runtime basically means when program interacts with the hardware and operating system of a machine. C does not have it's own runtime but instead, it requests runtime from an operating system (which is basically a part of ram) to execute itself.


The runtime or execution environment is the part of a language implementation which executes code and is present at run-time; the compile-time part of the implementation is called the translation environment in the C standard.

Examples:

  • the Java runtime consists of the virtual machine and the standard library

  • a common C runtime consists of the loader (which is part of the operating system) and the runtime library, which implements the parts of the C language which are not built into the executable by the compiler; in hosted environments, this includes most parts of the standard library


Matt Ball answered it correctly. I would say about it with examples.

Consider running a program compiled in Turbo-Borland C/C++ (version 3.1 from the year 1991) compiler and let it run under a 32-bit version of windows like Win 98/2000 etc.

It's a 16-bit compiler. And you will see all your programs have 16-bit pointers. Why is it so when your OS is 32bit? Because your compiler has set up the execution environment of 16 bit and the 32-bit version of OS supported it.

What is commonly called as JRE (Java Runtime Environment) provides a Java program with all the resources it may need to execute.

Actually, runtime environment is brain product of idea of Virtual Machines. A virtual machine implements the raw interface between hardware and what a program may need to execute. The runtime environment adopts these interfaces and presents them for the use of the programmer. A compiler developer would need these facilities to provide an execution environment for its programs.


a runtime could denote the current phase of program life (runtime / compile time / load time / link time) or it could mean a runtime library, which form the basic low level actions that interface with the execution environment. or it could mean a runtime system, which is the same as an execution environment.

in the case of C programs, the runtime is the code that sets up the stack, the heap etc. which a requirement expected by the C environment. it essentially sets up the environment that is promised by the language. (it could have a runtime library component, crt0.lib or something like that in case of C)


In my understanding runtime is exactly what it means - the time when the program is run. You can say something happens at runtime / run time or at compile time.

I think runtime and runtime library should be (if they aren't) two separate things. "C runtime" doesn't seem right to me. I call it "C runtime library".

Answers to your other questions: I think the term runtime can be extended to include also the environment and the context of the program when it is run, so:

  • it consists of everything that can be called "environment" during the time when the program is run, for example other processes, state of the operating system and used libraries, state of other processes, etc
  • it doesn't interact with your code in a general sense, it just defines in what circumstances your code works, what is available to it during execution.

This answer is to some extend just my opinion, not a fact or definition.


These sections of the MSDN documentation deal with most of your questions: http://msdn.microsoft.com/en-us/library/8bs2ecf4(VS.71).aspx

I hope this helps.

Thanks, Damian


As per Wikipedia: runtime library/run-time system.

In computer programming, a runtime library is a special program library used by a compiler, to implement functions built into a programming language, during the runtime (execution) of a computer program. This often includes functions for input and output, or for memory management.


A run-time system (also called runtime system or just runtime) is software designed to support the execution of computer programs written in some computer language. The run-time system contains implementations of basic low-level commands and may also implement higher-level commands and may support type checking, debugging, and even code generation and optimization. Some services of the run-time system are accessible to the programmer through an application programming interface, but other services (such as task scheduling and resource management) may be inaccessible.


Re: your edit, "runtime" and "runtime library" are two different names for the same thing.


I found that the following folder structure makes a very insightful context for understanding what runtime is:

Runtimes of Mozilla XulRunner

You can see that there is the 'source', there is the 'SDK' or 'Software Development Kit' and then there is the Runtime, eg. the stuff that gets run - at runtime. It's contents are like:

runtimes' folder contents

The win32 zip contains .exe -s and .dll -s.

So eg. the C runtime would be the files like this -- C runtime libraries, .so-s or .dll -s -- you run at runtime, made special by their (or their contents' or purposes') inclusion in the definition of the C language (on 'paper'), then implemented by your C implementation of choice. And then you get the runtime of that implementation, to use it and to build upon it.

That is, with a little polarisation, the runnable files that the users of your new C-based program will need. As a developer of a C-based program, so do you, but you need the C compiler and the C library headers, too; the users don't need those.


If my understanding from reading the above answers is correct, Runtime is basically 'background processes' such as garbage collection, memory-allocation, basically any processes that are invoked indirectly, by the libraries / frameworks that your code is written in, and specifically those processes that occur after compilation, while the application is running.